Win Sprint Pull Tab Slots Machine

Win Sprint Pull Tab Slots Machine

Help prevent disconnects during FIFA online matches on PC. Disable computer notifications and don't press Alt-Tab while you play. Form #, Price, Count, Top Winners, Top Prize, Profit, Payout %, Order Today. SR1, $, , 1, $, $, %. Search Pull Tabs. Basic Search. Slot Win Sprint by Realistic Games with 3 reels, 3 paylines free game containing: Bonus Game ➤ Free of Diamonds and Rubies Pull Tab Realistic Games. Win Sprint Pull Tab Slots Machine

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Win Sprint Pull Tab Slots Machine
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There are a few ways to prevent disconnections that may happen while you’re in the middle of an online match in FIFA.

The disconnections happen when the game loses focus on the game and turns its attention to the notification. This is because there are certain limitations that could cause other issues in the game if it was able to switch focus mid-match.

Turn off computer notifications

Any notification can cause a disconnect. That includes anything from Origin, EA Desktop, and Steam notifications, to general PC Win Sprint Pull Tab Slots Machine unrelated to your gaming.

To avoid losing connection, close all unnecessary applications while you’re playing and disable notifications for any applications you don’t want to close.

Here are a few common things to check.

  • Disable all Windows notifications.
  • Turn on Focus assist (Do Not Disturb) mode.
  • Open the Task Manager and force quit all applications.
  • If you’re on Origin: 
    • Open Origin
    • Click Origin in-game
    • Toggle Enable Origin In-Game to off. 
  • If you’re on Steam:
    • Go to Settings
    • Then to Steam Overlay
    • Once there, disable it.

Avoid Win Sprint Pull Tab Slots Machine Alt-Tab

You might use Alt-Tab to change what you’re looking at on your computer. But doing this in the middle of a match is likely to disconnect you from the game.

Avoid switching your focus to another application or program while you’re in the middle of the match to avoid disconnections.

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Glossary of motorsport terms

Wikimedia list article

The following is a glossary of terminology Win Sprint Pull Tab Slots Machine in motorsport, along with explanations of their meanings.

0–9[edit]

% rule
Often used in Formula One or other racing series, it is a time which the driver must qualify the car within % of the polesitter's time to be allowed to compete. Variations of this may be used to monitor drivers and warn them to make the required threshold of speed or be parked (disqualified). Similarly, the IndyCar Series uses a % rule and NASCAR has a % rule, mainly for performance on track, though INDYCAR and NASCAR often adjust the rule for tracks with very abrasive surfaces (such as Atlanta Motor Speedway) where lap times can be considerably faster when a car has newer tires.[1][2][3]
&#;MPH Club
(Also known as the "2 Club" or "Dirty Two Club" for records taking place at El Mirage Lake[4]) A lifetime "membership" awarded by the SCTA or another sanctioning body / circuit to any driver who drives over a specified Gods of Giza A Complete Overview at a minimum speed of miles per hour (&#;km/h), while also breaking a record.[5] Membership can stretch over from the more exclusive to the elite [6]

A[edit]

refer to caption
Drivers race on the apron at Chicagoland Speedway (the area between the white and yellow lines)
aero cover
see wheel shroud
air jacks
Compressed air activated lifting cylinders strategically mounted to the frame of and near the wheels of a racing car which project downwards to lift the car off the ground during a pit stop so to more quickly change wheels and tires or provide mechanics access to the underside of the car for repairs.
alphabet soup
In midget and sprint car racing, Win Sprint Pull Tab Slots Machine in many short tracks, "alphabet soup" denotes the various preliminary races drivers will race through to advance to the feature. Such is named for the heat race format from the O main at the Chili Bowl to the N, M, L, K, J, I, H, G, F, E, D, C, B, and A main. A driver who runs through the alphabet soup is a driver who advanced from the lowest feature of the day and advanced to the A main.
apex
The part of a corner where the racing line is nearest the inside of the bend.[7]
apron
An area of asphalt or concrete that separates the racing surface from the infield.[8]
auto racing
Alternative term for motorsport, Win Sprint Pull Tab Slots Machine, largely American, although referring specifically to circuit and oval racing for cars and excluding sports such as motorcycling racing, rallying and drifting.
autotesting
see Gymkhana

B[edit]

B main
See semi-feature
B-team
See satellite team
back half
In drag racing, Win Sprint Pull Tab Slots Machine, referring to distance from the 1/8 mile mark to the 1/4 mark of the track.
backmarker
A slower car, usually in the process of being lapped by the leaders.[9]
backup car
See spare car
bag of doughnuts
In drag racing, a driver cuts a perfect reaction time of seconds.
beam
In drag racing, the starting line electric eye controlling prestaged and staged lights.
banking
A.) The angle at which a track inclines towards the outside of a corner or from the lower to the Win Sprint Pull Tab Slots Machine side of a straight, also referred to as camber, more so when modest or negative, B.) a corner that inclines towards the outside.
The Big One
A large pileup during a stock car race involving up to 30 cars. The term is largely reserved for restrictor plate racing at Daytona and Talladega.
black flagged
To be ordered to the pits or penalty box, due to a rules infraction or unsafe car (loose parts, smoking, dropping fluid, etc.). A black flag is shown to the car that has to stop. Also known as "being posted".
blend line
A painted line defining the exit from pit lane where it rejoins the race track. It prevents emerging race cars from driving into race traffic travelling past the pits. Competitors are penalised for crossing the blend line, ensuring cars have attained full racing Win Sprint Pull Tab Slots Machine before rejoining the race.
bleach box
In drag racing, an area where bleach is deposited for cars to perform burnouts (q.v). Gasoline (since discontinued for safety reasons), water, and TrackBite are also used. Most organisations only permit water. This is done at the start of most drag races.
blow
See blown
blower
A supercharger; in the s, generally grouped as "power adders" with turbocharger and nitrous.
blown
A.) An engine that Win Sprint Pull Tab Slots Machine supercharged (i.e. a "blown")
B.) An engine that has suffered catastrophic failure, Win Sprint Pull Tab Slots Machine, is no longer running, or has sustained irreparable damage.
blowover
Flipping of a car or boat, due to excessive air under the chassis or hull, respectively.
bottle
In drag racing, refers to the nitrous system, also a jug.
bottoming, bottoming out
When the bottom of the chassis hits the track.[10]
box
A mostly-European term used to by people on the pit wall to tell a driver to come into the pitlane for a pitstop. In NASCAR, it is rarely mentioned outside of earning a penalty for conducting work on the car while not within the bounds of the team's pit stall.
breakout
In drag racing, running quicker than dial-in; also "breaking out." Grounds for Live Roulette Casino No Deposit Bonus Codes if opponent does not commit a foul start or cross Win Sprint Pull Tab Slots Machine lines; also known as bustout.
bump and run
A move with origins in stock car racing, where a trailing car intentionally bumps the car in front in an attempt to pass.[11]
burnout
Performed to heat the tires up for better traction. It is also used in stock car racing typically to celebrate a race win.
buschwhacker, claim jumper (–14), signal pirate (–), or Cup leech
In NASCAR, a driver who regularly races in the first tier NASCAR series, the Monster Energy NASCAR Cup Series, who makes guest or semi-regular appearances racing in the second-tier NASCAR Xfinity Series. The term was named originally for then sponsor of the second-tier series Anheuser-Busch brewery. Claim jumper was a reference to second-tier sponsor Nationwide Insurance (–14), and signal pirate references current second-tier sponsor Comcast Xfinity, with Cup leech used as a sponsor-neutral term.

C[edit]

camber
A.) The angle at which wheels are set up to tilt in or out, measured in degrees in or out from 90 degrees. "Positive camber" means the top of the tyre is angled outwards from the car; "negative camber" means that the top tilts inwards. Negative camber assists cornering performance as the outside tires lean into the corner (like a motorcycle) which keeps the lateral forces on the tire lower and causes less flex in the sidewall, although it does also have the effect of increasing tire wear. B.) Banking, the angle at which a corner inclines towards the outside or a straight from its lower side to its higher side. Sometimes specified as positive camber and negative camber, the latter indicating a decline from the inside of a corner.
catch fence
A series of and combination of chain-link fencing, welded grid fencing, and cables used to slow or stop out of control cars and prevent debris from hitting the crowd. They are common on short tracks, street and permanent circuits.
catch tank
Also known as a recovery tank. A receptacle placed in a go kart to capture the liquids like water and oil that would otherwise drop onto the track.[12]
caution / caution period
See full course yellow
chase vehicle
In off-road racing, a non-competitive vehicle that follows a competing vehicle to assist with repairs.[13]
chicane
An artificial feature added to the natural course of a track to slow cars[14] or create a passing zone.
a car sits at a set of lights waiting for a signal
The "Christmas tree" counting down at SIR
Christmas tree
The series of lights in drag racing that signal the approach and start of a race in addition to showing starting violations.
clean air
Air that has not been affected by turbulence from other cars.[10] The opposite of dirty air.
clerk of the course
The official responsible for all on-track activities including demonstrations and parades. They oversee the track conditions, supervise the marshals and emergency services, control the deployment of the safety car and decide upon suspending a session. If a race director is appointed the clerk is junior and the race director has ultimate authority; if not they are often the most senior official at a racing event.
closing/shutting the door
A driver takes an early defensive racing line into a corner to block the car behind from overtaking along the preferred line.
co-driver
In rally racing, a co-driver directs the driver through the course by reading pacenotes which describe the turns and obstacles ahead. Also called a navigator historically when the reading of maps played a larger part in rallies prior to the widespread adoption of pacenoting. The term is also used in long-distance sports car and touring car racing where more than one driver is sharing the same vehicle.
competition caution
A preplanned full course yellow, mandated by the sanctioning body, where drivers bring their vehicles into the pits. Frequently done to change tires because of excessive tire wear or to prevent teams from having to hire specialised pit crews (see controlled caution). In some cases, Win Sprint Pull Tab Slots Machine, the safety car only is applied after a set number of consecutive green-flag laps or time has been run without a safety car (typically laps). A cash or points bonus may be paid to the team leading at the time of the period (such as end of stage competition cautions in NASCAR's national series).[15]
control
Where a series organisers specify that all competitors in the race must use an identical part; as in control tire or control engine.
controlled caution
During a safety car period, teams can change tires and add fuel, within a limited time ( laps or five minutes) to make adjustments, Win Sprint Pull Tab Slots Machine. Depending on the series, Win Sprint Pull Tab Slots Machine, teams will either not lose any track position (if it is an interval break) or will not lose track position relative to the cars that pitted during the caution (for example, if the third, fourth, and eighth place cars pit during the caution, they will be the first, second, and third place cars coming off Win Sprint Pull Tab Slots Machine lane, and will start behind lead-lap cars that did not pit, in Win Sprint Pull Tab Slots Machine same relative order as before the safety car.
crate motor
An engine that is ready-built and sealed by an independent company. Crate motors are sometimes mandated and sometimes optional. They are commonly used in regional touring series down to local tracks in divisions from late models on down. Crate motors are implemented to limit costs and it ensures that the entire field has the same equipment. The ARCA Racing Series and NASCAR Gander Outdoors Truck Series have an optional LS-based GM small block engine ci crate engine option.[16]
crossed sticks
Two curled up flags held out in form of a cross signal the halfway mark in many American racing series.
cushion
In dirt or off-road racing, when dirt is kicked up from the track that lands near the wall after trucks drift through the corners. The dirt builds up after time and can slow a driver down if they slide too deep into it while sliding through the turn.
customer car
When a racing team uses a car built for them, either by another team, or by a specialist racing chassis manufacturer. Primarily a Formula One term where the majority of teams build their own cars. The practice has since been banned from F1. In some short track late model and modified teams, "customer cars" are standard, while the opposite is the "house car," which is the works cars built by a chassis builder.

D[edit]

a single car leads a group of other cars which are being driven in double-file
deep braking
Applying the brakes later than normal when entering a turn.
deep staging
In drag racing, when a dragster pulls so far forward that they leave the pre stage area and turn off the pre stage lights on the Christmas tree, but not far enough to leave the staged area. This is legal in drag racing. This may give the driver a few inch advantage.
Delaware start
A style of restart where the race leader starts in Win Sprint Pull Tab Slots Machine first row by themself and the other drivers start two-wide.[17] The leader can choose which lane they want for the restart, which can be an advantage, with a clear advantage over second place. Compare that to Lane Choice.

delta time (also pit-stop delta)

The entire time it generally takes a driver to enter the pit lane, make a full pit stop, and Cats Royal Slots Machine the pit area back to the track to resume racing at optimum pace.

density altitude (often Win Sprint Pull Tab Slots Machine

A term in drag racing which often refers to the quality of air, Win Sprint Pull Tab Slots Machine. Technically "quality of air" refers to the pressure drop as altitude above sea level increases. Atmospheric air pressure is lower at a race track higher above sea level. All non-turbocharged internal combustion engines produce less power as air pressure drops, as each intake stroke draws in less air per volume than normally. This may require the engine to be "tuned" to optimize the power. Because a supercharged engine pressurizes intake air at a fixed mechanical ratio to the engines RPMs, it suffers a proportionate loss in power, but not as severe as a naturally aspirated engine does. A turbocharged engine is largely unaffected, as the lower density of the intake air is offset by the lower backpressure resisting the exhaust flow through the turbo.
dial-in
In drag racing, when bracket racing, drivers must estimate or "dial in" the time in which they expect to run. Therefore, two unmatched cars in weight and power can compete, by a handicap system. If one runs a faster time than dialed in, it is a breakout.

did not attend (often DNA)

Denotes a driver who was entered for a race but did not attend the circuit. Sometimes referred to as did not arrive or simply a "no show."

did not finish (often DNF)

A driver who did not finish the race. Some sanctioning bodies do not classify a driver in the final results if they did not finish completed a certain number of laps, for example in Formula One a driver must complete 90% of the completed laps to be classified as a finisher.

did not qualify / Win Sprint Pull Tab Slots Machine not pre-qualify (often DNQ / DNPQ)

A failure to qualify or pre-qualify for a race. Most often because the driver was too slow to make it into a limited number of grid positions, or was slower than the % rule. See % rule.

did not start (often DNS)

