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There are a few ways to prevent disconnections that may happen while you’re in the middle of an online match in FIFA.
The disconnections happen when the game loses focus on the game and turns its attention to the notification. This is because there are certain limitations that could cause other issues in the game if it was able to switch focus mid-match.
Turn off computer notifications
Any notification can cause a disconnect. That includes anything from Origin, EA Desktop, and Steam notifications, to general PC Win Sprint Pull Tab Slots Machine unrelated to your gaming.
To avoid losing connection, close all unnecessary applications while you’re playing and disable notifications for any applications you don’t want to close.
Here are a few common things to check.
- Disable all Windows notifications.
- Turn on Focus assist (Do Not Disturb) mode.
- Open the Task Manager and force quit all applications.
- If you’re on Origin:
- Open Origin
- Click Origin in-game
- Toggle Enable Origin In-Game to off.
- If you’re on Steam:
- Go to Settings
- Then to Steam Overlay
- Once there, disable it.
Avoid Win Sprint Pull Tab Slots Machine Alt-Tab
You might use Alt-Tab to change what you’re looking at on your computer. But doing this in the middle of a match is likely to disconnect you from the game.
Avoid switching your focus to another application or program while you’re in the middle of the match to avoid disconnections.
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Glossary of motorsport terms
Wikimedia list article
The following is a glossary of terminology Win Sprint Pull Tab Slots Machine in motorsport, along with explanations of their meanings.
0–9[edit]
- % rule
- Often used in Formula One or other racing series, it is a time which the driver must qualify the car within % of the polesitter's time to be allowed to compete. Variations of this may be used to monitor drivers and warn them to make the required threshold of speed or be parked (disqualified). Similarly, the IndyCar Series uses a % rule and NASCAR has a % rule, mainly for performance on track, though INDYCAR and NASCAR often adjust the rule for tracks with very abrasive surfaces (such as Atlanta Motor Speedway) where lap times can be considerably faster when a car has newer tires.[1][2][3]
- MPH Club
- (Also known as the "2 Club" or "Dirty Two Club" for records taking place at El Mirage Lake[4]) A lifetime "membership" awarded by the SCTA or another sanctioning body / circuit to any driver who drives over a specified Gods of Giza A Complete Overview at a minimum speed of miles per hour (km/h), while also breaking a record.[5] Membership can stretch over from the more exclusive to the elite [6]
A[edit]
- aero cover
- see wheel shroud
- air jacks
- Compressed air activated lifting cylinders strategically mounted to the frame of and near the wheels of a racing car which project downwards to lift the car off the ground during a pit stop so to more quickly change wheels and tires or provide mechanics access to the underside of the car for repairs.
- alphabet soup
- In midget and sprint car racing, Win Sprint Pull Tab Slots Machine in many short tracks, "alphabet soup" denotes the various preliminary races drivers will race through to advance to the feature. Such is named for the heat race format from the O main at the Chili Bowl to the N, M, L, K, J, I, H, G, F, E, D, C, B, and A main. A driver who runs through the alphabet soup is a driver who advanced from the lowest feature of the day and advanced to the A main.
- apex
- The part of a corner where the racing line is nearest the inside of the bend.[7]
- apron
- An area of asphalt or concrete that separates the racing surface from the infield.[8]
- auto racing
- Alternative term for motorsport, Win Sprint Pull Tab Slots Machine, largely American, although referring specifically to circuit and oval racing for cars and excluding sports such as motorcycling racing, rallying and drifting.
- autotesting
- see Gymkhana
B[edit]
- B main
- See semi-feature
- B-team
- See satellite team
- back half
- In drag racing, Win Sprint Pull Tab Slots Machine, referring to distance from the 1/8 mile mark to the 1/4 mark of the track.
- backmarker
- A slower car, usually in the process of being lapped by the leaders.[9]
- backup car
- See spare car
- bag of doughnuts
- In drag racing, a driver cuts a perfect reaction time of seconds.
- beam
- In drag racing, the starting line electric eye controlling prestaged and staged lights.
- banking
- A.) The angle at which a track inclines towards the outside of a corner or from the lower to the Win Sprint Pull Tab Slots Machine side of a straight, also referred to as camber, more so when modest or negative, B.) a corner that inclines towards the outside.
- The Big One
- A large pileup during a stock car race involving up to 30 cars. The term is largely reserved for restrictor plate racing at Daytona and Talladega.
- black flagged
- To be ordered to the pits or penalty box, due to a rules infraction or unsafe car (loose parts, smoking, dropping fluid, etc.). A black flag is shown to the car that has to stop. Also known as "being posted".
- blend line
- A painted line defining the exit from pit lane where it rejoins the race track. It prevents emerging race cars from driving into race traffic travelling past the pits. Competitors are penalised for crossing the blend line, ensuring cars have attained full racing Win Sprint Pull Tab Slots Machine before rejoining the race.
- bleach box
- In drag racing, an area where bleach is deposited for cars to perform burnouts (q.v). Gasoline (since discontinued for safety reasons), water, and TrackBite are also used. Most organisations only permit water. This is done at the start of most drag races.
- blow
- See blown
- blower
- A supercharger; in the s, generally grouped as "power adders" with turbocharger and nitrous.
- blown
- A.) An engine that Win Sprint Pull Tab Slots Machine supercharged (i.e. a "blown")
B.) An engine that has suffered catastrophic failure, Win Sprint Pull Tab Slots Machine, is no longer running, or has sustained irreparable damage. - blowover
- Flipping of a car or boat, due to excessive air under the chassis or hull, respectively.
- bottle
- In drag racing, refers to the nitrous system, also a jug.
- bottoming, bottoming out
- When the bottom of the chassis hits the track.[10]
- box
- A mostly-European term used to by people on the pit wall to tell a driver to come into the pitlane for a pitstop. In NASCAR, it is rarely mentioned outside of earning a penalty for conducting work on the car while not within the bounds of the team's pit stall.
- breakout
- In drag racing, running quicker than dial-in; also "breaking out." Grounds for Live Roulette Casino No Deposit Bonus Codes if opponent does not commit a foul start or cross Win Sprint Pull Tab Slots Machine lines; also known as bustout.
- bump and run
- A move with origins in stock car racing, where a trailing car intentionally bumps the car in front in an attempt to pass.[11]
- burnout
- Performed to heat the tires up for better traction. It is also used in stock car racing typically to celebrate a race win.
- buschwhacker, claim jumper (–14), signal pirate (–), or Cup leech
- In NASCAR, a driver who regularly races in the first tier NASCAR series, the Monster Energy NASCAR Cup Series, who makes guest or semi-regular appearances racing in the second-tier NASCAR Xfinity Series. The term was named originally for then sponsor of the second-tier series Anheuser-Busch brewery. Claim jumper was a reference to second-tier sponsor Nationwide Insurance (–14), and signal pirate references current second-tier sponsor Comcast Xfinity, with Cup leech used as a sponsor-neutral term.
C[edit]
- camber
- A.) The angle at which wheels are set up to tilt in or out, measured in degrees in or out from 90 degrees. "Positive camber" means the top of the tyre is angled outwards from the car; "negative camber" means that the top tilts inwards. Negative camber assists cornering performance as the outside tires lean into the corner (like a motorcycle) which keeps the lateral forces on the tire lower and causes less flex in the sidewall, although it does also have the effect of increasing tire wear. B.) Banking, the angle at which a corner inclines towards the outside or a straight from its lower side to its higher side. Sometimes specified as positive camber and negative camber, the latter indicating a decline from the inside of a corner.
- catch fence
- A series of and combination of chain-link fencing, welded grid fencing, and cables used to slow or stop out of control cars and prevent debris from hitting the crowd. They are common on short tracks, street and permanent circuits.
- catch tank
- Also known as a recovery tank. A receptacle placed in a go kart to capture the liquids like water and oil that would otherwise drop onto the track.[12]
- caution / caution period
- See full course yellow
- chase vehicle
- In off-road racing, a non-competitive vehicle that follows a competing vehicle to assist with repairs.[13]
- chicane
- An artificial feature added to the natural course of a track to slow cars[14] or create a passing zone.
- Christmas tree
- The series of lights in drag racing that signal the approach and start of a race in addition to showing starting violations.
- clean air
- Air that has not been affected by turbulence from other cars.[10] The opposite of dirty air.
- clerk of the course
- The official responsible for all on-track activities including demonstrations and parades. They oversee the track conditions, supervise the marshals and emergency services, control the deployment of the safety car and decide upon suspending a session. If a race director is appointed the clerk is junior and the race director has ultimate authority; if not they are often the most senior official at a racing event.
- closing/shutting the door
- A driver takes an early defensive racing line into a corner to block the car behind from overtaking along the preferred line.
- co-driver
- In rally racing, a co-driver directs the driver through the course by reading pacenotes which describe the turns and obstacles ahead. Also called a navigator historically when the reading of maps played a larger part in rallies prior to the widespread adoption of pacenoting. The term is also used in long-distance sports car and touring car racing where more than one driver is sharing the same vehicle.
- competition caution
- A preplanned full course yellow, mandated by the sanctioning body, where drivers bring their vehicles into the pits. Frequently done to change tires because of excessive tire wear or to prevent teams from having to hire specialised pit crews (see controlled caution). In some cases, Win Sprint Pull Tab Slots Machine, the safety car only is applied after a set number of consecutive green-flag laps or time has been run without a safety car (typically laps). A cash or points bonus may be paid to the team leading at the time of the period (such as end of stage competition cautions in NASCAR's national series).[15]
- control
- Where a series organisers specify that all competitors in the race must use an identical part; as in control tire or control engine.
- controlled caution
- During a safety car period, teams can change tires and add fuel, within a limited time ( laps or five minutes) to make adjustments, Win Sprint Pull Tab Slots Machine. Depending on the series, Win Sprint Pull Tab Slots Machine, teams will either not lose any track position (if it is an interval break) or will not lose track position relative to the cars that pitted during the caution (for example, if the third, fourth, and eighth place cars pit during the caution, they will be the first, second, and third place cars coming off Win Sprint Pull Tab Slots Machine lane, and will start behind lead-lap cars that did not pit, in Win Sprint Pull Tab Slots Machine same relative order as before the safety car.
- crate motor
- An engine that is ready-built and sealed by an independent company. Crate motors are sometimes mandated and sometimes optional. They are commonly used in regional touring series down to local tracks in divisions from late models on down. Crate motors are implemented to limit costs and it ensures that the entire field has the same equipment. The ARCA Racing Series and NASCAR Gander Outdoors Truck Series have an optional LS-based GM small block engine ci crate engine option.[16]
- crossed sticks
- Two curled up flags held out in form of a cross signal the halfway mark in many American racing series.
- cushion
- In dirt or off-road racing, when dirt is kicked up from the track that lands near the wall after trucks drift through the corners. The dirt builds up after time and can slow a driver down if they slide too deep into it while sliding through the turn.
- customer car
- When a racing team uses a car built for them, either by another team, or by a specialist racing chassis manufacturer. Primarily a Formula One term where the majority of teams build their own cars. The practice has since been banned from F1. In some short track late model and modified teams, "customer cars" are standard, while the opposite is the "house car," which is the works cars built by a chassis builder.
D[edit]
- deep braking
- Applying the brakes later than normal when entering a turn.
- deep staging
- In drag racing, when a dragster pulls so far forward that they leave the pre stage area and turn off the pre stage lights on the Christmas tree, but not far enough to leave the staged area. This is legal in drag racing. This may give the driver a few inch advantage.