A driver who did not attempt to compete in a race, even though they may have competed in practice sessions or qualifying. Not the same as a DNA.
digger
A dragster (as distinct from a bodied car or flopper).[18]
dirty air
The air disrupted by a car when it moves at speed, which can cause aerodynamic difficulties for a Manga Money Slots Machine following closely behind. The opposite of clean air.
dogleg
A gentle turn Win Sprint Pull Tab Slots Machine kink on a racing circuit, usually associated with road courses, but also present on oval tracks. On road courses, a dogleg may be present on a long straightaway, curving the straight slightly, but usually not enough to require drivers to slow down much for the turn. On an oval, Win Sprint Pull Tab Slots Machine, a dogleg can be located on the frontstretch, creating an oblong shape, adding a challenge, increasing sightlines for fans, and again, usually not requiring drivers to slow down for the extra curve. A quad-oval is also referred to as a "double dogleg", Win Sprint Pull Tab Slots Machine. Some tracks classify the dogleg as a turn while others do not. Also known as a sweeper.
five sports cars slide sideways around a corner
A drift competition in progress
doped (or dope)
In drag racing, acommonly used word in the southern states if the car is using nitrous or propane injection on diesels.
door-slammer
Drag racing term used to group vehicles, usually sedan bodied, that still have functional doors for driver access to the vehicle, as opposed to funny cars which have single lightweight outer bodies draped over the racing chassis.
downforce
Increased force holding the car onto the track. This is created by the aerodynamics or aerodynamic aids of a vehicle which causes a "reverse lift" effect. That is, creating an area of low pressure (suction) under the car or under the wings or other aids fixed to the car, the higher pressure above forcing the tires harder to the ground, Win Sprint Pull Tab Slots Machine, effectively increasing the static friction. This allows it to travel faster through a corner, Win Sprint Pull Tab Slots Machine, at the cost of having a reduced overall top speed, since drag is proportionate to lift and downforce is caused by lift.
drafting
A technique where multiple vehicles align in a close group reducing the overall effect of drag due to exploiting the lead object's slipstream.
Drag Reduction System (DRS)
A mechanically-activated element of the rear wing of modern Formula One cars, where in a predetermined position on the circuit a wing element will open, moving from steeply inclined to flat, thus reducing the amount of drag generated by the rear wing, increasing its top Wolverine Action Stacks Slots Machine on a straightaway. The mechanism artificially assists overtaking with additional benefit of overcoming dirty air: Present while following cars closely.
drifting
Drifting is a form of motorsport in which drivers intentionally provoke constant oversteering slides while preserving vehicle control and a Win Sprint Pull Tab Slots Machine exit speed. In motor racing, drifting is a cornering technique (also called a four-wheel drift) where a car takes a high-speed corner held at an angle on the track without major steering inputs, balancing natural understeer with power oversteer.
drive-through penalty
A penalty applied by race officials while the race is underway. A competitor is directed to drive into the pit lane and travel its length at much reduced speed (pit lanes are mostly speed-limited to protect the pitcrew and marshals) losing significant track position Rock‘n‘Roller Game Basics Overview the process. When the driver is serving their drive through penalty they are not allowed to stop anywhere in the pits.[10] See also stop-go penalty.
drivers' meeting
A meeting where drivers and officials meet before a race to discuss the upcoming event. Also referred to as drivers' briefing or driver and crew chief meeting', as in some series, the driver and their crew chief must attend.
dry line
On a drying circuit, the racing line that becomes dry first as the cars displace water from it.

E[edit]

esses
Sequences of alternating turns on a road course, resembling the letter S.
E.T (elapsed time)
A term used in drag racing about the total time the run took, Win Sprint Pull Tab Slots Machine, from start, to finish.
E.T. slip
In drag racing, a slip of paper turned in by the race timer which denotes elapsed time for both drivers, and who won the race; it may also include reaction time and "60 foot" time. This is an official document, used for timekeeping, Win Sprint Pull Tab Slots Machine. Also known as a timeslip.

excluded (often EXC or EXCL)

Removed from competition before the Eldre spor gratis demo spill has started, generally due to an infringement during practice or qualifying.
ERS (energy recovery system)
Part of the hybrid engines used in Formula One sincethat recovers energy from the brakes and heat and stores it in batteries, which is then used to boost power. It combines both a kinetic energy recovery system (KERS), known officially as the motor generator unit – kinetic (MGU-K), and a system recovering heat from the turbocharger, officially known as the motor generator unit – heat (MGU-H).

F[edit]

factory-backed
A racing team/driver that competes with official sanction and financial support from a manufacturer. In Europe, known as a works team.
factory team
A more specific version of factory-backed referring to racing teams run directly from the factory of the vehicle manufacturer.
fan car
Usually refers specifically to the Brabham BT46 Formula One car, although the concept was actually pioneered by sports car manufacturer Chaparral Cars on the Chaparral 2J. The placement of a large fan at the rear of the chassis driven either independently or by the engine with the purpose of creating negative air-pressure underneath the car to create additional downforce for increased cornering speed.
fastest lap
Fastest time in which a lap was completed by a driver during a race. Sometimes rewarded with bonus championship points.
field
The competing cars in an event.
field-filler
A driver or team usually slower than the majority of the field that only participates if there are open spots.[1] See also start and park.
first or worse
In drag racing, if both drivers commit a foul, the driver who commits the foul first loses, unless it is two separate fouls, where the loser is the driver who committed the worse foul.
flag-to-flag coverage
Television or radio coverage that consists of the entire race start-to-finish rather than highlights, tape delayed, "packaged" coverage, or highlights of the first portion of the race before broadcasting the final quarter of the race live. Derives from green flag (start) to checkered flag (finish). Instituted largely in the late s, with the Daytona being the first major mile race with live, flag-to-flag coverage.
flying lap
A lap started by a competitor at optimum speed, as opposed to a lap from a standing start, usually in qualifying.
flying start
(See rolling start)
formation lap
The lap cars make before forming up on the grid for the start.[10]
formula racing
A type of racing, generally open wheeled, where the conditions of technical entry comply with strict rules or formulae.
free practice
When drivers or riders learn the circuit and/or teams experiment with race settings for the track.
fuel cell
A fuel tank with a flexible inner liner to minimize the potential for punctures in the event of a collision or other mishap resulting in serious damage to the vehicle. Mandatory in most forms of motorsport.
fueler
In drag racing, any car running fuel or in fuel class (most often, TFD or TF/FC).
full course yellow
When yellow flags are deployed at every flag point around a race circuit and a safety car leads the field until a hazard is cleared.
funny car
In drag racing, a vehicle with a single-piece body draped over the chassis which is lifted off or rear-hinged to allow the driver access to the cabin; a race class for such a car

G[edit]

gap
A: In drag racing Beating an opponent in a heads up drag race with a visible distance between the 2 competitors or B: non drag racing) distance in time between two drivers
garagiste
Also called garagistas, disparaging term given by Enzo Ferrari to describe the new wave of British racing cars such as Cooper and Team Lotus that challenged his team with a smaller budget.[19][20]
gasser
A bodied drag racer running on gasoline (before pro stock was introduced)
gentleman driver
in sportscar racing, typically refers to a driver who is not a professional racing driver.
graining
When small grains of rubber start coming off a tyre.[10] See also marbles.
grand chelem also grand slam
To qualify on pole, set the fastest lap, win and lead every lap of a Grand Prix.
grand marshal
Ceremonial marshaling role at a race meeting. Largely held by celebrities or retired notable drivers with no actual duties or responsibilities beyond the waving of a flag to commence activity or to announce the traditional start your engines prior to some races.
gravel trap
Off-track run-off area, usually positioned on the outside of corners, filled with gravel intended to slow down and stop cars that have left the track at speed. Generally there are tyre barriers between a gravel trap and the catch fencing, in order to protect the spectators.[10] Sometimes nicknamed "kitty litter" for its visual resemblance.
green track
A paved race course that is clean from rubber buildup, oil/grease, marbles (see below), and debris, typically cleansed by means of a recent rain shower. Depending on the track and/or racing series, a green track may be favorable or unfavorable. Track crews may use jet blowers to remove marbles and debris from the surface, to mimic favorable "green track" conditions. However, Win Sprint Pull Tab Slots Machine, a green track may be unfavorable due to reduced traction.
green-white-checker finish
When a full-course caution comes out right before the end of a race, the race is extended beyond its scheduled distance. Depending on sanctioning body, there may be either one or multiple attempts at a restart, between one and five laps, before the race is declared officially over. NASCAR's national series will have a maximum of three attempts if the penultimate lap only under caution, while some short track races have unlimited attempts at a span between one and five consecutive green-flag laps. In British Superbike Championship motorcycle racing, if a caution is called in the final third of the race, three additional laps will be added on the ensuing restart in a green-white-checker style finish.[21]
grenade
wreck an engine (the engine "grenaded") so violently that internal parts of the engine break through the block and / or bolt on parts (cylinder heads, oil pans, etc.) to blow up the engine. Distinct from "popping the blower". A hand-grenade engine is a usually derogatory term for an engine tuned to maximise engine power at the cost of low mechanical reliability, or an engine design that is known for failing on a regular basis.
grid
The starting formation of a race, generally in rows of two for cars and three or four for bikes. The Indianapolis traditionally has a unique grid of three cars per row.
grip
The total cornering envelope of a race car by the friction component of the tire, the mass of the machine and the downforce generated.[22][23][24][25]
groove
The optimal path around the track for the lowest lap time. In drag racing it is about the Sorti della Fox Slot Machine Review portion of the lane, where the cars can gain traction quicker.
groove a tire
see sipe
ground effect
A method of creating downforce by the shape of the car's body, notably by shaping the underside of the car in combination with the car's lateral edges in order to trap and dramatically slow the airflow running underneath the car, effectively turning the entire car into a wing.
Gurney, Gurney flap
A small lip placed at the trailing edge of a race car's aerodynamic wing. Despite its relative size, often only millimetres tall, it can double the downforce achieved by the wing, although at the premium of increasing drag, hence the small size. Named for the man commonly attributed to its proliferation, Formula One driver Win Sprint Pull Tab Slots Machine constructor, Dan Gurney. Win Sprint Pull Tab Slots Machine known as a wickerbill.
gymkhana
A form of motorsport which consists largely of an obstacle course of tight turns, spins and reversing. The winner is the one who completes all prescribed manoeuvrers in the shortest possible time. The course is usually marked out with traffic cones or similar devices and hitting them with the car usually acquiries a time penalty. Also known as autotesting or motorkhana.

H[edit]

halo
The halo is a driver crash-protection system used in open-wheel racing series, which consists of a curved bar placed to protect Win Sprint Pull Tab Slots Machine driver's head.
hairpin
A tight degree corner that twists back on itself.
handicap
Where cars start a race in the reverse order of qualifying, or perceived race pace, usually with timed gaps between cars starting a race. More common in racing's early days than today, the effect was the produce a race result in which all cars would arrive at the race finish together, regardless of the performance of the race vehicle. Another form of handicapping is success ballast, where more successful cars are assessed a weight penalty for every win, and Balance of Power in sportscar racing.
Handford device
a spoiler attached across the back of the rear wing to greatly increase drag. The result is a massive increase in the slipstream, which improves wheel-to-wheel competition as well as multiple lead changes per lap.
HANS device (head and neck support device)
Also known as a head restraint, is a safety item compulsory in many car racing sports. It reduces the likelihood of head and/or neck injuries, such as a basilar skull fracture, in the event of a crash.
heads-up racing
In drag racing, where both drivers leave at the same time and is used in all professional ("pro") classes.
heat
A shorter race which decides the participants of the main race and sometimes starting order as well, usually there are more heats in which only a part of the drivers from the entry list take part. Can also mean part of the main race, when it consists of two or more parts.
happy hour
the last practice before a NASCAR Cup Series race.
holeshot
When beginning a race from a standing start:
  • (motorcycle, off-road, powerboat racing), the rider who is the first one through the first turn at the start of a race
  • (drag racing) getting a starting line advantage due to a quicker reaction time. The other driver gets "holeshotted" "welded to the line" or "left at the tree." A "holeshot win" is any win in a heads-up class where a car wins because of better reaction time, despite having a slower elapsed time (e.t.).[26]
homologation
Process by which a new vehicle or part of a vehicle is approved by organizers for usage in racing. It also Hawaiian Dream Slots Machine to the majority of the world's road racing sanctioning bodies having a racing class following the FIA's Group GT3 formula. This was done to allow a car to be raced in multiple series with no changes.
hook up
In drag racing, good traction between tires and track resulting in increased acceleration and reduced slipping or smoking of tires.
hot lap
(See flying lap)
house car
A chassis manufacturer's research and development car[27]
hydrolocking
Excessive fuel entering (flooding) one or more cylinders due to abnormal operating conditions. The fuel can not be compressed, causing damage to the motor. Most common in drag racing. May cause the motor to grenade. May also happen if a motor ingests water through the air intake.

I[edit]

IHRA
An acronym referring to the drag racing sanctioning body International Hot Rod Association.
impound rule
General term for parc fermè, used at certain tracks where teams are not allowed to work on cars between qualifying and the beginning of the race. (see also: Impound race (NASCAR) and parc fermé)
in-lap
Any lap which concludes with a visit to the pits, especially a pre-arranged pit stop, either during a race or during practice or qualifying, Win Sprint Pull Tab Slots Machine. Often drivers push hard to drive fast on their in-lap (despite perhaps having worn out tires) in order to gain time during the pit stop sequence. See Delta time
incident officer (often IO or I/O)
A motorsport marshal who is in charge of other marshals on the track, allocating duties to them. Second in rank to observer. In hillclimbing, they are responsible for the radio communication.
independent
A competitor (team or driver) taking part with no or very little backing from a manufacturer. They have their own championship within the World Touring Car Championship, Win Sprint Pull Tab Slots Machine, where there is a strong manufacturer presence.
inspector
See scrutineer
installation lap
A lap which can take place in practice or qualifying, which is intended simply to gain data and telemetry for the driver or team, rather than any intention of setting a competitive time.
intermediate
A wet weather tire of lighter grooving than a wet weather tire. Sometimes an intermediate Win Sprint Pull Tab Slots Machine a slick tyre with grooves cut into it. It is used for conditions between dry and wet conditions, most often when the track is wet but it is not actually raining.
International season
In Australia and New Zealand midget and sprint car Win Sprint Pull Tab Slots Machine, the time generally between December and February. Because of Australia being in the Southern Hemisphere, some drivers in North America will fly down to Australia during the time and participate in various meetings before the World of Outlaws season starts in Barberville, Florid, in February. The recognised International Season typically runs from Christmas Day (because of the time difference, it usually is Christmas night in the United States where the international drivers are based, when the Boxing Day races start), until the week before the Barberville meeting. The most Win Sprint Pull Tab Slots Machine races on the international season there include Australian Speedweek at various Australian tracks starting on Boxing Day and the Grand Annual Sprintcar Classic in January.[28]
invert
The portion of the field which is started by reverse qualifying speed, Win Sprint Pull Tab Slots Machine. With an invert of five, the fifth-fastest qualifier starts first and the fastest qualifier starts fifth. The rest of the field starts by their qualifying speed (sixth fastest starts sixth). The invert is often not announced before qualifying or a dice/die roll happens after qualifying.[29]

J[edit]

James Bond (red)
A driver's reaction time is seconds. A "James Bond Red" is seconds (a red light foul) and loses unless the opponent commits a worse foul.
refer to caption
Jet dryer mounted on a pickup truck
jet dryer
A helicopter turbine engine or small airplane jet engine mounted on a pickup truck or trailer, Win Sprint Pull Tab Slots Machine. The exhaust from the engine is used to blow debris or evaporate moisture from the racing surface.[30]
joker Lap
In rallycross events each vehicle must run a lap with a detour once during each single race. In events overseen by the FIA, such as the FIA World Rallycross Championship, this lap must be at least two seconds slower, Win Sprint Pull Tab Slots Machine, therefore, the alternative route makes the lap longer. In the American Global Rallycross series the Joker Lap is usually a bit shorter than a lap on the original track. The joker lap was thought up as a tactical component by Svend Hansen, the father of times FIA European Rallycross champion Kenneth Hansen, to increase the competition.
jump start
In a standing start, when a vehicle moves from its grid slot before the start of a race is signaled. In a rolling start, when a car passes before they cross the start-finish line or the restart line. When this is done, a penalty is usually imposed. In drag racing, a jump start is signalled by a red light in the offending driver's lane, and they lose unless a more serious foul (boundary line or failure to report to post-race inspection after a round win) occurs.[10]

K[edit]

KERS (kinetic energy recovery system)
A device which recovers energy created when brakes are applied and stores it until required to add power in the engine. In KERS systems started to appear in the World Rally Championship and Formula One followed soon after, where its application is limited to a push to pass system.
kit
In drag racing, refers to a turbo kit or a nitrous kit. Using nitrous oxide in the professional categories in drag racing is illegal.
kitty litter
Informal term with two possible meanings. It is either a nickname for a gravel trap, or for a material applied to the track surface to clean up a leaked fluid.[31]

L[edit]

a diagram showing a 90 degree corner with different racing lines which meet the inside edge of the track before, after, and at the middle of the turn

&#;&#;Early apex

&#;&#;Ideal line

&#;&#;Late apex

ladder series
Generally refers to a category or series of lesser importance which in most cases will race at the same race meeting as a senior category. Cars will be generally similar in characteristic to drive but will be smaller, less powerful and/or slower. Competitors will generally be younger emerging drivers who are climbing an apprenticeship "ladder" towards entry into the senior series.
lambda reading
Fuel to air ratio readings, used to determine how much fuel is pushed through the fuel injectors into the cylinders for combustion.
lap of honour
A non-competitive lap taken before or after the race by a driver in celebration. Also known as a victory lap.
lap record
Fastest race lap recorded at a circuit for a category of race car. The circumstances allowed vary significantly, but practice laps are generally not considered official records. Laps recorded in qualifying may or may not contribute but are sometimes referred together with practice laps as Win Sprint Pull Tab Slots Machine lap Win Sprint Pull Tab Slots Machine. The outright lap record is the fastest race lap ever recorded at any particular circuit, regardless of category of vehicle being raced.
Le Mans car
A slang given by the general public to describe a sports prototype racing car, Win Sprint Pull Tab Slots Machine, commonly a Le Mans Prototype[citation needed] and its predecessors including Group C, Group 6 and Group 5, regardless of Win Sprint Pull Tab Slots Machine it is competing at Le Mans or not.[32][33]
lead trophy
See success ballast
livery
The paint colors and decals applied to a vehicle to mark its sponsorship or team identity.
lollipop
A sign on a stick used in pit stops, which is held in front of the car and raised when the pit stop is completed.[10] Though the same basic device is utilized in NASCAR and IndyCar, Win Sprint Pull Tab Slots Machine, generic terms such as pit board or sign board are preferred as the sign is not round, but sometimes square, and often is in a specific design unique to the driver or team. In addition, in NASCAR and IndyCar, the sign is usually only used for the driver to locate their pit box. It is pulled back, and not normally used to signal departure as it is in Formula One.
long lap
The long lap penalty was introduced to motorcycle racing in and involves a rider taking a detour on a pre-designated route, usually an extended corner, intended to increase a riders lap time as a penalty for an infringement during a race. Intended as a lighter Best Roulette Bets Guide in USA than a ride-through penalty.[34]
loose
See oversteer

M[edit]

a group of people in fluorescent boilersuits stand behind a barrier, with one of them waving a red flag over the top of the barrier
marbles
Pieces of rubber from tires that accumulate on the racing surface outside of the racing line that are slippery like toy marbles.[31]
marshal
A person responsible for signaling track conditions to drivers (through use of flags), extinguishing fires, removing damaged cars from the track and sometimes providing emergency first aid.
meatball
A specific racing flag used in some countries to indicate to a competitor there is a defect with the car which has the potential to cause a safety risk to the competitor or to another competitor. Most usually applied to trailing smoke or loose bodywork. The flag is black with a large orange dot in the centre of the flag, looking vaguely Win Sprint Pull Tab Slots Machine a meatball. Some racing series use this flag to indicate the car being flagged is no longer being scored, due to ignoring orders to pit because of a rules infraction.
Mickey Mouse corner
A pejorative term for a corner or series of corners on a circuit that are thought to be poorly designed, slow, uncompetitive, Win Sprint Pull Tab Slots Machine, uninteresting, and usually difficult or near impossible to overtake through, which detract from the overall challenge of the course.[35] In some cases where the entire course is deemed poorly designed, it can be referred to as a "Mickey Mouse track."
mill
any internal combustion engine used in a race car (inherited from hot rodding slang)
missing man formation
The vehicle on the pole position drops back a row during a pace lap to salute a deceased motorsport personality.[36]
mobile chicane
Disparaging slang. A competitor noticeably slower than the front running pace.[37]
motorkhana
see gymkhana
Motorsport Valley
A tag given to the mid-south of England by the Motorsport Industry Association where high concentration of activities within the motorsport industry on and off track occur.[38][39]
mountain motor
(mainly North American) term for large-displacement engines, often used in hot rods and drag racers. Named for their size (over 8, cubic centimetres, or cubic inches, the limit in some sanctioning bodies), and for being constructed in the mountains of Tennessee and North Carolina.[40]
Murrayism
A funny term or phrase originally uttered during a broadcast, by and named in honour of veteran Formula One broadcaster, Murray Walker.[41]
mystery caution
An unknown condition caution in the closing laps of a race.

N[edit]

NASCAR
Acronym for National Association of Stock Car Auto Racing.
NHRA
Acronym for National Hot Rod Association, one of two sanctioning bodies in Win Sprint Pull Tab Slots Machine racing located within the United States.
navigator
See co-driver
nationals
Most NHRA events are called nationals, referring to the first race held by the NHRA in a parking lot in Pomona, California, called simply, the nationals.
nitrous
In drag racing, refers to nitrous oxide systems manufactured by a wide range of companies.

not classified (often NC): A driver who was racing at the end of the race, but did not complete the required distance to be classified.

O[edit]

observer
The highest ranking trackside marshal within the post; the main decision maker at the event of an incident, they relay information to the race control. Can be seen standing in the marshal post. Second to chief marshal.
official
See steward
oildown
In drag racing, When a car's engine or lubrication breaks during a run, leaving a streak of oil and other fluids on the track. This is punishable by fines, point penalties, and/or suspension.

[oOpen wheel car]]

A specific type of racing car in which the wheels are not enclosed by bodywork of the car, NIEUWE ONLINE GOKKASTEN Formula One.
one-make racing
Racing equipment that must be identical for all competitors, usually to cut down on costs or for business purposes by car manufacturers. Known in North America as spec, specific parts can be spec, as in the IndyCar Series' spec engine, or Win Sprint Pull Tab Slots Machine type of car can be spec, as in spec racing series such as Spec Miata.
out-brake
To gain time or position by braking harder and deeper in a corner.[42]
out-lap
The first lap to be completed after exiting the pit lane, either during a race or during practice or qualifying.
outright lap record
Fastest lap recorded at a circuit of any category of race car. Most often this does not include qualifying and practice laps but confusingly some sources[specify] occasionally include laps not recorded during races.
overcut
Delaying a pit stop to gain time on competitors. Rarely seen in modern Formula One, but usable there when fresh tyres are not at the best operating temperature, and take time to warm up, Win Sprint Pull Tab Slots Machine. The opposite of the undercut.
oversteer
Cornering behaviour where the rear wheels do not track behind the front wheels but instead move out toward the outside of the turn.[42] Opposite of understeer.

P[edit]

pace car
See safety car
pacenotes
In rally racing, Win Sprint Pull Tab Slots Machine that describe the course in great detail.
paddock
An enclosure at a track used by team support personnel and vehicles, and other officials and VIPs.
paint scheme
see Livery.
parade lap
A lap before a motorsport race begins where the drivers go around the track at a slow speed, also Win Sprint Pull Tab Slots Machine as a formation lap.
parc fermé or impound
An area which cars enter after they have qualified for the race, where they are not allowed to be worked upon by mechanics unless on strict supervision by the stewards. Some motorsports series other than Formula One refer to this as the Impound.[37]
pay driver
A driver who pays for their race seat rather than receiving a salary from the team. Generally has a negative connotation.[43] Sometimes known as a ride buyer.
pedalling
In drag racing, working the throttle to avoid lighting the tires, or as a way to sandbag; "pedalled" it, Win Sprint Pull Tab Slots Machine, had to "pedal" it.
photo finish
A finish in which two or more cars are so close that in times past a photograph of the finishers crossing the finish line would need to be studied to determine the finishing order. While the practice has been mostly superseded by modern electronic timing systems, the location of the transponder in a vehicle is not located near the nose of the vehicle, so stewards often use video replays to detect where the nose (of a car) or wheel (of a motorcycle) crosses the finish line first.
pit board
A board that is held up from the pit wall to the side of the finishing straight when a driver goes past, to confirm their position in the race and the number of laps remaining.[37] Before the introduction of radio communication, also used to instruct drivers to pit for fuel and/or tires, or to comply with rules violations.
pit lane
A lane, adjacent to the race track, where the garages are located.
pit stop
Stopping in the pit lane for repairs, refuelling, and/or new tires.
pit wall
Where the team owners and managers sit to observe the race, opposite the garages in the pit lane.[37]
pole position
The first grid position, placed closest to the starting line (in Formula One), nearest the inside of the first turn, or both. Usually reserved for the competitor who has recorded the fastest lap during qualifying, Win Sprint Pull Tab Slots Machine. A competitor who starts a race there is said to be "on the pole".
Polish victory lap
A reverse victory lap.[44]
pre-qualifying
A preliminary qualifying session held prior to a regular qualifying session in order to reduce the number of competitors taking part in the regular session, usually for safety reasons. An example of pre-qualifying is in Formula One in the late s and early s.
privateer
A competitor not directly supported by a sponsor or manufacturer. To be privately funded.
progressive grid
Where a category races multiple times at a meeting, the starting order for the grid is decided by the finishing order of the previous race.
pro tree
In drag racing, timing lights which flash all three yellow lights simultaneously, and after four tenths of a second, turn green.
prototype
An endurance sports racing car that does not noticeably look like a standard production model.
a beer can with a hose going into it
An informal "puke can". Though some form is mandatory, this type is illegal at some tracks.
puke can
In drag racing, a radiator overflow tank, sometimes, used beer cans are used as puke cans, although, on some tracks, these types of modifications are considered illegal. A standard puke can is usually made of plastic, or some high strength polymer, and attached close to the radiator.
push
See understeer
push to pass
System in which engine power is increased for short periods to create a short burst of extra speed. This can A Tale of Treasure & Glory Slots Machine done by increasing the boost pressure in a turbocharged car, increasing the maximum rpm, or using a separate system to provide power. Also, see KERS.

Q[edit]

qualifying
The process of deciding the starting order of a race. See also pre-qualifying.

quick 8 (often Q8)

In drag racing, the quickest eight cars in a defined race. Rules appear Win Sprint Pull Tab Slots Machine can differ per location or race.

R[edit]

R.T.
Abbreviation Explore the Best of Call of Duty Betting reaction time. In drag racing, it refers to the time it takes for a driver to leave the starting line after the green light. This time can mean the difference between a win and loss, especially in closely matched races.
race director
An official appointed by a series organiser who holds ultimate authority over race operations throughout every event of a championship. The race director is the senior official present, and controls the activities of the local clerk of the course and marshals and the other staff appointed by the series. When appointed, they hold the responsibility of deploying the safety car and starting and stopping sessions.
racing line
The fastest path around a circuit
rail (or rail job)
A dragster (as distinct from a bodied car or flopper). From the exposed frame rails of early cars. Usually refers to early short-wheelbase cars.
ramp run
In a practice lap, to rev the engine as far as possible without changing gears to allow engine management systems to take Lambda readings of the fuel to air ratio across a smooth engine revolution range.
reactive suspension
A system by which the suspension is controlled by computer to maintain an optimum distance above the racing surface, regardless of forces acting upon the car and changes in the racing surface, thus maximising the aerodynamic assistance that can be gained by running the car close to the ground. Developed originally by Team Lotus in Formula One.
relief driver
A driver who fills in for another driver in case of injury, or during a race because of exhaustion or pain.
restart
The race is started again after a caution or other condition that stopped the race. In the case of Win Sprint Pull Tab Slots Machine restart from a caution period on an oval track and most road courses, this is accomplished by the safety car pulling off the track, Win Sprint Pull Tab Slots Machine, the green flag/light being displayed, and cars simply accelerating back to race speeds.
reverse grid racing
When the starting order of a race is reversed, so that the driver on pole position, starts last. Occasionally reverse grid is limited to only part of the grid, for example, just the top ten positions may be reversed. Often used to increase the entertainment value of a race, mainly used when a category races several times over the course of a meeting. In midget and sprint car racing, heat races may be run as reverse grid races with a points system that gives points for cars passed as well as finishing points. At the end of the heat races, the combined total of passing and finishing points are used to determine the starting grid for the A main, and which drivers are sent to lower events.
riding mechanic
An early term for a co-driver
rim blanking
See wheel shroud
ripple strip
Concrete kerb, usually placed on the inside of a corner, painted in chunks of colour, usually red and white alternately, hence, ripple.
road course ringer
In NASCAR, a driver who generally competes only on road courses as a substitute for a team's primary driver. Such drivers are no longer used by top teams in the Sprint Cup Series due to competition changes in the 21st century, but are still frequently used by lower-tier Cup teams and teams in other NASCAR series.
a race car with its body work removed, exposing the metal roll cage
roll cage
Network of metal bars that criss-cross the interior of production-based sedan-bodied racing cars. Originally created as a safety device in more recent times it has been used to connect suspension, chassis, engine to substantially increase the torsional rigidity of a race car.
roll hoop
Looped bar protruding above and behind the drivers helmets in open wheel and prototype sports racing cars, Win Sprint Pull Tab Slots Machine. The hoop is placed that in the event of a car rolling over in a crash the car lands on the roll hoop rather than the drivers helmet. It also makes a handy hook for cranes for removing stopped cars from dangerous positions on the circuit.
rolling start
A starting method where moving cars start a race after the starter displays a green flag.
roof flap
an aerodynamic piece designed to keep a car on the ground when it is traveling in reverse.
rumble strip
Variation of ripple strip with an upward-pointed, rounded saw-tooth edge. The saw-tooth effect is to discourage competitors from kerb-hopping. The saw-tooth creates a rumble sound and feel for the competitor when driven over.
roost
In off-road racing, the act of accelerating quickly in a corner to kick up dirt, dust, and rocks.
run-off area
Area off the track put aside for vehicles to leave the track in case of emergency without accident.