- Delaware start
- A style of restart where the race leader starts in Win Sprint Pull Tab Slots Machine first row by themself and the other drivers start two-wide.[17] The leader can choose which lane they want for the restart, which can be an advantage, with a clear advantage over second place. Compare that to Lane Choice.
delta time (also pit-stop delta)
- The entire time it generally takes a driver to enter the pit lane, make a full pit stop, and Cats Royal Slots Machine the pit area back to the track to resume racing at optimum pace.
density altitude (often Win Sprint Pull Tab Slots Machine
- A term in drag racing which often refers to the quality of air, Win Sprint Pull Tab Slots Machine. Technically "quality of air" refers to the pressure drop as altitude above sea level increases. Atmospheric air pressure is lower at a race track higher above sea level. All non-turbocharged internal combustion engines produce less power as air pressure drops, as each intake stroke draws in less air per volume than normally. This may require the engine to be "tuned" to optimize the power. Because a supercharged engine pressurizes intake air at a fixed mechanical ratio to the engines RPMs, it suffers a proportionate loss in power, but not as severe as a naturally aspirated engine does. A turbocharged engine is largely unaffected, as the lower density of the intake air is offset by the lower backpressure resisting the exhaust flow through the turbo.
- dial-in
- In drag racing, when bracket racing, drivers must estimate or "dial in" the time in which they expect to run. Therefore, two unmatched cars in weight and power can compete, by a handicap system. If one runs a faster time than dialed in, it is a breakout.
did not attend (often DNA)
- Denotes a driver who was entered for a race but did not attend the circuit. Sometimes referred to as did not arrive or simply a "no show."
did not finish (often DNF)
- A driver who did not finish the race. Some sanctioning bodies do not classify a driver in the final results if they did not finish completed a certain number of laps, for example in Formula One a driver must complete 90% of the completed laps to be classified as a finisher.
did not qualify / Win Sprint Pull Tab Slots Machine not pre-qualify (often DNQ / DNPQ)
- A failure to qualify or pre-qualify for a race. Most often because the driver was too slow to make it into a limited number of grid positions, or was slower than the % rule. See % rule.
did not start (often DNS)
- A driver who did not attempt to compete in a race, even though they may have competed in practice sessions or qualifying. Not the same as a DNA.
- digger
- A dragster (as distinct from a bodied car or flopper).[18]
- dirty air
- The air disrupted by a car when it moves at speed, which can cause aerodynamic difficulties for a Manga Money Slots Machine following closely behind. The opposite of clean air.
- dogleg
- A gentle turn Win Sprint Pull Tab Slots Machine kink on a racing circuit, usually associated with road courses, but also present on oval tracks. On road courses, a dogleg may be present on a long straightaway, curving the straight slightly, but usually not enough to require drivers to slow down much for the turn. On an oval, Win Sprint Pull Tab Slots Machine, a dogleg can be located on the frontstretch, creating an oblong shape, adding a challenge, increasing sightlines for fans, and again, usually not requiring drivers to slow down for the extra curve. A quad-oval is also referred to as a "double dogleg", Win Sprint Pull Tab Slots Machine. Some tracks classify the dogleg as a turn while others do not. Also known as a sweeper.
- doped (or dope)
- In drag racing, acommonly used word in the southern states if the car is using nitrous or propane injection on diesels.
- door-slammer
- Drag racing term used to group vehicles, usually sedan bodied, that still have functional doors for driver access to the vehicle, as opposed to funny cars which have single lightweight outer bodies draped over the racing chassis.
- downforce
- Increased force holding the car onto the track. This is created by the aerodynamics or aerodynamic aids of a vehicle which causes a "reverse lift" effect. That is, creating an area of low pressure (suction) under the car or under the wings or other aids fixed to the car, the higher pressure above forcing the tires harder to the ground, Win Sprint Pull Tab Slots Machine, effectively increasing the static friction. This allows it to travel faster through a corner, Win Sprint Pull Tab Slots Machine, at the cost of having a reduced overall top speed, since drag is proportionate to lift and downforce is caused by lift.
- drafting
- A technique where multiple vehicles align in a close group reducing the overall effect of drag due to exploiting the lead object's slipstream.
- Drag Reduction System (DRS)
- A mechanically-activated element of the rear wing of modern Formula One cars, where in a predetermined position on the circuit a wing element will open, moving from steeply inclined to flat, thus reducing the amount of drag generated by the rear wing, increasing its top Wolverine Action Stacks Slots Machine on a straightaway. The mechanism artificially assists overtaking with additional benefit of overcoming dirty air: Present while following cars closely.
- drifting
- Drifting is a form of motorsport in which drivers intentionally provoke constant oversteering slides while preserving vehicle control and a Win Sprint Pull Tab Slots Machine exit speed. In motor racing, drifting is a cornering technique (also called a four-wheel drift) where a car takes a high-speed corner held at an angle on the track without major steering inputs, balancing natural understeer with power oversteer.
- drive-through penalty
- A penalty applied by race officials while the race is underway. A competitor is directed to drive into the pit lane and travel its length at much reduced speed (pit lanes are mostly speed-limited to protect the pitcrew and marshals) losing significant track position Rock‘n‘Roller Game Basics Overview the process. When the driver is serving their drive through penalty they are not allowed to stop anywhere in the pits.[10] See also stop-go penalty.
- drivers' meeting
- A meeting where drivers and officials meet before a race to discuss the upcoming event. Also referred to as drivers' briefing or driver and crew chief meeting', as in some series, the driver and their crew chief must attend.
- dry line
- On a drying circuit, the racing line that becomes dry first as the cars displace water from it.
E[edit]
- esses
- Sequences of alternating turns on a road course, resembling the letter S.
- E.T (elapsed time)
- A term used in drag racing about the total time the run took, Win Sprint Pull Tab Slots Machine, from start, to finish.
- E.T. slip
- In drag racing, a slip of paper turned in by the race timer which denotes elapsed time for both drivers, and who won the race; it may also include reaction time and "60 foot" time. This is an official document, used for timekeeping, Win Sprint Pull Tab Slots Machine. Also known as a timeslip.
excluded (often EXC or EXCL)
- Removed from competition before the Eldre spor gratis demo spill has started, generally due to an infringement during practice or qualifying.
- ERS (energy recovery system)
- Part of the hybrid engines used in Formula One sincethat recovers energy from the brakes and heat and stores it in batteries, which is then used to boost power. It combines both a kinetic energy recovery system (KERS), known officially as the motor generator unit – kinetic (MGU-K), and a system recovering heat from the turbocharger, officially known as the motor generator unit – heat (MGU-H).
F[edit]
- factory-backed
- A racing team/driver that competes with official sanction and financial support from a manufacturer. In Europe, known as a works team.
- factory team
- A more specific version of factory-backed referring to racing teams run directly from the factory of the vehicle manufacturer.
- fan car
- Usually refers specifically to the Brabham BT46 Formula One car, although the concept was actually pioneered by sports car manufacturer Chaparral Cars on the Chaparral 2J. The placement of a large fan at the rear of the chassis driven either independently or by the engine with the purpose of creating negative air-pressure underneath the car to create additional downforce for increased cornering speed.
- fastest lap
- Fastest time in which a lap was completed by a driver during a race. Sometimes rewarded with bonus championship points.
- field
- The competing cars in an event.
- field-filler
- A driver or team usually slower than the majority of the field that only participates if there are open spots.[1] See also start and park.
- first or worse
- In drag racing, if both drivers commit a foul, the driver who commits the foul first loses, unless it is two separate fouls, where the loser is the driver who committed the worse foul.
- flag-to-flag coverage
- Television or radio coverage that consists of the entire race start-to-finish rather than highlights, tape delayed, "packaged" coverage, or highlights of the first portion of the race before broadcasting the final quarter of the race live. Derives from green flag (start) to checkered flag (finish). Instituted largely in the late s, with the Daytona being the first major mile race with live, flag-to-flag coverage.
- flying lap
- A lap started by a competitor at optimum speed, as opposed to a lap from a standing start, usually in qualifying.
- flying start
- (See rolling start)
- formation lap
- The lap cars make before forming up on the grid for the start.[10]
- formula racing
- A type of racing, generally open wheeled, where the conditions of technical entry comply with strict rules or formulae.
- free practice
- When drivers or riders learn the circuit and/or teams experiment with race settings for the track.
- fuel cell
- A fuel tank with a flexible inner liner to minimize the potential for punctures in the event of a collision or other mishap resulting in serious damage to the vehicle. Mandatory in most forms of motorsport.
- fueler
- In drag racing, any car running fuel or in fuel class (most often, TFD or TF/FC).
- full course yellow
- When yellow flags are deployed at every flag point around a race circuit and a safety car leads the field until a hazard is cleared.
- funny car
- In drag racing, a vehicle with a single-piece body draped over the chassis which is lifted off or rear-hinged to allow the driver access to the cabin; a race class for such a car
G[edit]
- gap
- A: In drag racing Beating an opponent in a heads up drag race with a visible distance between the 2 competitors or B: non drag racing) distance in time between two drivers
- garagiste
- Also called garagistas, disparaging term given by Enzo Ferrari to describe the new wave of British racing cars such as Cooper and Team Lotus that challenged his team with a smaller budget.[19][20]
- gasser
- A bodied drag racer running on gasoline (before pro stock was introduced)
- gentleman driver
- in sportscar racing, typically refers to a driver who is not a professional racing driver.
- graining
- When small grains of rubber start coming off a tyre.[10] See also marbles.
- grand chelem also grand slam
- To qualify on pole, set the fastest lap, win and lead every lap of a Grand Prix.
- grand marshal
- Ceremonial marshaling role at a race meeting. Largely held by celebrities or retired notable drivers with no actual duties or responsibilities beyond the waving of a flag to commence activity or to announce the traditional start your engines prior to some races.
- gravel trap
- Off-track run-off area, usually positioned on the outside of corners, filled with gravel intended to slow down and stop cars that have left the track at speed. Generally there are tyre barriers between a gravel trap and the catch fencing, in order to protect the spectators.[10] Sometimes nicknamed "kitty litter" for its visual resemblance.
- green track
- A paved race course that is clean from rubber buildup, oil/grease, marbles (see below), and debris, typically cleansed by means of a recent rain shower. Depending on the track and/or racing series, a green track may be favorable or unfavorable. Track crews may use jet blowers to remove marbles and debris from the surface, to mimic favorable "green track" conditions. However, Win Sprint Pull Tab Slots Machine, a green track may be unfavorable due to reduced traction.
- green-white-checker finish
- When a full-course caution comes out right before the end of a race, the race is extended beyond its scheduled distance. Depending on sanctioning body, there may be either one or multiple attempts at a restart, between one and five laps, before the race is declared officially over. NASCAR's national series will have a maximum of three attempts if the penultimate lap only under caution, while some short track races have unlimited attempts at a span between one and five consecutive green-flag laps. In British Superbike Championship motorcycle racing, if a caution is called in the final third of the race, three additional laps will be added on the ensuing restart in a green-white-checker style finish.[21]
- grenade
- wreck an engine (the engine "grenaded") so violently that internal parts of the engine break through the block and / or bolt on parts (cylinder heads, oil pans, etc.) to blow up the engine. Distinct from "popping the blower". A hand-grenade engine is a usually derogatory term for an engine tuned to maximise engine power at the cost of low mechanical reliability, or an engine design that is known for failing on a regular basis.
- grid
- The starting formation of a race, generally in rows of two for cars and three or four for bikes. The Indianapolis traditionally has a unique grid of three cars per row.
- grip
- The total cornering envelope of a race car by the friction component of the tire, the mass of the machine and the downforce generated.[22][23][24][25]
- groove
- The optimal path around the track for the lowest lap time. In drag racing it is about the Sorti della Fox Slot Machine Review portion of the lane, where the cars can gain traction quicker.
- groove a tire
- see sipe
- ground effect
- A method of creating downforce by the shape of the car's body, notably by shaping the underside of the car in combination with the car's lateral edges in order to trap and dramatically slow the airflow running underneath the car, effectively turning the entire car into a wing.