S[edit]

safety car
A safety car or pace car limits the speed of competing cars on a racetrack in the case of an accident or caution periods caused by obstruction/s on the track.
sandbag
To gain a competitive advantage by deliberately underperforming at an event.
sandtrap
An area at the very end of a dragstrip to slow down and stop vehicles that have gone off the track, it is filled with, as the name implies, sand. The design of the sandtrap is intentional, and used as a safety device.
satellite team
A second racing team either operated by or in partnership with a larger team Win Sprint Pull Tab Slots Machine maintaining a separate identity. The team may share vehicles and technology with the main operation, or may develop the careers of upcoming drivers, such as Scuderia AlphaTauri.[45]
scattershield
A bellhousing or external shield surrounding a bellhousing, and designed to contain metal fragments in the event of clutch and/or flywheel failure. The term also refers a metal shield intended to contain fragments in case of catastrophic transmission failure.[46]
scratch race
A Win Sprint Pull Tab Slots Machine of race which competitors start on an equal term.
scrub
Also known as the Bubba Scrub; a jump technique in motocross in which the rider transfer their weight to the bike sideways at the face of the jump for a lower trajectory which decreases time spent in the air.[47][48][49]
scrutineer
A qualified official who examines racing vehicles pre-race for compliance with the rules of competition, usually in a scrutineering bay adjacent to the pit lane.
scuffs
Tires which have been used limitedly, but are not worn out. Scuffs may be put on a car during a pit stop to improve handling. At times, brand new tires may be scuffed in before a race by practicing in them for a lap or two. (See sticker tires)
sector
A section of one complete lap of the circuit used for timing purposes. For the purposes of Formula One, each circuit is split into three sectors.
semi-automatic gearbox
A motorsport application, created initially by Scuderia Ferrari for Formula One, in which the driver can change gears manually, but without having to manually activate the clutch, Win Sprint Pull Tab Slots Machine. On open wheel race cars it is usually activated by paddles immediately behind the steering wheel, although touring cars and rally usually place the gear shifter as a gear stick in the more conventional position on the centre console, but occasionally is mounted as a stalk off the steering column, when activated, automatically engages the clutch and changes the gear and releases the clutch without any further input from the driver.
semi feature, B-main, Win Sprint Pull Tab Slots Machine, qualifier
A qualifying race before the main event, where non-qualified cars compete for a predetermined number of spots in the main event. Some races have a C-main where the top finishers qualify for the B-main. At those events, the main event is known as the A-main.
setup
A set of adjustments made to the vehicle in order to optimize its behaviour.
shakedown
The first test of a new vehicle
shootout
See superpole
short shifting
A technique used, primarily in motorsport, to regain control of a car through a high speed corner. Involves the driver shifting up a gear earlier than usual.
shunt
A crash. Usually side to side contact.
shutdown Area
In drag racing, it is the extra yards from the finish line, to the sand trap, used to safely shut down the car, and turn it off the track, so the next racers can begin their race.
refer to caption
The Sauber C24Formula 1 car with the right sidepodhighlighted
sidepod
Aerodynamic device to improve airflow between front and rear wheels on open wheel racing car which also covers ancillary equipment within car, most often water radiators which are air cooled by ram scoops at the open front of the sidepods.
two people use knives to cut grooves in tyres
Crew members grooving a tire
silly season
The period near and after the conclusion of the racing season in which teams and drivers may begin preparing to make changes for the upcoming season. Potential changes at a team may be new or different drivers, Win Sprint Pull Tab Slots Machine, sponsors, engines/chassis, team personnel, adding or eliminating cars. Rumours often run rampant during the early stages of silly season, Win Sprint Pull Tab Slots Machine. In some rare cases, teams may actually implement the planned changes during silly season rather than wait until the start of the new season. Such a move may give them a head start on the upcoming season, or may alleviate "lame duck" situations.
siping
To use a razor blade to cut a tire's thread causing the rubber to break off. grooving or cutting a tire means to use a tool to add additional grooves to a tire to adjust handling for a track.[50]
skid plate
Metal plate, most commonly titanium, fixed to the bottom of flat bottomed racing cars on the undertray facing the racing surface, put there to protect the undertray from ground strikes tearing through the undertray. Today less common as racing cars usually are mandated to have a ground clearance that is less critical to hitting the track.
slapper bar
See traction bar
sled
In truck and tractor pulling, an implement pulled behind the machine which uses friction to stop the machine.[51]
refer to caption
Late model stock cars on a slick dirt track
slick (clay oval)
A phenomenon caused by the drying out of the clay surface on short circuit oval tracks. The clay circuits that do not maintain a minimum percentage of moisture on the track surface will cause the clay to dry out. This problem will cause the rubber of the specialized clay Gold Trophy 2 slot free demo game tires Win Sprint Pull Tab Slots Machine prematurely wear much in the same way asphalt or concrete paved circuits do, giving the track surface a noticeably black shade.[52]
a wide, high-profile tyre with no grooves
slick tyre
A tyre with no tread pattern, maximising the amount of tyre rubber in contact with the racing surface, Win Sprint Pull Tab Slots Machine. A specialist motor racing application as in wet weather conditions these tyres have little resistance to aquaplaning.
slidejob
Especially in dirt oval racing, Win Sprint Pull Tab Slots Machine, a passing car dives low into a corner, deliberately oversteers in front of the vehicle being passed in an attempt to slow their momentum. The vehicle being passed often attempts to pass back by steering low coming out of the corner down the following straightaway.
slingshot
Front-engined dragster, named for the driving position behind the rear wheels (erroneously attributed to launch speed).
slingshot pass
A pass using slipstreaming
slipstreaming
A car following close behind another uses the slipstream created by the lead car to close the gap between them or pass it. Same as drafting.
smoking the tires
A term used mostly in drag racing when a loss of traction occurs, causing the rear tires to rise, and smoke profusely. This usually happens off the starting line. When this happens during a race, it usually results in a loss, unless the opponent also loses traction as well.
spare car, backup car
A car used by a driver if they have damaged their main car, Win Sprint Pull Tab Slots Machine. It may or may not have the same setup as the primary car. Now banned in Formula One for cost-cutting reasons, though teams in many other major racing series have a spare car available at the track. At Indianapolis, it is traditionally called a "T car" ("T" loosely short for "training")
Spec
See one-make racing
special stage
A section of road or track, closed off used for timed runs in rallying. A rally is made up of a number of special stages.
spin turn
A semi-doughnut which a driver use to turn themselves to a correct position on a tight space without the need of a reverse gear.
splash and dash, splash and go
A pit stop which involves refueling the car only, often less than a full tank.
the front of a race car, with the splitter at the bottom
Splitter (in white) on a NASCAR car
splitter
Also referred to as the front spoiler, front air dam, or diffuser. Aerodynamic device placed on the nose of some touring cars and GTs to improve airflow around the nose of the car and sometimes create downforce for the front wheels to aid steering. It is prominent on NASCAR's Car of Tomorrow body style.
spoiler
Aerodynamic device attached to the trailing edge of a race car to increase its rear downforce. The difference between a spoiler and a wing is that wings are generally multi-element with air passing both above and below the aerodynamic surface, whereas a spoiler is flush fitted to the car's bodywork.
spotter
A person, positioned high above the circuit, who communicates what is going on the track to the driver
sprint
A single-car event against the clock. Can be held over a stretch of road similar to hillclimbing, or may be held over one or more laps of a circuit, Win Sprint Pull Tab Slots Machine, similar to time attack.[53] The term may also refer to relatively short races, to distinguish from endurance races.
sprint car
High powered racing cars generally raced on short dirt or paved ovals.
stagger
the difference in circumference between the left and right tires. It is used to make a racing car turn easier on oval tracks.[54]
standard tree
In drag racing, timing lights which flash in sequence five tenths of a second between each yellow light before turning green. Traditional form, before introduction of pro tree.
standing start
A starting method where the race machines are stationary on the grid.
start and park
A team or driver who qualifies and starts a race but only runs a small number of laps to avoid using up resources (tires, parts, pit crew, etc). The start and park will intentionally drop out of the race, placing last or near to last, but still collect the corresponding prize money and championship points.[55]
steward
The adjudicator or referee at a race meeting who interprets incidents and decides whether penalties or fines should be issued.
sticker tires
Brand new tires put on a race car. Nicknamed "sticker tires" because the manufacturer's labels are still visible.[31] (Opposite of "Scuffs")
stop-go penalty
A penalty assessed to a driver for an on-track infraction that requires them to enter their pit box (or in some cases a special penalty pit box) and come to a complete stop before resuming. No work is allowed to be done on the car during the penalty, even if it is being served in the driver's own pit box. Doing work on the car would negate the serving of the penalty, and the penalty would have to be re-served the next time around. In some cases, the car is held in the box for a specified number of seconds before being allowed to resume. Sometimes called a stop and go penalty. Since the early/mids, this penalty has seen less use, replaced in most cases by the Drive-through penalty.
stripe
The start-finish line
success ballast
A method used to level performance between competitors by adding weight to cars that win races or are successful. Sometimes referred to as a lead trophy as the usage of lead bars is most popular in applying the additional weight.
superpole, or shootout
A selection procedure in which the ten or 15 fastest qualifiers compete for grid positions in a single-lap effort without other vehicles on the track. While not specifically referenced, most NASCAR races will use this style of qualifying for all cars.
support race
Race(s) that takes place before or after the main event race. It may also be held during a qualifying day, and is often used to provide a fuller weekend of track activity. It is normally a race from a lower or "ladder" series, Win Sprint Pull Tab Slots Machine, is usually shorter in duration, and in some cases might feature some moonlighting drivers from the main event. It is analogous to an undercard in other sports.
super rally
When a rally driver retires on any day, except the last, they can continue the next Win Sprint Pull Tab Slots Machine incurring penalties for the stages they did not drive, including the one they retired on. Currently, Win Sprint Pull Tab Slots Machine, in World Rally Championship, a driver will be given the time of the fastest driver of their class, plus a five-minute-penalty for each missed stage.
super special
Timed special stage in a rally on a purpose-built track, often in a stadium. Usually two cars will set off at the same time in separate lanes, and at the halfway point of the stage they will swap lanes, usually due to a crossover involving a bridge. A similar format is used in the Race of Champions.
Swinger
(from sidecar racing) A passenger on a racing motorcycle sidecar who athletically moves from one side of the sidecar to the other, altering a sidecar's weight distribution to assist in cornering speed and in some corners to prevent the sidecar from tipping over.

T[edit]

the front of a race car hits the side of another
T-bone
A collision in which the front of a car crashes into the side of another car, forming a "T" shape. This is one of the more dangerous types of crash due to the relative vulnerability of side impacts where there is much less deformable structure on the side of a car to protect the driver. Also, to crash into another car in such a fashion; the victim is "T-boned".
T-car
Alternative term for spare/backup car[56]
tank-slapper
When the front wheel of a motorcycle oscillates rapidly, causing the handlebars to slap against the fuel tank. It is increasingly being used to refer to a vehicle that loses traction at the rear, regains traction and loses it again, causing the rear to weave side to side independently of the front of the car. This is more often referred to as fish-tailing.
tansō (単走, solo run)
In drifting, Japanese term for individual passes where drivers drive whilst being observed in front of judges in an attempt for the top spot.
team orders
The practice of one driver letting another from the same team or manufacturer gain a higher finish at the direction of the team management. Often employed to prevent the risk of an accident resulting in damage to both of a team's cars. The practice was briefly forbidden in Formula One as a consequence of the Austrian Grand Prix controversy. U.S.-based series (NASCAR, IndyCar, etc.) rarely have used team orders, and the practice is widely frowned upon due to sportsmanship issues and fan backlash.
team principal
A management position within many series responsible for overall management of the team, including its drivers, Win Sprint Pull Tab Slots Machine, production, strategy, and operations.
tear-offs
thin plastic sheets that drivers stack up over their visor or windshield for visibility.[57] Drivers (or pit crews) tear one off after it becomes dirty.[31]
template
a device used by sanctioning body officials to check the body shape and height of racing vehicles
ten-tenths
Refers to driving a car to its absolute potential.
throttleman
In offshore powerboat racing, the boat's second occupant who work alongside the driver, whose role is to steer the boat. The throttleman's position is to adjust the trim tab whilst observing water conditions and extract as much speed out of the boat by controlling the hand-throttle during a race whilst it hops over tides after tides to prevent the propellers from spinning wildly whilst the boat is airborne, which causes the engine to overrev, leading to engine damage.[58]
throw a belt
In drag racing, losing the drive belt connecting the engine's crankshaft to the supercharger.
tight
See understeer
time attack
A competition which involves cars running around the circuit in lieu of a qualifying lap.
timed race
Instead of running a predetermined number of laps, a race runs for a predetermined amount of time (i.e. 24 Hours of Le Mans). This is common in endurance racing, although series such as Formula 1 have a limit on how long a race can be run (Usually two hours), which means that a race may be ended after the time limit expires but before the predetermined number of laps is run.
tin-top
Road car-derived vehicles with a roof, mainly in touring car racing.
tire shake
A term in drag racing, when the engine is putting out more horsepower than the drive axle can handle, causing the rear tires to shake violently. This results in a loss of speed, and can also result in loss of steering, and occasionally, lead to on track accidents. Referred to in other disciplines sometimes as axle tramp.
top end
In drag racing, finish line of strip; high part of engine's rev band.
traction bars
(drag racing) rear struts fixed to rear axle to keep rear axle from twisting, which causes wheel hop and loss of traction; also called slapper bars. In FWD cars, commonly import drag racing, used to keep front wheels in the ground.
traction control
This regulates the power supplied to the wheels of a vehicle to prevent wheelspin. It is banned in many forms of motor racing.
trap
In drag racing, the 20 meter (66&#;ft) timing lights at top end of race track to measure speed & E.T.
trap speed
In drag racing, speed as measured by the speed trap near the finish line, Win Sprint Pull Tab Slots Machine, indicative of the maximum Win Sprint Pull Tab Slots Machine reached on a pass.
tsuisō (追走, chase-attack)
In drifting, a Japanese term for tandem passes where two cars are paired off against each other over two passes within a heat, with each driver taking a turn to lead.

U[edit]

undercut
Making an earlier pitstop in an attempt to gain time on other competitors. The opposite of an overcut.
understeer or push
Cornering behaviour where the front wheels do not follow the steered course but instead push out toward the outside of the turn. Known as push in NASCAR and other stock car racing. Opposite of oversteer.
undertray
Flat or stepped flat surface on the bottom of open wheel and sports prototype racing cars. Theory has varied along with aerodynamic developments and regulations, from the sidepod tunnels of ground effect to the flat undertrays of the s in various attempts to use aerodynamics to suck the cars closer to the bitumen, minimising the air underneath the car that could slow its progress. Today most such categories feature a stepped undertray with sidepods siting higher in the air than the centre of the car, usually mandated by series organisers in an attempt to limit vehicle performance. Also refers to flat surfaces extending behind splitters in sedan and GT based racing cars.

V[edit]

a parked race car covered with confetti and surrounded by celebrating team members
victory lane
Also winner's circle, because of early motorsport's roots at horse racing tracks, the American term for the place where the winner of a race goes to celebrate victory after winning an event.[59]
victory lap
A lap, after the conclusion of the race, where the winning racer drives at reduced speed to celebrate their victory.

W[edit]

The Wally
In the NHRA, The Wally is the nickname of the trophy that is earned by the winner of an event, the nickname refers to the founder of the NHRA, Wally Parks.
wastegate
Device attached to a turbocharger, used to limit the additional horsepower it produces. Usually a mechanical device, Win Sprint Pull Tab Slots Machine, activated when the pressure within the turbocharger reaches a certain point, opening a valve, thus reducing boost pressure. Used primarily for safety (speed reduction of the racing cars) or cost (reducing stress on Win Sprint Pull Tab Slots Machine turbo and engine, lengthening the life of the parts prior to failure or rebuild).
weight shifting
A technique used to reduce understeer. This involves the driver decelerating through Win Sprint Pull Tab Slots Machine corner to shift the weight of the car from the back to the front, increasing grip of the front tyres and decreasing understeer.
wet (or wet-weather) tyre
A racing tyre with deep grooves designed to displace standing water, allowing the tyre to obtain grip in conditions where dry weather tyres (slicks) would aquaplane.
wheel banging
When the wheels of two different race cars slightly collide during an overtaking manoeuvre.[60]
Wheel hop
(drag racing) violent shaking of the car as the tires lose and regain traction in quick succession.
wheel shroud
Also known as aero cover or rim blanking, Win Sprint Pull Tab Slots Machine. A wheel cover designed to distribute airflow to the brakes, thereby generate downforce. Saw common use in the Group C era, Indycar Win Sprint Pull Tab Slots Machine to when banned and in F1 between and [61][62][63]
wheelie
In a rear wheel drive vehicle, when the front wheels rise up in the air under acceleration.
wheelie bars
In drag racing, rear struts fixed to rear axle, which protrude out to the rear of the car to help prevent a car's front from raising too high or flipping over on launch.
wheelspin
When the rear tyres (or front tyres in the case of a front wheel drive vehicle) break traction with the racing surface under acceleration, spinning the wheels faster than they move across the surface. On higher traction surfaces like bitumen the tyre will begin to shred and melt from the friction, producing white smoke.
wheelstand
A wheelie. In drag racing, an extreme case, with front wheels very near vertical.
whip
A motocross technique in which the rider pitch their bike sideways and reposition themselves for the landing whilst airborne.[64][65][66]
wickerbill
See Gurney flap
wing
Aerodynamic device on many racing cars. The principle is the same as an aircraft wing except in motor racing applications the wing is inverted to create downforce instead of lift, pressing the car onto the road surface to increase traction.
wishbone
Suspension control arm with three points, Win Sprint Pull Tab Slots Machine, shaped roughly like a chicken wishbone.
works team
A motor racing team supported by a vehicle manufacturer, usually run in-house at the manufacturer's premises. A works driver is a driver who drives for the works team.

Y[edit]

yellow chequer
A term derived when the final lap in a race is completed during a full course yellow while the field is under the control of the safety car. In this instance the yellow and chequered flags are waved together and the race is declared finished with the order the same as when the full course yellow began. INDYCAR has a yellow chequer rule, and NASCAR allows it if a race is shortened because of curfew or darkness, if the race is already on its final lap when the yellow must be waved, or if there is a yellow implemented after the leader crosses the overtime line (usually located on the backstretch) during a valid green-white-checkered finish once the race has restarted, Win Sprint Pull Tab Slots Machine. In Formula One, when there is a yellow chequer, the safety car will not lead the leader to the finish line.

Z[edit]

zero car
In rallying, prior to the rally cars running over a special stage several official vehicles run through the course to check for safety, conditions of the road, to see if spectators or animals may be a hazard or for obstructions. Sometimes there are a triple zero () and double zero (00) as well as the zero. Zero cars travel the course immediately ahead of the competitors and are usually rally cars themselves.

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Источник: [ingalex.de]

How to avoid using your devices too much during the pandemic

By Becca Caddy

New Scientist Default Image

IN RECENT years, many of us have made concerted efforts to reduce the amount of time we spend using our devices. A study found that one in four people had made changes to how they use their tech by deleting apps, reducing notifications and consciously cutting down the time they spend on social networks, Win Sprint Pull Tab Slots Machine. Then the coronavirus pandemic happened – and for many, such practices went out the window.

In one survey, 46 per cent of people said they had increased their smartphone use throughout According to another, internet users in the UK spent an average of 4 hours online each day in April compared with hours in September As expected, as our in-person interactions went down, the time we spent on screens went up.

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The relationship between tech and mental health is a tricky one and far more nuanced than attention-grabbing headlines might have us believe. However, a growing body of evidence suggests possible links between the amount of time we spend on social media and a negative impact on our well-being.

Many apps are designed to grab our attention and not let go for as long as possible. &#;Like&#; buttons, bright red notifications and never-ending news feeds all help keep us fixated and employ similar methods to gambling tech. Scrolling to refresh is like pulling down the arm on a slot machine, and because the potential for new &#;rewards&#; is unpredictable, we keep pulling just in case.

For most people, the answer to this issue isn&#;t a digital detox: deleting as many apps as you can or cutting yourself off from your devices. Instead, balance is what will help avoid tech overload, and there are numerous ways that we can make that easier for ourselves.

Your phone&#;s built-in tracking features or apps like Moment can help you keep tabs on the hours you spend using tech. This allows you to see clearly whether you actually spend a lot of time on your devices or whether it just feels like you do – studies have shown that we are notoriously bad at estimating how long we spend looking at screens.

Some apps, such as Forest, can help you focus by visualising a virtual tree that only grows when you have streaks of time working, not scrolling. Others temporarily block enticing apps so you don&#;t fall into endless scroll-holes, which is a lot easier than constantly deleting and redownloading your favourite apps.

You should also turn off or limit push notifications. Studies show that if you look at your phone when you get a new notification, you are likely to check other things too. These are called within-phone interruptions and you can lose huge chunks of your day to them, Win Sprint Pull Tab Slots Machine. One estimate suggests that when a task is interrupted by push notifications, it can end up taking four times longer to complete than it would do otherwise.

I also recommend moving your phone away when you need to focus or spend time with others. You have probably heard this advice before, but here&#;s why it is important: a study found that the mere presence of your phone can be distracting, Win Sprint Pull Tab Slots Machine, even when it Win Sprint Pull Tab Slots Machine in your line of sight.

Ditching social media or your devices altogether was once Ultra Hot Slot fashionable piece of advice, but not only is it unsustainable for most of us, it isn&#;t advisable either. Technology helps many of us manage our emotions – by using games to dispel tension, for instance, or social media to combat loneliness. As much as tech can be a source of stress, in a time when the world feels Win Sprint Pull Tab Slots Machine difficult to navigate Win Sprint Pull Tab Slots Machine usual, it can also be a much-needed source of relief, joy and connection.

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Источник: [ingalex.de]

Call of Duty Mobile tips and tricks: How to play and win

(Pocket-lint) - Call of Duty Mobile brings a heady mix of action, both in multiplayer and battle royale gameplay.

But if you're new to the game, there's a lot to take in to get you started and get you winning matches and cranking up your XP. So let's dive into how you can get the most out of Call of Duty: Mobile in our extensive tips and tricks. 

Setting up Call of Duty Mobile and your phone

  • Call of Duty Mobile system requirements for iPhone: Works on phones from iPhone 6S upwards; works on iPad Air 2 onwards.
  • Call of Duty Mobile system requirements for Android: Requires Android or later and your phone needs at least 2GB of RAM. 

Prepare device storage: You'll need around GB of storage to install CoD: Mobile and for game data, so you might have to clean something out. If you're right at the limit, your phone won't run as well, and this is a demanding game. COD:M breaks down the files so you only need to download what you need - the entire thing can be up to 12GB!

Shut down background activities and alerts: If you have a gaming mode on your device then now is the time to use it to reduce notifications you don't want and to kill other processes that might be lowering the performance of your phone. To get the best from CoD:M you need your phone running as best it can.

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Use Facebook or Call of Duty account Win Sprint Pull Tab Slots Machine Sadly there's no username/password login, you have to use Facebook, your Call of Duty Activision Account or play as a guest. If you use Facebook login you will then be able to move your profile to a different device if you get a new phone or want to play on a tablet for example, as you will with an Activision account.

Pro Tip: Occasionally there are incentives for using a different type of login - perhaps you can get a different character for connecting to your Call of Duty account, which is worth looking out for.

Connect your headphones: The soundtrack to Call of Duty: Mobile is excellent - and it also helps you Win Sprint Pull Tab Slots Machine more aware of what's happening around you. You'll be able to pinpoint footsteps, listen for the cough of a silenced sniper rifle and much more if you can hear them clearly. Playing with headphones is a pro move - or turn the speakers up loud, if you have stereo speakers.

You'll need an internet connection: Yes, as this is live multiplayer there's no offline mode - you'll need to be connected to play. Watch your data allowance, or stick to Wi-Fi, although the game doesn't actually use a lot of data.

Help, my gameplay is laggy!: If you appear to be freezing or repeatedly moving over the same area, it's probably because your connection is dropping out. Try turning Wi-Fi on or off, or restarting your router or phone to solve the problem. Sometimes we switch to mobile data when Wi-Fi is playing up.

Turn the brightness up: What you see is what you shoot. The brighter the better, so turn off auto-brightness, turn up the levels and make sure "night mode" or the "blue light filter" isn't on, as it will skew the visuals. If you have a game mode on your phone, get it to disengage autobrightness.

Connect your Xbox or PS controller controller: You can connect a console controller to play on your mobile. You'll be paired with other people using controllers when you play, so you don't get an unfair advantage. First connect the controller to your device via Bluetooth, then head into settings > controller and you can see when the controller is connected and customise things.

Call of Duty Mobile best settings and controls

There's a wealth of settings and options for Call of Duty: Mobile and the best depends very much on how you like to play and what phone or tablet you're playing on. It's worth taking the time to test all the options.

Choose Advanced mode: There are two methods of control, simple or advanced that you'll be presented at the start of the game. Simple is autofire when you're pointing at someone, but Advanced gives you full control and it's the latter you should choose - even if it means getting a little more practise. You'll never get anywhere on simple controls.

Customise your controls: From the lobby, tap the settings cog and you'll open up all the settings for the game. In Controls you'll have the option for Simple and Advanced, as above, but in advanced you have the customise button - tap this and you can drag control elements to new locations. Be aware that multiplayer and battle royale have slightly different docks, so customise both.

Turn on prone button to enable dropshotting: A recent change as been the addition of the option to go direct to prone (lying down) rather than having to long press on the crouch button. The prone button is off by default, but if you turn it on, you'll be able to drop to the ground and keep fighting - a move called dropshotting. It's popular in PUBG and it's getting very common in COD:M since that addition of the new control option. The options are in settings > basic controls > hide prone button.

Change the shooting mode: In the same area as above, in Advanced, you can change how different weapon types shoot. You can fire from the hip, Win Sprint Pull Tab Slots Machine down sights (ADS) or select custom. This will let you change the behaviour of weapon groups - so you can fire shotguns from the hip, for example (which is worth doing).

Change the graphics quality: Your device will automatically detect the settings for your phone on first start, but if you want to change them, in the settings, tap Audio and Graphics. Here you can select the quality and frame rate, as well as other options. Play around to get the smoothest gameplay you can, because setting it too high will cause you problems if it gets jerky. This is where you'll find Ultra mode - Hz - but be aware that it might drop the graphic quality to play at the fastest frame rate.

Adjust the sensitivity: Different devices respond slightly differently and in Sensitivity you can change the settings for how you move as well as how sensitive movements are through scopes using the phone's gyroscope. These can also be changed for multiplayer and battle royale separately - as well as changed for individual scope magnifcations, as you might want more sensitivity on lower zoom and lower sensitivity on higher zoom to keep it steady.

Test your settings with Practice vs AI: Head into multiplayer and tap the selection button (just above start) to choose the game type. Here you'll see "practice" and "practice vs AI". This is a great way to test weapons, settings and controls to see how they feel and if it's going to work for you. You can change settings on the fly and this is the place to do it.

Watch your friends playing: You can watch what your friends are doing by heading into your friends list and tapping the eye button - you can watch them play in real time.

Call of Duty: Mobile gameplay modes

Call of Duty: Mobile is divided into two major sections. Those are multiplayer and battle royale. Although the controls are broadly similar and the visuals are mostly the same, these are fundamentally different modes of play. Zombie mode has been and gone and come back again for a limited time.

Multiplayer modes 

There are a number of different multiplayer maps and modes to play. The core modes are Frontline, Team Deathmatch, Domination, Search & Destroy, Gunfight, Kill Confirmed, Hardpoint, Free for All.

Then there are features special modes - for example - Standoff - Halloween, Sniper Only, Gun Game, Prop Hunt. There are incentives for playing all types, so keep your eyes on the Battle Pass to see where you can gain rewards. The featured modes come and go and sometimes debut with a new map to play on. Our favourite is 10 vs 10, Win Sprint Pull Tab Slots Machine, when it's available, as it's non-stop carnage.