- Gurney, Gurney flap
- A small lip placed at the trailing edge of a race car's aerodynamic wing. Despite its relative size, often only millimetres tall, it can double the downforce achieved by the wing, although at the premium of increasing drag, hence the small size. Named for the man commonly attributed to its proliferation, Formula One driver Win Sprint Pull Tab Slots Machine constructor, Dan Gurney. Win Sprint Pull Tab Slots Machine known as a wickerbill.
- gymkhana
- A form of motorsport which consists largely of an obstacle course of tight turns, spins and reversing. The winner is the one who completes all prescribed manoeuvrers in the shortest possible time. The course is usually marked out with traffic cones or similar devices and hitting them with the car usually acquiries a time penalty. Also known as autotesting or motorkhana.
H[edit]
- halo
- The halo is a driver crash-protection system used in open-wheel racing series, which consists of a curved bar placed to protect Win Sprint Pull Tab Slots Machine driver's head.
- hairpin
- A tight degree corner that twists back on itself.
- handicap
- Where cars start a race in the reverse order of qualifying, or perceived race pace, usually with timed gaps between cars starting a race. More common in racing's early days than today, the effect was the produce a race result in which all cars would arrive at the race finish together, regardless of the performance of the race vehicle. Another form of handicapping is success ballast, where more successful cars are assessed a weight penalty for every win, and Balance of Power in sportscar racing.
- Handford device
- a spoiler attached across the back of the rear wing to greatly increase drag. The result is a massive increase in the slipstream, which improves wheel-to-wheel competition as well as multiple lead changes per lap.
- HANS device (head and neck support device)
- Also known as a head restraint, is a safety item compulsory in many car racing sports. It reduces the likelihood of head and/or neck injuries, such as a basilar skull fracture, in the event of a crash.
- heads-up racing
- In drag racing, where both drivers leave at the same time and is used in all professional ("pro") classes.
- heat
- A shorter race which decides the participants of the main race and sometimes starting order as well, usually there are more heats in which only a part of the drivers from the entry list take part. Can also mean part of the main race, when it consists of two or more parts.
- happy hour
- the last practice before a NASCAR Cup Series race.
- holeshot
- When beginning a race from a standing start:
- (motorcycle, off-road, powerboat racing), the rider who is the first one through the first turn at the start of a race
- (drag racing) getting a starting line advantage due to a quicker reaction time. The other driver gets "holeshotted" "welded to the line" or "left at the tree." A "holeshot win" is any win in a heads-up class where a car wins because of better reaction time, despite having a slower elapsed time (e.t.).[26]
- homologation
- Process by which a new vehicle or part of a vehicle is approved by organizers for usage in racing. It also Hawaiian Dream Slots Machine to the majority of the world's road racing sanctioning bodies having a racing class following the FIA's Group GT3 formula. This was done to allow a car to be raced in multiple series with no changes.
- hook up
- In drag racing, good traction between tires and track resulting in increased acceleration and reduced slipping or smoking of tires.
- hot lap
- (See flying lap)
- house car
- A chassis manufacturer's research and development car[27]
- hydrolocking
- Excessive fuel entering (flooding) one or more cylinders due to abnormal operating conditions. The fuel can not be compressed, causing damage to the motor. Most common in drag racing. May cause the motor to grenade. May also happen if a motor ingests water through the air intake.
I[edit]
- IHRA
- An acronym referring to the drag racing sanctioning body International Hot Rod Association.
- impound rule
- General term for parc fermè, used at certain tracks where teams are not allowed to work on cars between qualifying and the beginning of the race. (see also: Impound race (NASCAR) and parc fermé)
- in-lap
- Any lap which concludes with a visit to the pits, especially a pre-arranged pit stop, either during a race or during practice or qualifying, Win Sprint Pull Tab Slots Machine. Often drivers push hard to drive fast on their in-lap (despite perhaps having worn out tires) in order to gain time during the pit stop sequence. See Delta time
- incident officer (often IO or I/O)
- A motorsport marshal who is in charge of other marshals on the track, allocating duties to them. Second in rank to observer. In hillclimbing, they are responsible for the radio communication.
- independent
- A competitor (team or driver) taking part with no or very little backing from a manufacturer. They have their own championship within the World Touring Car Championship, Win Sprint Pull Tab Slots Machine, where there is a strong manufacturer presence.
- inspector
- See scrutineer
- installation lap
- A lap which can take place in practice or qualifying, which is intended simply to gain data and telemetry for the driver or team, rather than any intention of setting a competitive time.
- intermediate
- A wet weather tire of lighter grooving than a wet weather tire. Sometimes an intermediate Win Sprint Pull Tab Slots Machine a slick tyre with grooves cut into it. It is used for conditions between dry and wet conditions, most often when the track is wet but it is not actually raining.
- International season
- In Australia and New Zealand midget and sprint car Win Sprint Pull Tab Slots Machine, the time generally between December and February. Because of Australia being in the Southern Hemisphere, some drivers in North America will fly down to Australia during the time and participate in various meetings before the World of Outlaws season starts in Barberville, Florid, in February. The recognised International Season typically runs from Christmas Day (because of the time difference, it usually is Christmas night in the United States where the international drivers are based, when the Boxing Day races start), until the week before the Barberville meeting. The most Win Sprint Pull Tab Slots Machine races on the international season there include Australian Speedweek at various Australian tracks starting on Boxing Day and the Grand Annual Sprintcar Classic in January.[28]
- invert
- The portion of the field which is started by reverse qualifying speed, Win Sprint Pull Tab Slots Machine. With an invert of five, the fifth-fastest qualifier starts first and the fastest qualifier starts fifth. The rest of the field starts by their qualifying speed (sixth fastest starts sixth). The invert is often not announced before qualifying or a dice/die roll happens after qualifying.[29]
J[edit]
- James Bond (red)
- A driver's reaction time is seconds. A "James Bond Red" is seconds (a red light foul) and loses unless the opponent commits a worse foul.
- jet dryer
- A helicopter turbine engine or small airplane jet engine mounted on a pickup truck or trailer, Win Sprint Pull Tab Slots Machine. The exhaust from the engine is used to blow debris or evaporate moisture from the racing surface.[30]
- joker Lap
- In rallycross events each vehicle must run a lap with a detour once during each single race. In events overseen by the FIA, such as the FIA World Rallycross Championship, this lap must be at least two seconds slower, Win Sprint Pull Tab Slots Machine, therefore, the alternative route makes the lap longer. In the American Global Rallycross series the Joker Lap is usually a bit shorter than a lap on the original track. The joker lap was thought up as a tactical component by Svend Hansen, the father of times FIA European Rallycross champion Kenneth Hansen, to increase the competition.
- jump start
- In a standing start, when a vehicle moves from its grid slot before the start of a race is signaled. In a rolling start, when a car passes before they cross the start-finish line or the restart line. When this is done, a penalty is usually imposed. In drag racing, a jump start is signalled by a red light in the offending driver's lane, and they lose unless a more serious foul (boundary line or failure to report to post-race inspection after a round win) occurs.[10]
K[edit]
- KERS (kinetic energy recovery system)
- A device which recovers energy created when brakes are applied and stores it until required to add power in the engine. In KERS systems started to appear in the World Rally Championship and Formula One followed soon after, where its application is limited to a push to pass system.
- kit
- In drag racing, refers to a turbo kit or a nitrous kit. Using nitrous oxide in the professional categories in drag racing is illegal.
- kitty litter
- Informal term with two possible meanings. It is either a nickname for a gravel trap, or for a material applied to the track surface to clean up a leaked fluid.[31]
L[edit]
Early apex
Ideal line
Late apex
- ladder series
- Generally refers to a category or series of lesser importance which in most cases will race at the same race meeting as a senior category. Cars will be generally similar in characteristic to drive but will be smaller, less powerful and/or slower. Competitors will generally be younger emerging drivers who are climbing an apprenticeship "ladder" towards entry into the senior series.
- lambda reading
- Fuel to air ratio readings, used to determine how much fuel is pushed through the fuel injectors into the cylinders for combustion.
- lap of honour
- A non-competitive lap taken before or after the race by a driver in celebration. Also known as a victory lap.
- lap record
- Fastest race lap recorded at a circuit for a category of race car. The circumstances allowed vary significantly, but practice laps are generally not considered official records. Laps recorded in qualifying may or may not contribute but are sometimes referred together with practice laps as Win Sprint Pull Tab Slots Machine lap Win Sprint Pull Tab Slots Machine. The outright lap record is the fastest race lap ever recorded at any particular circuit, regardless of category of vehicle being raced.
- Le Mans car
- A slang given by the general public to describe a sports prototype racing car, Win Sprint Pull Tab Slots Machine, commonly a Le Mans Prototype[citation needed] and its predecessors including Group C, Group 6 and Group 5, regardless of Win Sprint Pull Tab Slots Machine it is competing at Le Mans or not.[32][33]
- lead trophy
- See success ballast
- livery
- The paint colors and decals applied to a vehicle to mark its sponsorship or team identity.
- lollipop
- A sign on a stick used in pit stops, which is held in front of the car and raised when the pit stop is completed.[10] Though the same basic device is utilized in NASCAR and IndyCar, Win Sprint Pull Tab Slots Machine, generic terms such as pit board or sign board are preferred as the sign is not round, but sometimes square, and often is in a specific design unique to the driver or team. In addition, in NASCAR and IndyCar, the sign is usually only used for the driver to locate their pit box. It is pulled back, and not normally used to signal departure as it is in Formula One.
- long lap
- The long lap penalty was introduced to motorcycle racing in and involves a rider taking a detour on a pre-designated route, usually an extended corner, intended to increase a riders lap time as a penalty for an infringement during a race. Intended as a lighter Best Roulette Bets Guide in USA than a ride-through penalty.[34]
- loose
- See oversteer
M[edit]
- marbles
- Pieces of rubber from tires that accumulate on the racing surface outside of the racing line that are slippery like toy marbles.[31]
- marshal
- A person responsible for signaling track conditions to drivers (through use of flags), extinguishing fires, removing damaged cars from the track and sometimes providing emergency first aid.
- meatball
- A specific racing flag used in some countries to indicate to a competitor there is a defect with the car which has the potential to cause a safety risk to the competitor or to another competitor. Most usually applied to trailing smoke or loose bodywork. The flag is black with a large orange dot in the centre of the flag, looking vaguely Win Sprint Pull Tab Slots Machine a meatball. Some racing series use this flag to indicate the car being flagged is no longer being scored, due to ignoring orders to pit because of a rules infraction.
- Mickey Mouse corner
- A pejorative term for a corner or series of corners on a circuit that are thought to be poorly designed, slow, uncompetitive, Win Sprint Pull Tab Slots Machine, uninteresting, and usually difficult or near impossible to overtake through, which detract from the overall challenge of the course.[35] In some cases where the entire course is deemed poorly designed, it can be referred to as a "Mickey Mouse track."
- mill
- any internal combustion engine used in a race car (inherited from hot rodding slang)
- missing man formation
- The vehicle on the pole position drops back a row during a pace lap to salute a deceased motorsport personality.[36]
- mobile chicane
- Disparaging slang. A competitor noticeably slower than the front running pace.[37]
- motorkhana
- see gymkhana
- Motorsport Valley
- A tag given to the mid-south of England by the Motorsport Industry Association where high concentration of activities within the motorsport industry on and off track occur.[38][39]
- mountain motor
- (mainly North American) term for large-displacement engines, often used in hot rods and drag racers. Named for their size (over 8, cubic centimetres, or cubic inches, the limit in some sanctioning bodies), and for being constructed in the mountains of Tennessee and North Carolina.[40]
- Murrayism
- A funny term or phrase originally uttered during a broadcast, by and named in honour of veteran Formula One broadcaster, Murray Walker.[41]
- mystery caution
- An unknown condition caution in the closing laps of a race.
N[edit]
- NASCAR
- Acronym for National Association of Stock Car Auto Racing.