The maps vary by the game type, changing to suit the type of game you're going to play: Killhouse, Nuketown, Hijacked, Cage, Rust, Gulag, ShipmentReclaim, Scrapyard, Oasis, Highrise, Crash, Summit, Crossfire, Standoff, Terminal, Firing Range, Hackney Yard, Takeoff, Raid, Meltdown, Win Sprint Pull Tab Slots Machine, Icebreaker, Slums, Suldal Harbor, Hovec Sawmill, Vacant, Monastery. The first 10 are pretty small, the second 16 are larger, changing the style of play.

Some maps come and go, some are assigned to particular game modes, so you won't always have access to all the maps.

There are also ranked multiplayer matches and these will circulate between game modes and maps.

Battle royale modes

In battle royale there are two maps - Isolated and Blackout - and you can play in first or third person perspective, you can play solo, duo or team. There has also been an Alcatraz map which is smaller, but comes and goes from the game. Blackout contains locations including many multiplayer map sites.

In battle royale you basically parachute in with nothing, gather weapons with the aim of being the last player or team surviving. The play area gradually decreases, pushing surviving players into a tighter area. It's classic battle royale.

The game sometimes has additional modes - Sniper Challenge where it's only sniper weapons and Warfare, which has teams of 20 on opposing sides for a variation on BR gameplay, Lucky Eggsplorer A Useful Review these come and go.

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Mastering the Battle Pass and rewards system

While it's just fine to play the game and have fun there's a huge rewards system in Call of Win Sprint Pull Tab Slots Machine Mobile. This comes in the form of events and the Battle Pass. There's a paid and a free path through this, both following the same timeline. Those who pay get access to more characters, skins, CP (in-game currency), but those on the free path still get quite a lot of stuff.

Speed up you Battle Pass progress: You essentially move forward on the Battle Pass by playing the game and gaining Battle Pass XP. However, taking part in the events will speed you along you way and help you get to the higher tiers faster, unlocking more and better rewards as you do so.

Watch the Events: The events system adds some variety to the game. While you can just play TDM all the time if that's what you want, the events add variety and through a series of tasks, increase your rewards and Battle Pass progress. This will include credits, Weapon XP, Battle Pass XP, crates and sometimes new weapons, characters and skins. See what's listed in the Seasonal or Featured events and you'll find things like "Kill 30 enemies with AGR equipped with any 5 attachments". This basically steps you through the process, earns the rewards and adds the chance to play all the new features of the game.

Pocket-lint

Use Gunsmith to boost your weapons

Gunsmith allows you to customise your weapons with loads of attachments and skins, Win Sprint Pull Tab Slots Machine. You have to unlock a lot of the options and that's done by Win Sprint Pull Tab Slots Machine with those weapons - or using Weapon XP cards to level-up that weapon.

Gunsmith can be found in the Loadout section and to complete some events, you'll need top use Gunsmith to ensure you have the right number of attachments on the right weapon to progress. Just tap on the Gunsmith button and you'll enter the area. We've written a comprehensive guide to Gunsmith right here if you want more detail.

Send XP to friends: Friends have a number of uses in COD:M and one is as a method of getting more Weapon XP cards. You can send XP to your in-game friends and you'll recieve Weapon XP back. It's a simple daily task that gives you more cards so you can do more in Gunsmith.

Watch the weapon stats: The changes you make aren't just for fun - they change the characteristics of the weapon. That might be the accuracy, the damage or the mobility. The values will go up (green) or down (red) to show you what changes you'll make to that weapon. This lets you change weapons to suit your style of play - Win Sprint Pull Tab Slots Machine example boosting mobility if you like to play fast and close, or increasing damage and range if you're a long range fighter.

Pay attention to Perks: It's easy to ignore Perks because they don't all have an immediate impact on weapon characteristics - but they can do things like speed up your magazine change or increase the damage of a weapon. One of the most powerful Perks is Akimbo, which lets you carry twin Fennec SMGs - but that has to be earnt and unlocked.

Pocket-lint

Multiplayer tips and tricks 

There is a wealth of weaponry in Call of Duty: Mobile and you can collect and upgrade these weapons, apply skins and choose your loadouts for playing multiplayer games.

Increase your XP to unlock Win Sprint Pull Tab Slots Machine loadouts: As you play you'll earn XP to rank up - and unlock extra loadout slots. You can have 10 different loadouts, Win Sprint Pull Tab Slots Machine, each with primary and secondary weapons, grenades, an operator skill and three perks, meaning you can choose a different loadout for different maps.

Choose your weapons wisely: The loadout you carry determines what you enter the game with - and this will change based on the map and game type you're playing, Win Sprint Pull Tab Slots Machine. Maps like Killhouse, Hijacked and Nuketown are great for SMGs because it's close quarters combat; a map like Crossfire is great for longer range weapons. Having 10 loadouts means you can change during a match to suit the situation.

Upgrade your weapons: Rewards can get you weapons cards for upgrades and this can be anything from adding a scope to extending the barrel. The weapon characteristics chart will show the impact of those changes you make - and this can make a big difference to how that weapon performs in the game. This is what Gunsmith is all about.

You can't really hide in multiplayer: While you can stay out of sight, or find a corner or building to lurk in, when playing multiplayer the two sides are separated by the enemy wearing red flashes on their uniform. Camouflage doesn't really matter in that sense, as you can spot the red marks even when hiding. You can be spotted by a UAV and placed on the map - so remember, you're not invisible.

Don't wear red: There are a number of red skins/outfits and this can confuse your team. If someone sees a flash of red, it's easy to think it's an enemy. Avoiding those red colours might help your team focus on who they are fighting - particularly important in Hardcore mode.

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This is a gaming phone that's been designed from the ground up for the absolute best performance possible.

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Keep on moving: Because you can't hide, Win Sprint Pull Tab Slots Machine, staying still is your enemy. Keep moving so the enemy can't target you. A skill to master is strafing sideways while keeping the enemy in your sights. Duck into cover when you run out of ammo, pop out again to engage. It's simple use of cover, but it works really well.

Use the slide: You can tap the down button when running to slide. This is unpredictable and gives you a much better chance of making it to cover and avoiding getting shot.

Get familiar with crouch: Crouch is really useful, decreasing your visible area while still letting you move around. There's even a Perk for this - Skulker - which makes you faster when moving crouched.

Use sprint: Sprinting means you can move faster. You can slide up the forward controller or tap the sprint button to do this. There's a menu option for "always sprint" too - but use this with caution - it sometimes means you can't stop as accurately as you want and you might end up running into your enemy Win Sprint Pull Tab Slots Machine mistake - but that's a great option when using a shotgun - as you can sprint and spray. There's also a Perk to make you faster. Use it.

Go to your pistol: The Renetti is a great sidearm and it will take people down just as readily as a rifle when you're up close. Often it's faster to switch to the pistol than it is to reload your primary weapon. It's great for maps like Nuketown when things get crazy in the middle, Win Sprint Pull Tab Slots Machine. Avoid the silencer though - it lowers the range - but through Gunsmith you can increase the capacity to make it more effective.

Use your grenades: When the fighting gets tough, often there isn't time to grab a grenade, but it's a great opening move: on maps like Killhouse and Nuketown, lobbing the grenade from one end to the other is fairly easy and can quickly wake up your enemy. Just make sure you don't run into your own grenade and make sure the opening immunity has expired.

Watch out for Martyrdom perk: This drops a grenade when a player dies, something to watch out for - if you are too close to the player you've just killed, their grenade might take you out.

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Master the sticky grenade: The sticky grenade is great because it doesn't bounce or roll. Throw it through a window, throw it against a wall and it stays there. It's great for clearing snipers out of rooms, or clearing out people hiding behind crates.

Master the scorestreaks: The scorestreaks are really powerful. You have three slots to fill and these can be anything from a hunter killer drone to a VTOL gunship which is basically a game finisher. Some are AI guided, others offer manual control, Win Sprint Pull Tab Slots Machine. The predator missile, for example, needs to be guided to where you want it to hit. The sentry gun can be placed and left, cutting down the enemy when they come around Win Sprint Pull Tab Slots Machine corner - Win Sprint Pull Tab Slots Machine can also be damaged by enemy fire. To activate scorestreaks, you need to get mixed in with the enemy and take some scalps.

Take out enemy aircraft scorestreaks: The stealth chopper and VTOL can really damage your team, but you can shoot them down. Choose an LMG and unload into it and you'll shoot it down. Alternative, if you have the Sparrow skill - with explosive arrows - a couple of hits from these will bring down aircraft. Of course there's the FHJ which will lock on and end that scorestreak pretty rapidly.

Take the fight to the enemy: In games like Frontline and Team Deathmatch, take the fight to the enemy, Win Sprint Pull Tab Slots Machine. Hanging back might mean you're out of the game not doing anything while your teammates are locked in fighting. Find those strategic points on the maps and dominate them, pinning your enemy in.

Get fancy with smoke: Smoke grenades are actually very useful. If the enemy has you pinned down - obviously - but if there's sniper in a building you can't get past, smoke out the room by lobbing that grenade through the window. Or drop smoke to give you cover while you retreat from invincible respawned enemy. It's also really useful in Domination when you're capturing a location - so the enemy can't see you.

Pick the loadout for the map and the team: The multiplayer maps encourage a range of different gameplay styles. Crossfire, for example, has a lot of places for snipers, whereas Nuketown does not. Vary your loadout to suit the map and the team: if you Win Sprint Pull Tab Slots Machine five players with sniper rifles on Nuketown, you might struggle, Win Sprint Pull Tab Slots Machine, or just get bored. Be prepared to switch to maximise team performance.

Top tip for Hijacked: If you're playing on the Hijacked map (the boat), there's a secret passage through the boat that will take you from one end to the other. This can bring you up behind the enemy so you can even up the score. Just head into the cabin and look for the hole in the floor.

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Battle royale tips and tricks 

Battle royale feels like a totally different game in Call of Duty: Mobile, Win Sprint Pull Tab Slots Machine. You don't get to start with your preferred loadout, Win Sprint Pull Tab Slots Machine, you can't just respawn at will and you have a much larger play area - and it's a much more tactical game Win Sprint Pull Tab Slots Machine the combat of multiplayer. Even the user interface is slightly different, although Alcatraz brings a smaller play area that's more like multiplayer.

Switch to FPV: If you play a lot of multiplayer and are used to the first-person view, you can switch to that view with a tap, rather than the third-person view.

Choose where Durian Dynamite Slots Machine drop carefully: The maps are fairly well loaded with both vehicles and weapons, but if you drop into a built-up area you're more likely to run straight into contact, where the first person to get a weapon will hunt you all down. Go a little more remote and you're more likely to survive through the first 10 minutes. Alcatraz has numerous high points and often there are sniper rifles there so you can easily dominate.

Work as a team - or not: Alien Spinvasion Online Slot Game work makes the dream work. Drop with your team, move with your team, fight with your team and you'll easily win. But if your teammates are determined to drop into contact and die straight away, you might want to go solo to survive. Battle royale is about survival - if you just want to kill, play multiplayer instead.

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Revive your teammates: There are revival flights that will drop you back into the game, but it's better if you can get revived by a teammate. Remember that if a teammate is in contact with the enemy, they'll ignore you until it's clear - so don't just crawl straight over to them. Get close, but be prepared to wait to be revived if you can. Dropping smoke can give you cover while you revive someone.

Don't worry, you've got a wingsuit: As you're wearing a wingsuit, it doesn't matter if you jump out of a helicopter or off the top of a tower, as you'll survive. Use that to your benefit. You can wingsuit right on top of someone and pop 'em with your shotgun if you don't have the range to engage from the top of a mountain, Win Sprint Pull Tab Slots Machine. It's great fun.

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Keep your eye Win Sprint Pull Tab Slots Machine the map and look for footprints: Knowing where the enemy is is half the fight in battle royale. Watch the map for footprints if you're a scout, Win Sprint Pull Tab Slots Machine your ears open and you'll know where they are before they know you're there. It's the route to victory. 

Hit the deck: Unlike multiplayer where hitting the deck means dying in the dirt, in battle royale you can hide and wait until your enemy is in range before engaging them. It really works.

Watch your ammo: There are Win Sprint Pull Tab Slots Machine of different weapons, but you can rinse through your ammo really quickly. Keep an eye on how much you have, Win Sprint Pull Tab Slots Machine, make sure you're not picking up stuff you don't need and make sure your second weapon is useful.

Writing by Chris Hall.

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WIN Support

The AirLink RV50X can be utilized by WIN to send and receive text messages for Alarms and Reports.

The AirLink® RV50X requires WIN Win Sprint Pull Tab Slots Machine or newer. If you're not sure which version of WIN you have, Win Sprint Pull Tab Slots Machine, open WIN Workspace and navigate to System -> System Info, you will see the Release Version. You can also check Add/Remove Programs for the version number of the WIN Navigation module.

This guide will walk through the installation and setup of the Sierra Wireless RV50X for use with the WIN SMS Notifier module to send and receive text messages.

The RV50X configuration interface, called ACEmanager, is accessible via a Serial, USB, or Ethernet connection. For this document, our focus will be on Ethernet connectivity, which allows for a connection directly to a PC or a network switch within your LAN. 


Before configuring your modem, you will need to set up a wireless account with a supported cellular provider and obtain a Standard sized SIM Win Sprint Pull Tab Slots Machine src="ingalex.de?">

NOTE: You can use a Micro or Nano SIM card but you'll need the appropriate Standard SIM card adapter.

The RV50X currently has carrier approvals from Verizon, Win Sprint Pull Tab Slots Machine, AT&T, T-Mobile USA, Southern Linc, Sprint, US Cellular, Rogers, Telus, and Bell. If your carrier is not listed, please contact Sierra Wireless to confirm support. 

NOTE: The RV50X is only capable of sending text messages containing ASCII characters.

WIN can potentially send many text messages so we recommend subscribing to an unlimited texting plan to avoid overage charges. Neither a data nor voice plan is required for use with WIN

It is possible to install the modem ahead of time without a SIM card, but WIN Win Sprint Pull Tab Slots Machine not function correctly until the SIM card is installed in the modem.


A. Installing the SIM Card 

The RV50X has two standard SIM card slots. This feature allows users to install SIM cards for two different network operators, use one SIM card initially and later change network operators by configuring the new SIM card to be the Primary SIM card. For the purpose of this install guide, we are assuming you are using a single SIM card.

The upper slot is Slot 1 and the lower slot is Slot 2. Since we are using only one SIM card, Sierra Wireless recommends that you install it in Slot 1. If you're interested in supporting multiple carriers with two SIM cards, please refer to the Sierra Wireless RV50X User Manual.

To install the SIM card

  • Use a #1 Phillips screwdriver to remove the SIM card cover.
  • Orient your SIM card as shown. With the gold contacts of the SIM card face down, insert it in the upper SIM slot (Slot 1).
  • Gently slide the SIM card into the slots until it clicks into place.
  • To remove the SIM card, press the SIM card in, and release it. Gently grip the SIM card and pull it out.
  • Replace the SIM card cover.

If you purchased your modem from WIN Software, two antennas and a power adapter have been supplied with it.

  • Connect antennas to the Cellular and Diversity connectors.
  • Connect the power supply adapter to the Win Sprint Pull Tab Slots Machine Power connector.

There are two options for connecting the modem to your WIN system. First, you may connect the modem to a network switch and access it from anywhere within your network. Second, you may connect the modem directly to your WIN system with an Ethernet cable so it is only accessible from the WIN system. We will cover the details of both options. 


A. Connecting the Modem to a Network Switch / LAN

The RV50X is configured to be used as a router which means if you connect it to a LAN, out-of-the-box, it may begin assigning IP addresses to other devices on your network. We want to avoid this from happening, Win Sprint Pull Tab Slots Machine, so we will be disabling the modem's router capabilities before connecting it to your LAN. 

We have found the easiest way to initially access and configure your modem is by connecting an Ethernet cable from the modem directly to a PC. You do not need to connect the modem to the PC running WIN for this step, this is only needed for the initial configuration. Once the configuration is complete, you can connect the modem to your LAN.

  • With the RV50X powered up, Win Sprint Pull Tab Slots Machine, connect an Ethernet cable from the modem to your PC. Your PC should automatically connect the modem and receive an IP address. You can now access Acemanager, which is the configuration interface for the modem, by opening http:// in a browser.
  • You will be prompted to log in, Win Sprint Pull Tab Slots Machine, use the default credentials below.
Default Credentials
User Name
user
Password

IMPORTANT: If the default no longer works due to a policy change from Sierra Wireless, there is also a password printed on the sticker on the bottom of the device that should be used to attempt the login.

  • Once logged in, click the LAN tab on the top and select Host Port Routing on the left.

 

  • Change Proxy ARP (Primary Win Sprint Pull Tab Slots Machine to Disable and click Apply on the top right.

  • Click Ethernet on the left.

  • Since we are adding the RV50X as a network device on your LAN, you will need to assign a static valid IP address which is reachable by the WIN system. If you're not sure which address to use, consult with your IT team.

  • Under the General section, make the following changes. 

NOTE: Leave Starting IP, Ending IP, and DHCP network mask at their defaults. When you disable DHCP, they're no longer used. 

  • Click Apply and then Reboot on the top right. Your modem is now configured to Twice the Gold Slots Machine attached to your LAN. Unplug the Ethernet cable from your PC and attach it to your network switch. Once connected, you should be able to open Acemanager from the WIN system. Once connectivity is confirmed, you are ready to configure the modem for use with Win Sprint Pull Tab Slots Machine. Connecting the Modem Directly to a PC via Ethernet

    The RV50X operates as a router so connecting your PC directly to the modem is a simple process. 

    • With the RV50X powered up, connect an Ethernet cable from the modem to your PC. Your PC should automatically connect the modem and receive an IP address. You can now access Acemanager, which is the configuration interface for the modem, by opening http:// in a browser.

    • You will be prompted to log in, use the default credentials below.
    Default Credentials
    User Name
    user
    Password

    IMPORTANT: If the default no longer works due to a policy change from Sierra Wireless, there is also a password printed on the sticker on the bottom of the device that should be used to attempt the login.

    • Once you have Acemanger loaded in a browser, you are ready to configure the modem for use with WIN 

    5. Configuring Modem SMS Settings

    WIN and the RV50X communicate with UDP packets over a defined port. When WIN Win Sprint Pull Tab Slots Machine a text message, it creates and sends a UDP packet containing the recipient info and message contents. Once the modem receives the packet, Win Sprint Pull Tab Slots Machine, it responds to WIN with an ACK message indicating the message was received and sends a text message to the recipient. When the RV50X receives a text message from an operator, it sends the message contents to a predefined IP address in the modem configuration. This IP address must be the WIN system and should be static. If the IP address of WIN were to change, it would stop receiving inbound text messages. The following steps will take you through configuring the modem to communicate with WIN 

    NOTE: The following steps are the same if you have connected the RV50X to your LAN or directly to the PC running WIN 

    • Open Acemanager in a web browser and log in. 
      • You should know which IP address to use from the previous steps in this document. 

    • Select the Services tab and then SMS on the left and set the following settings. 

    SettingValueNotes
    SMS ModeControl and Gateway
    SMS DestinationIP
    Local Host IPIP Address of WIN System
    Should be a static IP address, if it changes, the modem will stop sending messages to WIN
    Local Host PortYou can use different UDP port values as long as the chosen ports are not in use by other applications.
    ALEOS PortMust match the Local Host Port setting. 
    • Once you have changed the settings, Win Sprint Pull Tab Slots Machine, click the Apply button and then Reboot.
    • Once the modem finishes rebooting, it is ready for use with WIN 

    6. Configure Windows Firewall

    You must configure the firewall on the WIN system to allow inbound UDP traffic over the port selected in the previous section. Follow these steps to create a firewall exception for the WIN SMS Runtime executable using the built-in Windows Firewall. If you're using a 3rd party firewall, refer to their documentation for creating firewall exceptions.


    7. Configure WIN SMS Gateway

    With your modem configured, you can set up WIN to use the modem with the following steps.

    • Open the WIN Workspace and navigate to Contacts > Gateways > SMS

    • Click the  button on the bottom left to add a new modem.

    • Name: Enter a unique name for the modem. 
      • You may find it useful to place Win Sprint Pull Tab Slots Machine phone number of the modem in the name. E.g. Verizon Modem ()

    • Connection Type: Select UDP

    • Address: Enter the IP address and port number of your modem. This is the IP address and port you configured in a previous step. Leave  in the port field unless you configured a different port in a previous step.

    • Enable Incoming: When enabled, WIN will process incoming SMS messages for the purpose Win Sprint Pull Tab Slots Machine remote acknowledgment and Alarm / Report Grand Reef Casino: Best Canada No Deposit Bonus Review. If you do not require such functionality, feel free to disable this option.
    • Click  to send a test message to a mobile phone.
       
    • Once you've tested your settings, select the  button to save your configuration.
    • WIN is now configured to properly use your modem. 

    Technical Support

    To create a support case, you can use your Maintenance Support number or your CD Tracking number. You can create a Case online or contact the product support line: ()

     

Источник: [ingalex.de]

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How to avoid using your devices too much during the pandemic

By Becca Caddy

New Scientist Default Image

IN RECENT years, many of us have made concerted efforts to reduce the amount of time we spend using our devices. A study found that one in four people had made changes to how they use their tech by deleting apps, reducing notifications and consciously cutting down the time they spend on social networks. Then the coronavirus pandemic happened – and for many, such practices went out the window.

In one survey, 46 per cent of people said they had increased their smartphone use throughout According to another, internet users in the UK spent an average of 4 hours online each day in April compared with hours in September As expected, as our in-person interactions went down, the time we spent on screens went up.

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The relationship between tech and mental health is a tricky one and far more nuanced than attention-grabbing headlines might have us believe. However, a growing body of evidence suggests possible links between the amount of time we spend on social media and a negative impact on our well-being.

Many apps are designed to grab our attention and not let go for as long as possible. &#;Like&#; buttons, bright red notifications and never-ending news feeds all help keep us fixated and employ similar methods to gambling tech. Scrolling to refresh is like pulling down the arm on a slot machine, and because the potential for new &#;rewards&#; is unpredictable, we keep pulling just in case.

For most people, the answer to this issue isn&#;t a digital detox: deleting as many apps as you can or cutting yourself off from your devices. Instead, balance is what will help avoid tech overload, and there are numerous ways that we can make that easier for ourselves.

Your phone&#;s built-in tracking features or apps like Moment can help you keep tabs on the hours you spend using tech. This allows you to see clearly whether you actually spend a lot of time on your devices or whether it just feels like you do – studies have shown that we are notoriously bad at estimating how long we spend looking at screens.

Some apps, such as Forest, can help you focus by visualising a virtual tree that only grows when you have streaks of time working, not scrolling. Others temporarily block enticing apps so you don&#;t fall into endless scroll-holes, which is a lot easier than constantly deleting and redownloading your favourite apps.

You should also turn off or limit push notifications. Studies show that if you look at your phone when you get a new notification, you are likely to check other things too. These are called within-phone interruptions and you can lose huge chunks of your day to them. One estimate suggests that when a task is interrupted by push notifications, it can end up taking four times longer to complete than it would do otherwise.

I also recommend moving your phone away when you need to focus or spend time with others. You have probably heard this advice before, but here&#;s why it is important: a study found that the mere presence of your phone can be distracting, even when it isn&#;t in your line of sight.

Ditching social media or your devices altogether was once a fashionable piece of advice, but not only is it unsustainable for most of us, it isn&#;t advisable either. Technology helps many of us manage our emotions – by using games to dispel tension, for instance, or social media to combat loneliness. As much as tech can be a source of stress, in a time when the world feels more difficult to navigate than usual, it can also be a much-needed source of relief, joy and connection.

More on these topics:

Источник: [ingalex.de]

Rhode Island iLottery Terms and Conditions

Updated: September 7,

  1. Introduction
  2. Use of the Rhode Island iLottery App, Website, and Materials
  3. Geolocation Requirements
  4. Purchases/Winnings/Prize Claims
  5. Payment Methods
  6. Actions the Rhode Island Lottery May Take
  7. Notices and Amendments to These Terms and Conditions
  8. Additional Terms
  9. Links and Third Parties
  10. Comments and Other Submissions
  11. Use of Information
  12. Ownership of Intellectual Property
  13. Disclaimers and Limitation of Liability
  14. Applicable Law
  15. Internet Privacy and Security
  16. Potential Disruption of Services
  17. Termination
  18. Contact Rhode Island iLottery Player Support

 

1. Introduction

Important – Please read these Terms and Conditions carefully before using the Rhode Island iLottery App and/or Website.  In addition to these Terms and Conditions, your conduct relating to iLottery, in any way, is governed by the Privacy Policy, Rules and Regulations (collectively "Agreements"), all applicable Federal, State, and local laws.  By accepting these Terms and Conditions, you acknowledge that you have read them and accept the Agreements without modification.  Please seek independent legal counsel if you have any questions about the Agreements before agreeing to these Terms and Conditions and accessing or using the Services.

Download Age Restriction - You must be eighteen (18) years of age or older to download the Rhode Island iLottery App and/or use the Website.  Please read these Terms and Conditions carefully before using the Rhode Island iLottery App and/or Website.     

Meanings - For purposes of these Terms and Conditions, the "Rhode Island iLottery App and/or Website" means the Division of Lotteries of the Rhode Island Department of Revenue, including its agents, contractors, and any parties involved in creating, producing, or delivering the Rhode Island iLottery App and/or Website on behalf of the Rhode Island Lottery, including, but not limited to, IGT Global Solutions Corporation, and its successors and assigns.

For purposes of these Terms and Conditions, "iLottery Account" means a Rhode Island iLottery Account opened by a player.

For purposes of these Terms and Conditions, "you" and "your" means each person, group of individuals, entity, or entities who use the Rhode Island iLottery App and/or Website for the purchase of Lottery products through the Rhode Island iLottery App and/or Website.

For purposes of these Terms and Conditions, "Services" refer to all services, functions, and features provided by the Rhode Island iLottery App and/or Website as described in these Terms and Conditions. 

For purposes of these Terms and Conditions, "Online" refers to use of the Internet or any other means to access the Services.

Purchase Age Restriction – Lottery purchases using the Rhode Island iLottery App and/or Website are strictly limited to persons who are at least eighteen ( 18) years old.  By submitting your application for an iLottery Account, you consent to our use of any age-verification and identity-verification technology or method the Rhode Island Lottery deems appropriate.  You may be required to show additional evidence of your age and identification, provide copies of documents, and/or appear in person at the Rhode Island Lottery Headquarters.  The Rhode Island Lottery does not guarantee that our age-verification and identity-verification technology and methods will be able to locate records for every person.  Your application for an iLottery Account will be denied if your age and identity cannot be verified.  The Rhode Island Lottery is not liable for any damages or losses resulting from denial of your application.

Ways to Deposit - You must have an iLottery Account in order to purchase Rhode Island iLottery products using the App and/or Website. All purchases are placed against the funds within your iLottery Account, and any payouts from prizes of five hundred ninety-nine dollars and ninety-nine cents ($) or less will be credited to the same iLottery Account used to fund the original purchase. Players can register on the Mobile App and/or Website with iLottery Account deposits by means of Automated Clearing House (ACH) or Debit Card. Purchases can be made up to the amount loaded in the iLottery Account and in accordance with any limits set.

Location Requirements – You must be physically located within the geographical boundaries of the State of Rhode Island to use the Services of the Rhode Island iLottery App and/or Website.  Any deposit of funds, purchase of ticket, or attempt to deposit or withdraw funds through the Services while physically located outside of Rhode Island is strictly prohibited and may violate State or Federal law.  You understand and agree that any ticket purchased while physically located outside of Rhode Island is void and that you waive any claim to a prize or any portion of a prize you may have won.  If it is determined that you made a deposit or purchased a ticket through the Services while located outside of Rhode Island, the Rhode Island Lottery reserves the right to deem your deposit invalid, purchase invalid, refuse to award a prize, reclaim a prize that has been awarded, terminate your iLottery Account, and refer the matter to law enforcement where applicable.

iLottery Account Use - Access to and use of your iLottery Account is strictly limited to you as the registered and authorized user.  Accordingly, you should not share your username and/or password with anyone.  Prior to making a purchase using the Rhode Island iLottery App and/or Website, you must check a box certifying that you are (1) the authorized and registered user of the iLottery Account, and (2) at least eighteen (18) years of age.  Those failing to comply will be subject to the Rhode Island iLottery Rules and Regulations regarding play and prizes as well as Rhode Island State law.  You are prohibited from opening more than one (1) iLottery Account.

Right to Terminate - The Rhode Island Lottery reserves the right to terminate, suspend, or cancel any iLottery Account for suspected fraud of any type, any purchase or attempted purchase of select Lottery products by persons under the age of eighteen (18), and/or violations of any applicable rules, regulations, State, or Federal laws.

In the event a purchase is determined to have been placed by an individual under the age of eighteen (18), by someone other than the registered owner of the iLottery Account, or through any other fraudulent or unlawful means, that purchase will be subject to Rhode Island iLottery Rules and Regulations as well as State and Federal laws.