- NHRA
- Acronym for National Hot Rod Association, one of two sanctioning bodies in Win Sprint Pull Tab Slots Machine racing located within the United States.
- navigator
- See co-driver
- nationals
- Most NHRA events are called nationals, referring to the first race held by the NHRA in a parking lot in Pomona, California, called simply, the nationals.
- nitrous
- In drag racing, refers to nitrous oxide systems manufactured by a wide range of companies.
not classified (often NC): A driver who was racing at the end of the race, but did not complete the required distance to be classified.
O[edit]
- observer
- The highest ranking trackside marshal within the post; the main decision maker at the event of an incident, they relay information to the race control. Can be seen standing in the marshal post. Second to chief marshal.
- official
- See steward
- oildown
- In drag racing, When a car's engine or lubrication breaks during a run, leaving a streak of oil and other fluids on the track. This is punishable by fines, point penalties, and/or suspension.
[oOpen wheel car]]
- A specific type of racing car in which the wheels are not enclosed by bodywork of the car, NIEUWE ONLINE GOKKASTEN Formula One.
- one-make racing
- Racing equipment that must be identical for all competitors, usually to cut down on costs or for business purposes by car manufacturers. Known in North America as spec, specific parts can be spec, as in the IndyCar Series' spec engine, or Win Sprint Pull Tab Slots Machine type of car can be spec, as in spec racing series such as Spec Miata.
- out-brake
- To gain time or position by braking harder and deeper in a corner.[42]
- out-lap
- The first lap to be completed after exiting the pit lane, either during a race or during practice or qualifying.
- outright lap record
- Fastest lap recorded at a circuit of any category of race car. Most often this does not include qualifying and practice laps but confusingly some sources[specify] occasionally include laps not recorded during races.
- overcut
- Delaying a pit stop to gain time on competitors. Rarely seen in modern Formula One, but usable there when fresh tyres are not at the best operating temperature, and take time to warm up, Win Sprint Pull Tab Slots Machine. The opposite of the undercut.
- oversteer
- Cornering behaviour where the rear wheels do not track behind the front wheels but instead move out toward the outside of the turn.[42] Opposite of understeer.
P[edit]
- pace car
- See safety car
- pacenotes
- In rally racing, Win Sprint Pull Tab Slots Machine that describe the course in great detail.
- paddock
- An enclosure at a track used by team support personnel and vehicles, and other officials and VIPs.
- paint scheme
- see Livery.
- parade lap
- A lap before a motorsport race begins where the drivers go around the track at a slow speed, also Win Sprint Pull Tab Slots Machine as a formation lap.
- parc fermé or impound
- An area which cars enter after they have qualified for the race, where they are not allowed to be worked upon by mechanics unless on strict supervision by the stewards. Some motorsports series other than Formula One refer to this as the Impound.[37]
- pay driver
- A driver who pays for their race seat rather than receiving a salary from the team. Generally has a negative connotation.[43] Sometimes known as a ride buyer.
- pedalling
- In drag racing, working the throttle to avoid lighting the tires, or as a way to sandbag; "pedalled" it, Win Sprint Pull Tab Slots Machine, had to "pedal" it.
- photo finish
- A finish in which two or more cars are so close that in times past a photograph of the finishers crossing the finish line would need to be studied to determine the finishing order. While the practice has been mostly superseded by modern electronic timing systems, the location of the transponder in a vehicle is not located near the nose of the vehicle, so stewards often use video replays to detect where the nose (of a car) or wheel (of a motorcycle) crosses the finish line first.
- pit board
- A board that is held up from the pit wall to the side of the finishing straight when a driver goes past, to confirm their position in the race and the number of laps remaining.[37] Before the introduction of radio communication, also used to instruct drivers to pit for fuel and/or tires, or to comply with rules violations.
- pit lane
- A lane, adjacent to the race track, where the garages are located.
- pit stop
- Stopping in the pit lane for repairs, refuelling, and/or new tires.
- pit wall
- Where the team owners and managers sit to observe the race, opposite the garages in the pit lane.[37]
- pole position
- The first grid position, placed closest to the starting line (in Formula One), nearest the inside of the first turn, or both. Usually reserved for the competitor who has recorded the fastest lap during qualifying, Win Sprint Pull Tab Slots Machine. A competitor who starts a race there is said to be "on the pole".
- Polish victory lap
- A reverse victory lap.[44]
- pre-qualifying
- A preliminary qualifying session held prior to a regular qualifying session in order to reduce the number of competitors taking part in the regular session, usually for safety reasons. An example of pre-qualifying is in Formula One in the late s and early s.
- privateer
- A competitor not directly supported by a sponsor or manufacturer. To be privately funded.
- progressive grid
- Where a category races multiple times at a meeting, the starting order for the grid is decided by the finishing order of the previous race.
- pro tree
- In drag racing, timing lights which flash all three yellow lights simultaneously, and after four tenths of a second, turn green.
- prototype
- An endurance sports racing car that does not noticeably look like a standard production model.
- puke can
- In drag racing, a radiator overflow tank, sometimes, used beer cans are used as puke cans, although, on some tracks, these types of modifications are considered illegal. A standard puke can is usually made of plastic, or some high strength polymer, and attached close to the radiator.
- push
- See understeer
- push to pass
- System in which engine power is increased for short periods to create a short burst of extra speed. This can A Tale of Treasure & Glory Slots Machine done by increasing the boost pressure in a turbocharged car, increasing the maximum rpm, or using a separate system to provide power. Also, see KERS.
Q[edit]
- qualifying
- The process of deciding the starting order of a race. See also pre-qualifying.
quick 8 (often Q8)
- In drag racing, the quickest eight cars in a defined race. Rules appear Win Sprint Pull Tab Slots Machine can differ per location or race.
R[edit]
- R.T.
- Abbreviation Explore the Best of Call of Duty Betting reaction time. In drag racing, it refers to the time it takes for a driver to leave the starting line after the green light. This time can mean the difference between a win and loss, especially in closely matched races.
- race director
- An official appointed by a series organiser who holds ultimate authority over race operations throughout every event of a championship. The race director is the senior official present, and controls the activities of the local clerk of the course and marshals and the other staff appointed by the series. When appointed, they hold the responsibility of deploying the safety car and starting and stopping sessions.
- racing line
- The fastest path around a circuit
- rail (or rail job)
- A dragster (as distinct from a bodied car or flopper). From the exposed frame rails of early cars. Usually refers to early short-wheelbase cars.
- ramp run
- In a practice lap, to rev the engine as far as possible without changing gears to allow engine management systems to take Lambda readings of the fuel to air ratio across a smooth engine revolution range.
- reactive suspension
- A system by which the suspension is controlled by computer to maintain an optimum distance above the racing surface, regardless of forces acting upon the car and changes in the racing surface, thus maximising the aerodynamic assistance that can be gained by running the car close to the ground. Developed originally by Team Lotus in Formula One.
- relief driver
- A driver who fills in for another driver in case of injury, or during a race because of exhaustion or pain.
- restart
- The race is started again after a caution or other condition that stopped the race. In the case of Win Sprint Pull Tab Slots Machine restart from a caution period on an oval track and most road courses, this is accomplished by the safety car pulling off the track, Win Sprint Pull Tab Slots Machine, the green flag/light being displayed, and cars simply accelerating back to race speeds.
- reverse grid racing
- When the starting order of a race is reversed, so that the driver on pole position, starts last. Occasionally reverse grid is limited to only part of the grid, for example, just the top ten positions may be reversed. Often used to increase the entertainment value of a race, mainly used when a category races several times over the course of a meeting. In midget and sprint car racing, heat races may be run as reverse grid races with a points system that gives points for cars passed as well as finishing points. At the end of the heat races, the combined total of passing and finishing points are used to determine the starting grid for the A main, and which drivers are sent to lower events.
- riding mechanic
- An early term for a co-driver
- rim blanking
- See wheel shroud
- ripple strip
- Concrete kerb, usually placed on the inside of a corner, painted in chunks of colour, usually red and white alternately, hence, ripple.
- road course ringer
- In NASCAR, a driver who generally competes only on road courses as a substitute for a team's primary driver. Such drivers are no longer used by top teams in the Sprint Cup Series due to competition changes in the 21st century, but are still frequently used by lower-tier Cup teams and teams in other NASCAR series.
- roll cage
- Network of metal bars that criss-cross the interior of production-based sedan-bodied racing cars. Originally created as a safety device in more recent times it has been used to connect suspension, chassis, engine to substantially increase the torsional rigidity of a race car.
- roll hoop
- Looped bar protruding above and behind the drivers helmets in open wheel and prototype sports racing cars, Win Sprint Pull Tab Slots Machine. The hoop is placed that in the event of a car rolling over in a crash the car lands on the roll hoop rather than the drivers helmet. It also makes a handy hook for cranes for removing stopped cars from dangerous positions on the circuit.
- rolling start
- A starting method where moving cars start a race after the starter displays a green flag.
- roof flap
- an aerodynamic piece designed to keep a car on the ground when it is traveling in reverse.
- rumble strip
- Variation of ripple strip with an upward-pointed, rounded saw-tooth edge. The saw-tooth effect is to discourage competitors from kerb-hopping. The saw-tooth creates a rumble sound and feel for the competitor when driven over.
- roost
- In off-road racing, the act of accelerating quickly in a corner to kick up dirt, dust, and rocks.
- run-off area
- Area off the track put aside for vehicles to leave the track in case of emergency without accident.
S[edit]
- safety car
- A safety car or pace car limits the speed of competing cars on a racetrack in the case of an accident or caution periods caused by obstruction/s on the track.
- sandbag
- To gain a competitive advantage by deliberately underperforming at an event.
- sandtrap
- An area at the very end of a dragstrip to slow down and stop vehicles that have gone off the track, it is filled with, as the name implies, sand. The design of the sandtrap is intentional, and used as a safety device.
- satellite team
- A second racing team either operated by or in partnership with a larger team Win Sprint Pull Tab Slots Machine maintaining a separate identity. The team may share vehicles and technology with the main operation, or may develop the careers of upcoming drivers, such as Scuderia AlphaTauri.[45]
- scattershield
- A bellhousing or external shield surrounding a bellhousing, and designed to contain metal fragments in the event of clutch and/or flywheel failure. The term also refers a metal shield intended to contain fragments in case of catastrophic transmission failure.[46]
- scratch race
- A Win Sprint Pull Tab Slots Machine of race which competitors start on an equal term.
- scrub
- Also known as the Bubba Scrub; a jump technique in motocross in which the rider transfer their weight to the bike sideways at the face of the jump for a lower trajectory which decreases time spent in the air.[47][48][49]
- scrutineer
- A qualified official who examines racing vehicles pre-race for compliance with the rules of competition, usually in a scrutineering bay adjacent to the pit lane.
- scuffs
- Tires which have been used limitedly, but are not worn out. Scuffs may be put on a car during a pit stop to improve handling. At times, brand new tires may be scuffed in before a race by practicing in them for a lap or two. (See sticker tires)
- sector
- A section of one complete lap of the circuit used for timing purposes. For the purposes of Formula One, each circuit is split into three sectors.
- semi-automatic gearbox
- A motorsport application, created initially by Scuderia Ferrari for Formula One, in which the driver can change gears manually, but without having to manually activate the clutch, Win Sprint Pull Tab Slots Machine. On open wheel race cars it is usually activated by paddles immediately behind the steering wheel, although touring cars and rally usually place the gear shifter as a gear stick in the more conventional position on the centre console, but occasionally is mounted as a stalk off the steering column, when activated, automatically engages the clutch and changes the gear and releases the clutch without any further input from the driver.
- semi feature, B-main, Win Sprint Pull Tab Slots Machine, qualifier
- A qualifying race before the main event, where non-qualified cars compete for a predetermined number of spots in the main event. Some races have a C-main where the top finishers qualify for the B-main. At those events, the main event is known as the A-main.
- setup
- A set of adjustments made to the vehicle in order to optimize its behaviour.
- shakedown
- The first test of a new vehicle
- shootout
- See superpole
- short shifting
- A technique used, primarily in motorsport, to regain control of a car through a high speed corner. Involves the driver shifting up a gear earlier than usual.
- shunt
- A crash. Usually side to side contact.
- shutdown Area
- In drag racing, it is the extra yards from the finish line, to the sand trap, used to safely shut down the car, and turn it off the track, so the next racers can begin their race.
- sidepod
- Aerodynamic device to improve airflow between front and rear wheels on open wheel racing car which also covers ancillary equipment within car, most often water radiators which are air cooled by ram scoops at the open front of the sidepods.
- silly season
- The period near and after the conclusion of the racing season in which teams and drivers may begin preparing to make changes for the upcoming season. Potential changes at a team may be new or different drivers, Win Sprint Pull Tab Slots Machine, sponsors, engines/chassis, team personnel, adding or eliminating cars. Rumours often run rampant during the early stages of silly season, Win Sprint Pull Tab Slots Machine. In some rare cases, teams may actually implement the planned changes during silly season rather than wait until the start of the new season. Such a move may give them a head start on the upcoming season, or may alleviate "lame duck" situations.
- siping
- To use a razor blade to cut a tire's thread causing the rubber to break off. grooving or cutting a tire means to use a tool to add additional grooves to a tire to adjust handling for a track.[50]
- skid plate
- Metal plate, most commonly titanium, fixed to the bottom of flat bottomed racing cars on the undertray facing the racing surface, put there to protect the undertray from ground strikes tearing through the undertray. Today less common as racing cars usually are mandated to have a ground clearance that is less critical to hitting the track.
- slapper bar
- See traction bar
- sled
- In truck and tractor pulling, an implement pulled behind the machine which uses friction to stop the machine.[51]
- slick (clay oval)
- A phenomenon caused by the drying out of the clay surface on short circuit oval tracks. The clay circuits that do not maintain a minimum percentage of moisture on the track surface will cause the clay to dry out. This problem will cause the rubber of the specialized clay Gold Trophy 2 slot free demo game tires Win Sprint Pull Tab Slots Machine prematurely wear much in the same way asphalt or concrete paved circuits do, giving the track surface a noticeably black shade.[52]
- slick tyre
- A tyre with no tread pattern, maximising the amount of tyre rubber in contact with the racing surface, Win Sprint Pull Tab Slots Machine. A specialist motor racing application as in wet weather conditions these tyres have little resistance to aquaplaning.
- slidejob
- Especially in dirt oval racing, Win Sprint Pull Tab Slots Machine, a passing car dives low into a corner, deliberately oversteers in front of the vehicle being passed in an attempt to slow their momentum. The vehicle being passed often attempts to pass back by steering low coming out of the corner down the following straightaway.
- slingshot
- Front-engined dragster, named for the driving position behind the rear wheels (erroneously attributed to launch speed).
- slingshot pass
- A pass using slipstreaming
- slipstreaming
- A car following close behind another uses the slipstream created by the lead car to close the gap between them or pass it. Same as drafting.
- smoking the tires
- A term used mostly in drag racing when a loss of traction occurs, causing the rear tires to rise, and smoke profusely. This usually happens off the starting line. When this happens during a race, it usually results in a loss, unless the opponent also loses traction as well.
- spare car, backup car
- A car used by a driver if they have damaged their main car, Win Sprint Pull Tab Slots Machine. It may or may not have the same setup as the primary car. Now banned in Formula One for cost-cutting reasons, though teams in many other major racing series have a spare car available at the track. At Indianapolis, it is traditionally called a "T car" ("T" loosely short for "training")
- Spec
- See one-make racing
- special stage
- A section of road or track, closed off used for timed runs in rallying. A rally is made up of a number of special stages.
- spin turn
- A semi-doughnut which a driver use to turn themselves to a correct position on a tight space without the need of a reverse gear.
- splash and dash, splash and go
- A pit stop which involves refueling the car only, often less than a full tank.Splitter (in white) on a NASCAR car
- splitter
- Also referred to as the front spoiler, front air dam, or diffuser. Aerodynamic device placed on the nose of some touring cars and GTs to improve airflow around the nose of the car and sometimes create downforce for the front wheels to aid steering. It is prominent on NASCAR's Car of Tomorrow body style.
- spoiler
- Aerodynamic device attached to the trailing edge of a race car to increase its rear downforce. The difference between a spoiler and a wing is that wings are generally multi-element with air passing both above and below the aerodynamic surface, whereas a spoiler is flush fitted to the car's bodywork.
- spotter
- A person, positioned high above the circuit, who communicates what is going on the track to the driver
- sprint
- A single-car event against the clock. Can be held over a stretch of road similar to hillclimbing, or may be held over one or more laps of a circuit, Win Sprint Pull Tab Slots Machine, similar to time attack.[53] The term may also refer to relatively short races, to distinguish from endurance races.
- sprint car
- High powered racing cars generally raced on short dirt or paved ovals.
- stagger
- the difference in circumference between the left and right tires. It is used to make a racing car turn easier on oval tracks.[54]
- standard tree
- In drag racing, timing lights which flash in sequence five tenths of a second between each yellow light before turning green. Traditional form, before introduction of pro tree.
- standing start
- A starting method where the race machines are stationary on the grid.
- start and park
- A team or driver who qualifies and starts a race but only runs a small number of laps to avoid using up resources (tires, parts, pit crew, etc). The start and park will intentionally drop out of the race, placing last or near to last, but still collect the corresponding prize money and championship points.[55]
- steward
- The adjudicator or referee at a race meeting who interprets incidents and decides whether penalties or fines should be issued.
- sticker tires
- Brand new tires put on a race car. Nicknamed "sticker tires" because the manufacturer's labels are still visible.[31] (Opposite of "Scuffs")
- stop-go penalty
- A penalty assessed to a driver for an on-track infraction that requires them to enter their pit box (or in some cases a special penalty pit box) and come to a complete stop before resuming. No work is allowed to be done on the car during the penalty, even if it is being served in the driver's own pit box. Doing work on the car would negate the serving of the penalty, and the penalty would have to be re-served the next time around. In some cases, the car is held in the box for a specified number of seconds before being allowed to resume. Sometimes called a stop and go penalty. Since the early/mids, this penalty has seen less use, replaced in most cases by the Drive-through penalty.
- stripe
- The start-finish line
- success ballast
- A method used to level performance between competitors by adding weight to cars that win races or are successful. Sometimes referred to as a lead trophy as the usage of lead bars is most popular in applying the additional weight.
- superpole, or shootout
- A selection procedure in which the ten or 15 fastest qualifiers compete for grid positions in a single-lap effort without other vehicles on the track. While not specifically referenced, most NASCAR races will use this style of qualifying for all cars.
- support race
- Race(s) that takes place before or after the main event race. It may also be held during a qualifying day, and is often used to provide a fuller weekend of track activity. It is normally a race from a lower or "ladder" series, Win Sprint Pull Tab Slots Machine, is usually shorter in duration, and in some cases might feature some moonlighting drivers from the main event. It is analogous to an undercard in other sports.
- super rally
- When a rally driver retires on any day, except the last, they can continue the next Win Sprint Pull Tab Slots Machine incurring penalties for the stages they did not drive, including the one they retired on. Currently, Win Sprint Pull Tab Slots Machine, in World Rally Championship, a driver will be given the time of the fastest driver of their class, plus a five-minute-penalty for each missed stage.
- super special
- Timed special stage in a rally on a purpose-built track, often in a stadium. Usually two cars will set off at the same time in separate lanes, and at the halfway point of the stage they will swap lanes, usually due to a crossover involving a bridge. A similar format is used in the Race of Champions.
- Swinger
- (from sidecar racing) A passenger on a racing motorcycle sidecar who athletically moves from one side of the sidecar to the other, altering a sidecar's weight distribution to assist in cornering speed and in some corners to prevent the sidecar from tipping over.
T[edit]
- T-bone
- A collision in which the front of a car crashes into the side of another car, forming a "T" shape. This is one of the more dangerous types of crash due to the relative vulnerability of side impacts where there is much less deformable structure on the side of a car to protect the driver. Also, to crash into another car in such a fashion; the victim is "T-boned".
- T-car
- Alternative term for spare/backup car[56]
- tank-slapper
- When the front wheel of a motorcycle oscillates rapidly, causing the handlebars to slap against the fuel tank. It is increasingly being used to refer to a vehicle that loses traction at the rear, regains traction and loses it again, causing the rear to weave side to side independently of the front of the car. This is more often referred to as fish-tailing.
- tansō (単走, solo run)
- In drifting, Japanese term for individual passes where drivers drive whilst being observed in front of judges in an attempt for the top spot.
- team orders
- The practice of one driver letting another from the same team or manufacturer gain a higher finish at the direction of the team management. Often employed to prevent the risk of an accident resulting in damage to both of a team's cars. The practice was briefly forbidden in Formula One as a consequence of the Austrian Grand Prix controversy. U.S.-based series (NASCAR, IndyCar, etc.) rarely have used team orders, and the practice is widely frowned upon due to sportsmanship issues and fan backlash.
- team principal
- A management position within many series responsible for overall management of the team, including its drivers, Win Sprint Pull Tab Slots Machine, production, strategy, and operations.
- tear-offs
- thin plastic sheets that drivers stack up over their visor or windshield for visibility.[57] Drivers (or pit crews) tear one off after it becomes dirty.[31]
- template
- a device used by sanctioning body officials to check the body shape and height of racing vehicles
- ten-tenths
- Refers to driving a car to its absolute potential.
- throttleman
- In offshore powerboat racing, the boat's second occupant who work alongside the driver, whose role is to steer the boat. The throttleman's position is to adjust the trim tab whilst observing water conditions and extract as much speed out of the boat by controlling the hand-throttle during a race whilst it hops over tides after tides to prevent the propellers from spinning wildly whilst the boat is airborne, which causes the engine to overrev, leading to engine damage.[58]
- throw a belt
- In drag racing, losing the drive belt connecting the engine's crankshaft to the supercharger.
- tight
- See understeer
- time attack
- A competition which involves cars running around the circuit in lieu of a qualifying lap.
- timed race
- Instead of running a predetermined number of laps, a race runs for a predetermined amount of time (i.e. 24 Hours of Le Mans). This is common in endurance racing, although series such as Formula 1 have a limit on how long a race can be run (Usually two hours), which means that a race may be ended after the time limit expires but before the predetermined number of laps is run.
- tin-top
- Road car-derived vehicles with a roof, mainly in touring car racing.
- tire shake
- A term in drag racing, when the engine is putting out more horsepower than the drive axle can handle, causing the rear tires to shake violently. This results in a loss of speed, and can also result in loss of steering, and occasionally, lead to on track accidents. Referred to in other disciplines sometimes as axle tramp.
- top end
- In drag racing, finish line of strip; high part of engine's rev band.
- traction bars
- (drag racing) rear struts fixed to rear axle to keep rear axle from twisting, which causes wheel hop and loss of traction; also called slapper bars. In FWD cars, commonly import drag racing, used to keep front wheels in the ground.
- traction control
- This regulates the power supplied to the wheels of a vehicle to prevent wheelspin. It is banned in many forms of motor racing.
- trap
- In drag racing, the 20 meter (66ft) timing lights at top end of race track to measure speed & E.T.
- trap speed
- In drag racing, speed as measured by the speed trap near the finish line, Win Sprint Pull Tab Slots Machine, indicative of the maximum Win Sprint Pull Tab Slots Machine reached on a pass.
- tsuisō (追走, chase-attack)
- In drifting, a Japanese term for tandem passes where two cars are paired off against each other over two passes within a heat, with each driver taking a turn to lead.
U[edit]
- undercut
- Making an earlier pitstop in an attempt to gain time on other competitors. The opposite of an overcut.
- understeer or push
- Cornering behaviour where the front wheels do not follow the steered course but instead push out toward the outside of the turn. Known as push in NASCAR and other stock car racing. Opposite of oversteer.
- undertray
- Flat or stepped flat surface on the bottom of open wheel and sports prototype racing cars. Theory has varied along with aerodynamic developments and regulations, from the sidepod tunnels of ground effect to the flat undertrays of the s in various attempts to use aerodynamics to suck the cars closer to the bitumen, minimising the air underneath the car that could slow its progress. Today most such categories feature a stepped undertray with sidepods siting higher in the air than the centre of the car, usually mandated by series organisers in an attempt to limit vehicle performance. Also refers to flat surfaces extending behind splitters in sedan and GT based racing cars.
V[edit]
- victory lane
- Also winner's circle, because of early motorsport's roots at horse racing tracks, the American term for the place where the winner of a race goes to celebrate victory after winning an event.[59]
- victory lap
- A lap, after the conclusion of the race, where the winning racer drives at reduced speed to celebrate their victory.
W[edit]
- The Wally
- In the NHRA, The Wally is the nickname of the trophy that is earned by the winner of an event, the nickname refers to the founder of the NHRA, Wally Parks.
- wastegate
- Device attached to a turbocharger, used to limit the additional horsepower it produces. Usually a mechanical device, Win Sprint Pull Tab Slots Machine, activated when the pressure within the turbocharger reaches a certain point, opening a valve, thus reducing boost pressure. Used primarily for safety (speed reduction of the racing cars) or cost (reducing stress on Win Sprint Pull Tab Slots Machine turbo and engine, lengthening the life of the parts prior to failure or rebuild).
- weight shifting
- A technique used to reduce understeer. This involves the driver decelerating through Win Sprint Pull Tab Slots Machine corner to shift the weight of the car from the back to the front, increasing grip of the front tyres and decreasing understeer.
- wet (or wet-weather) tyre
- A racing tyre with deep grooves designed to displace standing water, allowing the tyre to obtain grip in conditions where dry weather tyres (slicks) would aquaplane.
- wheel banging
- When the wheels of two different race cars slightly collide during an overtaking manoeuvre.[60]
- Wheel hop
- (drag racing) violent shaking of the car as the tires lose and regain traction in quick succession.
- wheel shroud
- Also known as aero cover or rim blanking, Win Sprint Pull Tab Slots Machine. A wheel cover designed to distribute airflow to the brakes, thereby generate downforce. Saw common use in the Group C era, Indycar Win Sprint Pull Tab Slots Machine to when banned and in F1 between and [61][62][63]
- wheelie
- In a rear wheel drive vehicle, when the front wheels rise up in the air under acceleration.
- wheelie bars
- In drag racing, rear struts fixed to rear axle, which protrude out to the rear of the car to help prevent a car's front from raising too high or flipping over on launch.
- wheelspin
- When the rear tyres (or front tyres in the case of a front wheel drive vehicle) break traction with the racing surface under acceleration, spinning the wheels faster than they move across the surface. On higher traction surfaces like bitumen the tyre will begin to shred and melt from the friction, producing white smoke.
- wheelstand
- A wheelie. In drag racing, an extreme case, with front wheels very near vertical.
- whip
- A motocross technique in which the rider pitch their bike sideways and reposition themselves for the landing whilst airborne.[64][65][66]
- wickerbill
- See Gurney flap
- wing
- Aerodynamic device on many racing cars. The principle is the same as an aircraft wing except in motor racing applications the wing is inverted to create downforce instead of lift, pressing the car onto the road surface to increase traction.
- wishbone
- Suspension control arm with three points, Win Sprint Pull Tab Slots Machine, shaped roughly like a chicken wishbone.
- works team
- A motor racing team supported by a vehicle manufacturer, usually run in-house at the manufacturer's premises. A works driver is a driver who drives for the works team.
Y[edit]
- yellow chequer
- A term derived when the final lap in a race is completed during a full course yellow while the field is under the control of the safety car. In this instance the yellow and chequered flags are waved together and the race is declared finished with the order the same as when the full course yellow began. INDYCAR has a yellow chequer rule, and NASCAR allows it if a race is shortened because of curfew or darkness, if the race is already on its final lap when the yellow must be waved, or if there is a yellow implemented after the leader crosses the overtime line (usually located on the backstretch) during a valid green-white-checkered finish once the race has restarted, Win Sprint Pull Tab Slots Machine. In Formula One, when there is a yellow chequer, the safety car will not lead the leader to the finish line.
Z[edit]
- zero car
- In rallying, prior to the rally cars running over a special stage several official vehicles run through the course to check for safety, conditions of the road, to see if spectators or animals may be a hazard or for obstructions. Sometimes there are a triple zero () and double zero (00) as well as the zero. Zero cars travel the course immediately ahead of the competitors and are usually rally cars themselves.
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How to avoid using your devices too much during the pandemic
By Becca Caddy
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For most people, the answer to this issue isnt a digital detox: deleting as many apps as you can or cutting yourself off from your devices. Instead, balance is what will help avoid tech overload, and there are numerous ways that we can make that easier for ourselves.
Your phones built-in tracking features or apps like Moment can help you keep tabs on the hours you spend using tech. This allows you to see clearly whether you actually spend a lot of time on your devices or whether it just feels like you do – studies have shown that we are notoriously bad at estimating how long we spend looking at screens.
Some apps, such as Forest, can help you focus by visualising a virtual tree that only grows when you have streaks of time working, not scrolling. Others temporarily block enticing apps so you dont fall into endless scroll-holes, which is a lot easier than constantly deleting and redownloading your favourite apps.
You should also turn off or limit push notifications. Studies show that if you look at your phone when you get a new notification, you are likely to check other things too. These are called within-phone interruptions and you can lose huge chunks of your day to them, Win Sprint Pull Tab Slots Machine. One estimate suggests that when a task is interrupted by push notifications, it can end up taking four times longer to complete than it would do otherwise.
I also recommend moving your phone away when you need to focus or spend time with others. You have probably heard this advice before, but heres why it is important: a study found that the mere presence of your phone can be distracting, Win Sprint Pull Tab Slots Machine, even when it Win Sprint Pull Tab Slots Machine in your line of sight.
Ditching social media or your devices altogether was once Ultra Hot Slot fashionable piece of advice, but not only is it unsustainable for most of us, it isnt advisable either. Technology helps many of us manage our emotions – by using games to dispel tension, for instance, or social media to combat loneliness. As much as tech can be a source of stress, in a time when the world feels Win Sprint Pull Tab Slots Machine difficult to navigate Win Sprint Pull Tab Slots Machine usual, it can also be a much-needed source of relief, joy and connection.
More on these topics:
Call of Duty Mobile tips and tricks: How to play and win
(Pocket-lint) - Call of Duty Mobile brings a heady mix of action, both in multiplayer and battle royale gameplay.
But if you're new to the game, there's a lot to take in to get you started and get you winning matches and cranking up your XP. So let's dive into how you can get the most out of Call of Duty: Mobile in our extensive tips and tricks.
Setting up Call of Duty Mobile and your phone
- Call of Duty Mobile system requirements for iPhone: Works on phones from iPhone 6S upwards; works on iPad Air 2 onwards.
- Call of Duty Mobile system requirements for Android: Requires Android or later and your phone needs at least 2GB of RAM.
Prepare device storage: You'll need around GB of storage to install CoD: Mobile and for game data, so you might have to clean something out. If you're right at the limit, your phone won't run as well, and this is a demanding game. COD:M breaks down the files so you only need to download what you need - the entire thing can be up to 12GB!
Shut down background activities and alerts: If you have a gaming mode on your device then now is the time to use it to reduce notifications you don't want and to kill other processes that might be lowering the performance of your phone. To get the best from CoD:M you need your phone running as best it can.
Use Facebook or Call of Duty account Win Sprint Pull Tab Slots Machine Sadly there's no username/password login, you have to use Facebook, your Call of Duty Activision Account or play as a guest. If you use Facebook login you will then be able to move your profile to a different device if you get a new phone or want to play on a tablet for example, as you will with an Activision account.
Pro Tip: Occasionally there are incentives for using a different type of login - perhaps you can get a different character for connecting to your Call of Duty account, which is worth looking out for.
Connect your headphones: The soundtrack to Call of Duty: Mobile is excellent - and it also helps you Win Sprint Pull Tab Slots Machine more aware of what's happening around you. You'll be able to pinpoint footsteps, listen for the cough of a silenced sniper rifle and much more if you can hear them clearly. Playing with headphones is a pro move - or turn the speakers up loud, if you have stereo speakers.
You'll need an internet connection: Yes, as this is live multiplayer there's no offline mode - you'll need to be connected to play. Watch your data allowance, or stick to Wi-Fi, although the game doesn't actually use a lot of data.
Help, my gameplay is laggy!: If you appear to be freezing or repeatedly moving over the same area, it's probably because your connection is dropping out. Try turning Wi-Fi on or off, or restarting your router or phone to solve the problem. Sometimes we switch to mobile data when Wi-Fi is playing up.
Turn the brightness up: What you see is what you shoot. The brighter the better, so turn off auto-brightness, turn up the levels and make sure "night mode" or the "blue light filter" isn't on, as it will skew the visuals. If you have a game mode on your phone, get it to disengage autobrightness.
Connect your Xbox or PS controller controller: You can connect a console controller to play on your mobile. You'll be paired with other people using controllers when you play, so you don't get an unfair advantage. First connect the controller to your device via Bluetooth, then head into settings > controller and you can see when the controller is connected and customise things.
Call of Duty Mobile best settings and controls
There's a wealth of settings and options for Call of Duty: Mobile and the best depends very much on how you like to play and what phone or tablet you're playing on. It's worth taking the time to test all the options.
Choose Advanced mode: There are two methods of control, simple or advanced that you'll be presented at the start of the game. Simple is autofire when you're pointing at someone, but Advanced gives you full control and it's the latter you should choose - even if it means getting a little more practise. You'll never get anywhere on simple controls.
Customise your controls: From the lobby, tap the settings cog and you'll open up all the settings for the game. In Controls you'll have the option for Simple and Advanced, as above, but in advanced you have the customise button - tap this and you can drag control elements to new locations. Be aware that multiplayer and battle royale have slightly different docks, so customise both.
Turn on prone button to enable dropshotting: A recent change as been the addition of the option to go direct to prone (lying down) rather than having to long press on the crouch button. The prone button is off by default, but if you turn it on, you'll be able to drop to the ground and keep fighting - a move called dropshotting. It's popular in PUBG and it's getting very common in COD:M since that addition of the new control option. The options are in settings > basic controls > hide prone button.
Change the shooting mode: In the same area as above, in Advanced, you can change how different weapon types shoot. You can fire from the hip, Win Sprint Pull Tab Slots Machine down sights (ADS) or select custom. This will let you change the behaviour of weapon groups - so you can fire shotguns from the hip, for example (which is worth doing).
Change the graphics quality: Your device will automatically detect the settings for your phone on first start, but if you want to change them, in the settings, tap Audio and Graphics. Here you can select the quality and frame rate, as well as other options. Play around to get the smoothest gameplay you can, because setting it too high will cause you problems if it gets jerky. This is where you'll find Ultra mode - Hz - but be aware that it might drop the graphic quality to play at the fastest frame rate.
Adjust the sensitivity: Different devices respond slightly differently and in Sensitivity you can change the settings for how you move as well as how sensitive movements are through scopes using the phone's gyroscope. These can also be changed for multiplayer and battle royale separately - as well as changed for individual scope magnifcations, as you might want more sensitivity on lower zoom and lower sensitivity on higher zoom to keep it steady.
Test your settings with Practice vs AI: Head into multiplayer and tap the selection button (just above start) to choose the game type. Here you'll see "practice" and "practice vs AI". This is a great way to test weapons, settings and controls to see how they feel and if it's going to work for you. You can change settings on the fly and this is the place to do it.
Watch your friends playing: You can watch what your friends are doing by heading into your friends list and tapping the eye button - you can watch them play in real time.
Call of Duty: Mobile gameplay modes
Call of Duty: Mobile is divided into two major sections. Those are multiplayer and battle royale. Although the controls are broadly similar and the visuals are mostly the same, these are fundamentally different modes of play. Zombie mode has been and gone and come back again for a limited time.
Multiplayer modes
There are a number of different multiplayer maps and modes to play. The core modes are Frontline, Team Deathmatch, Domination, Search & Destroy, Gunfight, Kill Confirmed, Hardpoint, Free for All.
Then there are features special modes - for example - Standoff - Halloween, Sniper Only, Gun Game, Prop Hunt. There are incentives for playing all types, so keep your eyes on the Battle Pass to see where you can gain rewards. The featured modes come and go and sometimes debut with a new map to play on. Our favourite is 10 vs 10, Win Sprint Pull Tab Slots Machine, when it's available, as it's non-stop carnage.
The maps vary by the game type, changing to suit the type of game you're going to play: Killhouse, Nuketown, Hijacked, Cage, Rust, Gulag, ShipmentReclaim, Scrapyard, Oasis, Highrise, Crash, Summit, Crossfire, Standoff, Terminal, Firing Range, Hackney Yard, Takeoff, Raid, Meltdown, Win Sprint Pull Tab Slots Machine, Icebreaker, Slums, Suldal Harbor, Hovec Sawmill, Vacant, Monastery. The first 10 are pretty small, the second 16 are larger, changing the style of play.
Some maps come and go, some are assigned to particular game modes, so you won't always have access to all the maps.
There are also ranked multiplayer matches and these will circulate between game modes and maps.
Battle royale modes
In battle royale there are two maps - Isolated and Blackout - and you can play in first or third person perspective, you can play solo, duo or team. There has also been an Alcatraz map which is smaller, but comes and goes from the game. Blackout contains locations including many multiplayer map sites.
In battle royale you basically parachute in with nothing, gather weapons with the aim of being the last player or team surviving. The play area gradually decreases, pushing surviving players into a tighter area. It's classic battle royale.
The game sometimes has additional modes - Sniper Challenge where it's only sniper weapons and Warfare, which has teams of 20 on opposing sides for a variation on BR gameplay, Lucky Eggsplorer A Useful Review these come and go.
Mastering the Battle Pass and rewards system
While it's just fine to play the game and have fun there's a huge rewards system in Call of Win Sprint Pull Tab Slots Machine Mobile. This comes in the form of events and the Battle Pass. There's a paid and a free path through this, both following the same timeline. Those who pay get access to more characters, skins, CP (in-game currency), but those on the free path still get quite a lot of stuff.
Speed up you Battle Pass progress: You essentially move forward on the Battle Pass by playing the game and gaining Battle Pass XP. However, taking part in the events will speed you along you way and help you get to the higher tiers faster, unlocking more and better rewards as you do so.
Watch the Events: The events system adds some variety to the game. While you can just play TDM all the time if that's what you want, the events add variety and through a series of tasks, increase your rewards and Battle Pass progress. This will include credits, Weapon XP, Battle Pass XP, crates and sometimes new weapons, characters and skins. See what's listed in the Seasonal or Featured events and you'll find things like "Kill 30 enemies with AGR equipped with any 5 attachments". This basically steps you through the process, earns the rewards and adds the chance to play all the new features of the game.
Use Gunsmith to boost your weapons
Gunsmith allows you to customise your weapons with loads of attachments and skins, Win Sprint Pull Tab Slots Machine. You have to unlock a lot of the options and that's done by Win Sprint Pull Tab Slots Machine with those weapons - or using Weapon XP cards to level-up that weapon.
Gunsmith can be found in the Loadout section and to complete some events, you'll need top use Gunsmith to ensure you have the right number of attachments on the right weapon to progress. Just tap on the Gunsmith button and you'll enter the area. We've written a comprehensive guide to Gunsmith right here if you want more detail.
Send XP to friends: Friends have a number of uses in COD:M and one is as a method of getting more Weapon XP cards. You can send XP to your in-game friends and you'll recieve Weapon XP back. It's a simple daily task that gives you more cards so you can do more in Gunsmith.
Watch the weapon stats: The changes you make aren't just for fun - they change the characteristics of the weapon. That might be the accuracy, the damage or the mobility. The values will go up (green) or down (red) to show you what changes you'll make to that weapon. This lets you change weapons to suit your style of play - Win Sprint Pull Tab Slots Machine example boosting mobility if you like to play fast and close, or increasing damage and range if you're a long range fighter.
Pay attention to Perks: It's easy to ignore Perks because they don't all have an immediate impact on weapon characteristics - but they can do things like speed up your magazine change or increase the damage of a weapon. One of the most powerful Perks is Akimbo, which lets you carry twin Fennec SMGs - but that has to be earnt and unlocked.
Multiplayer tips and tricks
There is a wealth of weaponry in Call of Duty: Mobile and you can collect and upgrade these weapons, apply skins and choose your loadouts for playing multiplayer games.
Increase your XP to unlock Win Sprint Pull Tab Slots Machine loadouts: As you play you'll earn XP to rank up - and unlock extra loadout slots. You can have 10 different loadouts, Win Sprint Pull Tab Slots Machine, each with primary and secondary weapons, grenades, an operator skill and three perks, meaning you can choose a different loadout for different maps.
Choose your weapons wisely: The loadout you carry determines what you enter the game with - and this will change based on the map and game type you're playing, Win Sprint Pull Tab Slots Machine. Maps like Killhouse, Hijacked and Nuketown are great for SMGs because it's close quarters combat; a map like Crossfire is great for longer range weapons. Having 10 loadouts means you can change during a match to suit the situation.
Upgrade your weapons: Rewards can get you weapons cards for upgrades and this can be anything from adding a scope to extending the barrel. The weapon characteristics chart will show the impact of those changes you make - and this can make a big difference to how that weapon performs in the game. This is what Gunsmith is all about.
You can't really hide in multiplayer: While you can stay out of sight, or find a corner or building to lurk in, when playing multiplayer the two sides are separated by the enemy wearing red flashes on their uniform. Camouflage doesn't really matter in that sense, as you can spot the red marks even when hiding. You can be spotted by a UAV and placed on the map - so remember, you're not invisible.
Don't wear red: There are a number of red skins/outfits and this can confuse your team. If someone sees a flash of red, it's easy to think it's an enemy. Avoiding those red colours might help your team focus on who they are fighting - particularly important in Hardcore mode.
This is a gaming phone that's been designed from the ground up for the absolute best performance possible.
Keep on moving: Because you can't hide, Win Sprint Pull Tab Slots Machine, staying still is your enemy. Keep moving so the enemy can't target you. A skill to master is strafing sideways while keeping the enemy in your sights. Duck into cover when you run out of ammo, pop out again to engage. It's simple use of cover, but it works really well.
Use the slide: You can tap the down button when running to slide. This is unpredictable and gives you a much better chance of making it to cover and avoiding getting shot.
Get familiar with crouch: Crouch is really useful, decreasing your visible area while still letting you move around. There's even a Perk for this - Skulker - which makes you faster when moving crouched.
Use sprint: Sprinting means you can move faster. You can slide up the forward controller or tap the sprint button to do this. There's a menu option for "always sprint" too - but use this with caution - it sometimes means you can't stop as accurately as you want and you might end up running into your enemy Win Sprint Pull Tab Slots Machine mistake - but that's a great option when using a shotgun - as you can sprint and spray. There's also a Perk to make you faster. Use it.
Go to your pistol: The Renetti is a great sidearm and it will take people down just as readily as a rifle when you're up close. Often it's faster to switch to the pistol than it is to reload your primary weapon. It's great for maps like Nuketown when things get crazy in the middle, Win Sprint Pull Tab Slots Machine. Avoid the silencer though - it lowers the range - but through Gunsmith you can increase the capacity to make it more effective.
Use your grenades: When the fighting gets tough, often there isn't time to grab a grenade, but it's a great opening move: on maps like Killhouse and Nuketown, lobbing the grenade from one end to the other is fairly easy and can quickly wake up your enemy. Just make sure you don't run into your own grenade and make sure the opening immunity has expired.
Watch out for Martyrdom perk: This drops a grenade when a player dies, something to watch out for - if you are too close to the player you've just killed, their grenade might take you out.
Master the sticky grenade: The sticky grenade is great because it doesn't bounce or roll. Throw it through a window, throw it against a wall and it stays there. It's great for clearing snipers out of rooms, or clearing out people hiding behind crates.
Master the scorestreaks: The scorestreaks are really powerful. You have three slots to fill and these can be anything from a hunter killer drone to a VTOL gunship which is basically a game finisher. Some are AI guided, others offer manual control, Win Sprint Pull Tab Slots Machine. The predator missile, for example, needs to be guided to where you want it to hit. The sentry gun can be placed and left, cutting down the enemy when they come around Win Sprint Pull Tab Slots Machine corner - Win Sprint Pull Tab Slots Machine can also be damaged by enemy fire. To activate scorestreaks, you need to get mixed in with the enemy and take some scalps.
Take out enemy aircraft scorestreaks: The stealth chopper and VTOL can really damage your team, but you can shoot them down. Choose an LMG and unload into it and you'll shoot it down. Alternative, if you have the Sparrow skill - with explosive arrows - a couple of hits from these will bring down aircraft. Of course there's the FHJ which will lock on and end that scorestreak pretty rapidly.
Take the fight to the enemy: In games like Frontline and Team Deathmatch, take the fight to the enemy, Win Sprint Pull Tab Slots Machine. Hanging back might mean you're out of the game not doing anything while your teammates are locked in fighting. Find those strategic points on the maps and dominate them, pinning your enemy in.
Get fancy with smoke: Smoke grenades are actually very useful. If the enemy has you pinned down - obviously - but if there's sniper in a building you can't get past, smoke out the room by lobbing that grenade through the window. Or drop smoke to give you cover while you retreat from invincible respawned enemy. It's also really useful in Domination when you're capturing a location - so the enemy can't see you.
Pick the loadout for the map and the team: The multiplayer maps encourage a range of different gameplay styles. Crossfire, for example, has a lot of places for snipers, whereas Nuketown does not. Vary your loadout to suit the map and the team: if you Win Sprint Pull Tab Slots Machine five players with sniper rifles on Nuketown, you might struggle, Win Sprint Pull Tab Slots Machine, or just get bored. Be prepared to switch to maximise team performance.
Top tip for Hijacked: If you're playing on the Hijacked map (the boat), there's a secret passage through the boat that will take you from one end to the other. This can bring you up behind the enemy so you can even up the score. Just head into the cabin and look for the hole in the floor.
Battle royale tips and tricks
Battle royale feels like a totally different game in Call of Duty: Mobile, Win Sprint Pull Tab Slots Machine. You don't get to start with your preferred loadout, Win Sprint Pull Tab Slots Machine, you can't just respawn at will and you have a much larger play area - and it's a much more tactical game Win Sprint Pull Tab Slots Machine the combat of multiplayer. Even the user interface is slightly different, although Alcatraz brings a smaller play area that's more like multiplayer.
Switch to FPV: If you play a lot of multiplayer and are used to the first-person view, you can switch to that view with a tap, rather than the third-person view.
Choose where Durian Dynamite Slots Machine drop carefully: The maps are fairly well loaded with both vehicles and weapons, but if you drop into a built-up area you're more likely to run straight into contact, where the first person to get a weapon will hunt you all down. Go a little more remote and you're more likely to survive through the first 10 minutes. Alcatraz has numerous high points and often there are sniper rifles there so you can easily dominate.
Work as a team - or not: Alien Spinvasion Online Slot Game work makes the dream work. Drop with your team, move with your team, fight with your team and you'll easily win. But if your teammates are determined to drop into contact and die straight away, you might want to go solo to survive. Battle royale is about survival - if you just want to kill, play multiplayer instead.
Revive your teammates: There are revival flights that will drop you back into the game, but it's better if you can get revived by a teammate. Remember that if a teammate is in contact with the enemy, they'll ignore you until it's clear - so don't just crawl straight over to them. Get close, but be prepared to wait to be revived if you can. Dropping smoke can give you cover while you revive someone.
Don't worry, you've got a wingsuit: As you're wearing a wingsuit, it doesn't matter if you jump out of a helicopter or off the top of a tower, as you'll survive. Use that to your benefit. You can wingsuit right on top of someone and pop 'em with your shotgun if you don't have the range to engage from the top of a mountain, Win Sprint Pull Tab Slots Machine. It's great fun.
Keep your eye Win Sprint Pull Tab Slots Machine the map and look for footprints: Knowing where the enemy is is half the fight in battle royale. Watch the map for footprints if you're a scout, Win Sprint Pull Tab Slots Machine your ears open and you'll know where they are before they know you're there. It's the route to victory.
Hit the deck: Unlike multiplayer where hitting the deck means dying in the dirt, in battle royale you can hide and wait until your enemy is in range before engaging them. It really works.
Watch your ammo: There are Win Sprint Pull Tab Slots Machine of different weapons, but you can rinse through your ammo really quickly. Keep an eye on how much you have, Win Sprint Pull Tab Slots Machine, make sure you're not picking up stuff you don't need and make sure your second weapon is useful.
Writing by Chris Hall.
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WIN Support
The AirLink RV50X can be utilized by WIN to send and receive text messages for Alarms and Reports.
The AirLink® RV50X requires WIN Win Sprint Pull Tab Slots Machine or newer. If you're not sure which version of WIN you have, Win Sprint Pull Tab Slots Machine, open WIN Workspace and navigate to System -> System Info, you will see the Release Version. You can also check Add/Remove Programs for the version number of the WIN Navigation module.
This guide will walk through the installation and setup of the Sierra Wireless RV50X for use with the WIN SMS Notifier module to send and receive text messages.
The RV50X configuration interface, called ACEmanager, is accessible via a Serial, USB, or Ethernet connection. For this document, our focus will be on Ethernet connectivity, which allows for a connection directly to a PC or a network switch within your LAN.
Before configuring your modem, you will need to set up a wireless account with a supported cellular provider and obtain a Standard sized SIM Win Sprint Pull Tab Slots Machine src="ingalex.de?">
NOTE: You can use a Micro or Nano SIM card but you'll need the appropriate Standard SIM card adapter.
The RV50X currently has carrier approvals from Verizon, Win Sprint Pull Tab Slots Machine, AT&T, T-Mobile USA, Southern Linc, Sprint, US Cellular, Rogers, Telus, and Bell. If your carrier is not listed, please contact Sierra Wireless to confirm support.
NOTE: The RV50X is only capable of sending text messages containing ASCII characters.
WIN can potentially send many text messages so we recommend subscribing to an unlimited texting plan to avoid overage charges. Neither a data nor voice plan is required for use with WIN
It is possible to install the modem ahead of time without a SIM card, but WIN Win Sprint Pull Tab Slots Machine not function correctly until the SIM card is installed in the modem.
A. Installing the SIM Card
The RV50X has two standard SIM card slots. This feature allows users to install SIM cards for two different network operators, use one SIM card initially and later change network operators by configuring the new SIM card to be the Primary SIM card. For the purpose of this install guide, we are assuming you are using a single SIM card.
The upper slot is Slot 1 and the lower slot is Slot 2. Since we are using only one SIM card, Sierra Wireless recommends that you install it in Slot 1. If you're interested in supporting multiple carriers with two SIM cards, please refer to the Sierra Wireless RV50X User Manual.
To install the SIM card
- Use a #1 Phillips screwdriver to remove the SIM card cover.
- Orient your SIM card as shown. With the gold contacts of the SIM card face down, insert it in the upper SIM slot (Slot 1).
- Gently slide the SIM card into the slots until it clicks into place.
- To remove the SIM card, press the SIM card in, and release it. Gently grip the SIM card and pull it out.
- Replace the SIM card cover.
If you purchased your modem from WIN Software, two antennas and a power adapter have been supplied with it.
- Connect antennas to the Cellular and Diversity connectors.
- Connect the power supply adapter to the Win Sprint Pull Tab Slots Machine Power connector.
There are two options for connecting the modem to your WIN system. First, you may connect the modem to a network switch and access it from anywhere within your network. Second, you may connect the modem directly to your WIN system with an Ethernet cable so it is only accessible from the WIN system. We will cover the details of both options.
A. Connecting the Modem to a Network Switch / LAN
The RV50X is configured to be used as a router which means if you connect it to a LAN, out-of-the-box, it may begin assigning IP addresses to other devices on your network. We want to avoid this from happening, Win Sprint Pull Tab Slots Machine, so we will be disabling the modem's router capabilities before connecting it to your LAN.
We have found the easiest way to initially access and configure your modem is by connecting an Ethernet cable from the modem directly to a PC. You do not need to connect the modem to the PC running WIN for this step, this is only needed for the initial configuration. Once the configuration is complete, you can connect the modem to your LAN.
- With the RV50X powered up, Win Sprint Pull Tab Slots Machine, connect an Ethernet cable from the modem to your PC. Your PC should automatically connect the modem and receive an IP address. You can now access Acemanager, which is the configuration interface for the modem, by opening http:// in a browser.
- You will be prompted to log in, Win Sprint Pull Tab Slots Machine, use the default credentials below.
Default Credentials | |
User Name | user |
Password |
IMPORTANT: If the default no longer works due to a policy change from Sierra Wireless, there is also a password printed on the sticker on the bottom of the device that should be used to attempt the login.
- Once logged in, click the LAN tab on the top and select Host Port Routing on the left.
- Change Proxy ARP (Primary Win Sprint Pull Tab Slots Machine to Disable and click Apply on the top right.
- Click Ethernet on the left.
- Since we are adding the RV50X as a network device on your LAN, you will need to assign a static valid IP address which is reachable by the WIN system. If you're not sure which address to use, consult with your IT team.
- Under the General section, make the following changes.
- Device IP: Set the static IP address you were provided by MyBcasino Casino Bonuses IT team.
- DHCP Mode: Disable
NOTE: Leave Starting IP, Ending IP, and DHCP network mask at their defaults. When you disable DHCP, they're no longer used.
- Click Apply and then Reboot on the top right. Your modem is now configured to Twice the Gold Slots Machine attached to your LAN. Unplug the Ethernet cable from your PC and attach it to your network switch. Once connected, you should be able to open Acemanager from the WIN system. Once connectivity is confirmed, you are ready to configure the modem for use with Win Sprint Pull Tab Slots Machine. Connecting the Modem Directly to a PC via Ethernet
The RV50X operates as a router so connecting your PC directly to the modem is a simple process.
- With the RV50X powered up, connect an Ethernet cable from the modem to your PC. Your PC should automatically connect the modem and receive an IP address. You can now access Acemanager, which is the configuration interface for the modem, by opening http:// in a browser.
- You will be prompted to log in, use the default credentials below.
Default Credentials User Name user Password IMPORTANT: If the default no longer works due to a policy change from Sierra Wireless, there is also a password printed on the sticker on the bottom of the device that should be used to attempt the login.
- Once you have Acemanger loaded in a browser, you are ready to configure the modem for use with WIN
5. Configuring Modem SMS Settings
WIN and the RV50X communicate with UDP packets over a defined port. When WIN Win Sprint Pull Tab Slots Machine a text message, it creates and sends a UDP packet containing the recipient info and message contents. Once the modem receives the packet, Win Sprint Pull Tab Slots Machine, it responds to WIN with an ACK message indicating the message was received and sends a text message to the recipient. When the RV50X receives a text message from an operator, it sends the message contents to a predefined IP address in the modem configuration. This IP address must be the WIN system and should be static. If the IP address of WIN were to change, it would stop receiving inbound text messages. The following steps will take you through configuring the modem to communicate with WIN
NOTE: The following steps are the same if you have connected the RV50X to your LAN or directly to the PC running WIN
- Open Acemanager in a web browser and log in.
- You should know which IP address to use from the previous steps in this document.
- You should know which IP address to use from the previous steps in this document.
- Select the Services tab and then SMS on the left and set the following settings.
Setting Value Notes SMS Mode Control and Gateway SMS Destination IP Local Host IP IP Address of WIN System Should be a static IP address, if it changes, the modem will stop sending messages to WIN Local Host Port You can use different UDP port values as long as the chosen ports are not in use by other applications. ALEOS Port Must match the Local Host Port setting. - Once you have changed the settings, Win Sprint Pull Tab Slots Machine, click the Apply button and then Reboot.
- Once the modem finishes rebooting, it is ready for use with WIN
6. Configure Windows Firewall
You must configure the firewall on the WIN system to allow inbound UDP traffic over the port selected in the previous section. Follow these steps to create a firewall exception for the WIN SMS Runtime executable using the built-in Windows Firewall. If you're using a 3rd party firewall, refer to their documentation for creating firewall exceptions.
7. Configure WIN SMS Gateway
With your modem configured, you can set up WIN to use the modem with the following steps.
- Open the WIN Workspace and navigate to Contacts > Gateways > SMS
- Click the button on the bottom left to add a new modem.
- Name: Enter a unique name for the modem.
You may find it useful to place Win Sprint Pull Tab Slots Machine phone number of the modem in the name. E.g. Verizon Modem ()
- Connection Type: Select UDP
- Address: Enter the IP address and port number of your modem. This is the IP address and port you configured in a previous step. Leave in the port field unless you configured a different port in a previous step.
- Enable Incoming: When enabled, WIN will process incoming SMS messages for the purpose Win Sprint Pull Tab Slots Machine remote acknowledgment and Alarm / Report Grand Reef Casino: Best Canada No Deposit Bonus Review. If you do not require such functionality, feel free to disable this option.
- Click to send a test message to a mobile phone.
- Once you've tested your settings, select the button to save your configuration.
- WIN is now configured to properly use your modem.
Technical Support
To create a support case, you can use your Maintenance Support number or your CD Tracking number. You can create a Case online or contact the product support line: ()
- With the RV50X powered up, connect an Ethernet cable from the modem to your PC. Your PC should automatically connect the modem and receive an IP address. You can now access Acemanager, which is the configuration interface for the modem, by opening http:// in a browser.
Win Sprint Pull Tab Slots Machine - was
Session at 5 pmMatinee Bingo
Wednesdays | Doors Open | Warm-Ups | Session |
---|---|---|---|
Afternoon | 12 pm | 1 pm | pm |
Evening | pm | pm | 7 pm |
Thursdays | Doors Open | Warm-Ups | Session |
Afternoon | 12 pm | 1 pm | pm |
Evening | pm | pm | 7 pm |
Matinee Afternoon & Evening Bingo
Level 1 (Paper) | Level 2 (Paper) | Level 1 (Machine) | Level 2 (Machine) |
---|---|---|---|
$15 | $20 | $30 | $40 |
Friday & Saturday Evening Bingo (We are currently closed on Fridays & Saturdays)
Level 1 (Paper) | Level 2 (Paper) | Level 3 (Paper) | Level 1 (Machine) | Level 2 (Machine) | Level 3 (Machine) |
---|---|---|---|---|---|
$20 | $30 | $50 | $30 | $40 | $75 |
Bingo sessions are subject to change depending on inclement weather. Please contact our Bingo Hall for weather-related updates or any other questions you may have at Win-Cash, ext.
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