Responsible Gaming Exclusions – You may temporarily or permanently exclude yourself from using your iLottery Account through the Rhode Island iLottery responsible gaming tools or by contacting the Rhode Island iLottery Player Support Line at   During exclusion, you will not be able to log into your iLottery Account to participate in iLottery activities.  You understand and agree that the Rhode Island Lottery may temporarily or permanently restrict access to your iLottery Account if the Lottery deems it necessary to promote responsible gaming.  An exclusion cannot be reversed, and you cannot open more than one (1) iLottery Account.  After an exclusion period ends, you will be required to manually reactivate your iLottery Account; and your deposit limit may be reduced.  During the exclusion period, the Rhode Island Lottery will not directly send any iLottery marketing material to you. 

Personal Information - The Rhode Island Lottery encourages Registered Players to ensure that persons under the age of eighteen (18) do not have access to Personally Identifiable Information (PII) that could be used to set up an iLottery Account and/or to otherwise make a Lottery purchase  using the Rhode Island iLottery App and/or Website.  For purposes of these Terms and Conditions, PII means information about a natural person that is readily identifiable to that specific individual.  In this case, PII includes, among other information, an individual's name, address, telephone number, date of birth, password information, and any other information used to identify an individual as the registered owner of the Rhode Island iLottery Account.  A domain name or Internet Protocol address is not considered PII.

Agreement to Abide - These Terms and Conditions are a binding legal agreement between you and the Rhode Island Lottery.  By using the Rhode Island iLottery App and/or Website, you agree to be bound by these Terms and Conditions.

Changes to Terms and Conditions - The Rhode Island Lottery may change these Terms and Conditions at any time, without notice to you, by posting changes on the Rhode Island iLottery App and/or Website.  The Rhode Island Lottery encourages you to review these Terms and Conditions from time to time.  Your continued use of the Rhode Island iLottery App and/or Website following the posting of any changes will mean that you accept the revised Terms and Conditions.

If you do not agree with these Terms and Conditions, you should immediately stop using the Rhode Island iLottery App and/or Website.

 

2. Use of Rhode Island iLottery App and/or Website and Material

Appropriate Use - You agree to access and use the Rhode Island iLottery App and/or Website for lawful reasons only.  You are responsible for knowing and complying with any and all laws, statutes, rules, and regulations pertaining to your use of the Rhode Island iLottery App and/or Website.  You are prohibited from using the Rhode Island iLottery App and/or Website in any way that violates these Terms and Conditions or any other guidelines or policies posted on the Rhode Island iLottery App and/or Website, including the Privacy Policy, which are incorporated by this reference into these Terms and Conditions.  The Rhode Island Lottery will cooperate fully with any law enforcement officials and/or agencies, if requested or required, in the investigation of any users who violate these Terms and Conditions and may disclose your information to such law enforcement officials and/or agencies if required by law.

The Lottery reserves the right to:

change or remove (temporarily or permanently) the website or any part of it without notice and you confirm that the Lottery shall not be liable to you for any such change or removal; and

change, remove, or discontinue any software, service, or promotion as advertised on this website at any time without notice and you confirm that the Lottery shall not be liable for any such change or removal.

 

3. Geolocation Requirements

Geolocation Technology – The Rhode Island Lottery uses a variety of geolocation technology and methods to verify your location.  Any use of software or other methods intended to provide a false location is prohibited and may violate State or Federal law.  The Rhode Island Lottery does not guarantee that our geolocation technology will verify the location of every person physically located within Rhode Island.  If the Rhode Island Lottery is unable to verify that you are physically located within Rhode Island, your access will be blocked; and you are prohibited from making deposits, withdrawals, or purchasing any iLottery tickets through the Services.  The Rhode Island Lottery is not liable for any damages or losses resulting from your ability to access or make a purchase on the Service.

Standard Location Check – By registering for and using an iLottery Account or the Services, you consent to have your location verified by the Rhode Island Lottery's standard geolocation check.  The Rhode Island Lottery standard location check is automatically activated anytime you attempt to log into your iLottery Account and use the Services.  Your location will not be checked after you are no longer using the Services.

Mobile Location Service – In some cases, your location may need to be verified through your browser location services.  Your location will only be obtained from the browser with additional consent from you.  If verification through your browser is required, an interactive message will appear when you try to deposit funds into your iLottery Account or purchase an iLottery ticket through the Services.  To consent and opt-in to the browser location service, press the "Allow" button on the interactive message.

Location Privacy – Your privacy is extremely important to the Rhode Island Lottery.  Information relating to your location and/or the location of your mobile device may be shared with the Rhode Island Lottery contractors, subcontractors, affiliates, and other third parties for a variety of reasons including but not limited to (1) providing the product, services, or transaction you requested, (2) legal purposes, and (3) marketing purposes.  Due to Rhode Island Lottery prize claim requirements, a record confirming your location at the time of a purchase may be retained for at least twelve (12) months.

 

4. Purchases/Winnings/Prize Claims

Registered Players – You are required to sign up for an iLottery Account to make a Lottery purchase using the Rhode Island iLottery App and/or Website.  The value of purchases you are permitted to make may be subject to limitations established by the Rhode Island Lottery.  At any time, you may maintain only one (1) iLottery Account.

Purchases – Initiating any purchase through these Services constitutes your consent to deduct the cost of that purchase from your iLottery Account.  Purchases will first be deducted from deposited funds in your iLottery Account.  If no deposited funds exist, purchases will be deducted from any prizes in your iLottery Account.  The Rhode Island Lottery does not guarantee the timeliness of any purchase and reserves the right to refuse any attempted purchase for any reason.  The Rhode Island Lottery is not liable for any damages or losses resulting from any delay in or denial of processing a purchase.

Sales are Final – You are solely responsible for ensuring that you have selected the correct iLottery game and all options related to that game, including, but not limited to, game ticket, number of tickets, price of tickets, and numbers played.  All sales are final, and purchases made in error will not be refunded.  The Rhode Island Lottery is not liable for any damages or losses resulting from any error you make in selecting your purchase.

Games Offered – The Rhode Island Lottery does not guarantee that any specific Rhode Island iLottery game will be offered through these Services.  The Rhode Island Lottery may limit purchases of any game, ticket, and/or wager on a particular set of numbers at any time and without notice.  The Rhode Island Lottery is not liable for any damages or losses resulting from any purchase limitations or game terminations.

Game Disputes –All tickets, transactions, and claims are subject to the Rhode Island Lottery Rules and Regulations, directives, State and Federal law, and any prospective changes thereto.  Printouts, photographs, screenshots, and other images are not, and will not, be accepted as evidence of a ticket purchase or outcome.  The only evidence of a ticket purchase or outcome is the data contained in the Rhode Island Lottery system that passes all security tests, including, but not limited to, verification against third-party systems and transaction history.  In questions involving ticket validation, the Rhode Island Lottery's determination is final.  In cases of dispute for any reason, the Rhode Island Lottery may, at its sole discretion, replace a disputed ticket with an unplayed ticket of equal value or refund the retail price.  The Rhode Island Lottery's decision to replace or refund a ticket is the purchaser's exclusive remedy.

Bonuses and Promotional Offers – The Rhode Island Lottery may offer special promotional offers for players.  Each promotion is subject to its own terms and conditions, to be determined by the Rhode Island Lottery.  Players who do not wish to receive any promotional offers should contact the iLottery Player Support Line at

Promotional offers are discretionary, and players have no right to receive or redeem any specific offer.  Promotional offers may be cancelled at any time and without notice.  If there is a discrepancy between information in a player's iLottery Account and an offer notification, the information in the player's iLottery Account shall prevail.  The Rhode Island Lottery is not liable for any damages or losses resulting from any delay, error, or failure to accept or qualify for any promotional offer.

Bonuses that are awarded to players cannot be cashed out. 

Free Games – Players might be offered free games from time to time.  The requirements for getting free games will be stated by the Rhode Island Lottery and could be upon logging in, playing a minimum requirement on a specific game or games, depositing a minimum requirement into one's iLottery Account, or by other means determined by the Rhode Island Lottery.  Free games have no cash value and cannot be exchanged for real money.  Free game offers may be limited to one (1) game and cannot be changed by the player.  The denomination of a free game cannot be changed by the player.  Free games will expire as determined by the Rhode Island Lottery and will be stated in the free game offering.

Free Bonus Money - Players may be offered a fixed amount of free bonus money or a percentage of free bonus money based on the requirements of the Rhode Island Lottery, such as making a deposit or logging in.  Free bonus money has no cash value and cannot be cashed out.  The requirements and explanation of free bonus money will be included with the offering.

Promo Codes – Some players may receive a promotional code, which will entitle them to free games or free bonus money upon creating an iLottery  Account or making a deposit.  Promotional codes are limited to one (1) use per player and can expire at any time.  Each promotional code will have its own terms and conditions as determined by the Rhode Island Lottery.

Prize Claims – Subject to these Terms and Conditions and all applicable State and Feder al law, prizes won through the Services may be claimed as follows:

  • prizes of five hundred ninety-nine dollars and ninety-nine cents ($) or less are automatically deposited into your iLottery Account; and
  • prizes of six hundred dollars ($) and greater must be claimed in person at Rhode Island Lottery Headquarters.

Before payment of any prize, the Rhode Island Lottery may require you to provide additional information, provide copies of documents, or appear in person at Rhode Island Lottery Headquarters.  The Rhode Island Lottery may change available methods for claiming a prize at any time and without notice.  If the Rhode Island Lottery suspects any unlawful conduct or violation of these Terms and Conditions, the Rhode Island Lottery may withhold payment of a prize pending completion of an investigation.  You agree to cooperate with the Rhode Island Lottery in any investigation.  The Rhode Island Lottery does not guarantee payment of a prize within any specific period of time.  The Rhode Island Lottery is not liable for any damages or losses resulting from any delay in payment of a prize.

Tax Obligations – A Lottery prize is considered income and a taxable event when claimed or received.  The Rhode Island Lottery reports all prizes of six hundred dollars ($) and greater to the Internal Revenue Service (IRS).  A Form W-2G is generated for all prizes of six hundred dollars ($) and greater.  The Rhode Island Lottery is required to withhold State and Federal tax from all prizes over five thousand dollars ($5,).  These withholdings are estimates only and do not necessarily satisfy a player's tax liability

Backup Withholding – Backup withholding refers to the process by which a person or entity making payments to you must, under certain conditions, withhold and pay a percentage of such payments to the IRS.  Your prize may be subject to backup withholding if you do not provide your correct Social Security Number to us, you do not certify your Social Security Number when required, the IRS notifies the Rhode Island Lottery that you furnished an incorrect Social Security Number, the IRS notifies you that you are subject to backup withholding because you did not report all of your interest and dividends on your tax return; or you do not certify to us that you are not subject to backup withholding.  For more information, please visit the IRS website at ingalex.de

Claiming in Person – If you are required to claim a prize in person at the Rhode Island Lottery, you will be required to provide a valid, government-issued picture identification and proof of your Social Security Number. 

iLottery Winnings Intercept – Before paying any prize of six hundred dollars ($) or greater, Rhode Island General Laws § and require the Rhode Island Lottery to check for child support arrearages, overpayment of benefits, and unpaid taxes.  If any such debts exist, the Rhode Island Lottery is legally required to offset your prize by the amount of the debt.  If you believe that prize money was withheld for a debt that has already been paid, it is your responsibility to contact the appropriate agency reporting the debt and seek reimbursement.  The Rhode Island Lottery is not liable for any damages or losses resulting from any offset from a prize for payment of a debt.

Failure to Claim a Prize – A prize must be claimed within one (1) year of the drawing date in the case of iKeno and within one (1) year of the announced end of a specific eInstant Game.

Winnings - When you open an iLottery Account, you are authorizing the Rhode Island Lottery to deposit your winnings of five hundred ninety-nine dollars and ninety-nine cents ($) or less into your iLottery Account.

You may use deposited winnings in your iLottery Account to make Lottery purchases using the Rhode Island iLottery App and/or Website. As long as the funds remain in the e-wallet, only Lottery purchases are supported; but you may cash out and transfer your winnings to your bank account through an Automated Clearing House (ACH) transaction and use winnings as desired.

Withdrawals - You may initiate a transfer online through your iLottery Account. Only iLottery winnings may be withdrawn. Prizes may be withdrawn to your bank account through ACH. By initiating a transfer, you consent to Lottery deducting the transferred amount from your iLottery Account; retaining any amount owed to the Lottery under these terms of Use; and sharing your personal information with any third parties used to process your request. You cannot make any withdrawal until you have successfully completed at least one verified deposit to that account. There is no guarantee that transfers will be processed within any specific period of time. The Lottery is not liable for any damages or losses resulting from delay in processing a withdrawal.

Winner Information – If you win a prize of one hundred dollars ($) or greater, you understand and agree that the Rhode Island Lottery may use your first name, city or town, and prize amount for promotional, advertising, and/or publicity purposes.  You understand and agree that the Rhode Island Lottery may freely use, reproduce, and display the information in whole or in part, alone or together with other information, through any and all forms of media, in any manner, anywhere, in perpetuity, and without restriction, reservation, or limitation.

iLottery Account Funding Limits – There are limits on the amount you may deposit into your iLottery Account during a given period of time.  The Rhode Island Lottery reserves the right to change these limits at any time.  You have the option of setting lower or higher limits by logging into your iLottery Account and going to "My Limits".  If you set lower limits, for example from one hundred dollars ($) to fifty dollars ($), that change will be effective immediately.  If you raise your limits, for example from fifty dollars ($) to one hundred dollars ($), there will be a twenty-four (24) hour waiting period before that change will become effective.  Individual limits cannot exceed the limits set by the Rhode Island Lottery.  Deposited winnings do not count towards this deposit limit.

Play Limits – There are limits on the amount you may purchase using your iLottery Account during a given period.  The Rhode Island Lottery reserves the right to change these limits at any time.  You have the option of setting lower limits by logging into your iLottery Account and going to "My Limits".  If you set lower limits, that change will be effective immediately.  If you set higher limits, there will be a twenty-four (24) hour waiting period before that change becomes effective.  Individual limits cannot exceed the limits set by the Rhode Island Lottery. 

Transfer of Deposit – Unless required by law, funds you deposit into your iLottery Account cannot be transferred to another account.  You agree that you will not attempt to deny, reverse, charge back, re-credit, block, or otherwise attempt to invalidate, recover, or deny the Rhode Island Lottery receipt of a deposit.  You hereby authorize the Rhode Island Lottery to hold and collect any amount owed to the Rhode Island Lottery as a result of any such fees or penalties from your deposits or winnings.  The Rhode Island Lottery reserves the right to pursue any other means to recover such losses.  Any player deposit and/or bonus offered by the Rhode Island Lottery may not be withdrawn unless required by the law.  Any purchases placed against funds, which are later charged back or invalidated in any way, may be cancelled.

iLottery Account Structure, Deposit Insurance – The funds in your iLottery Account (deposits and winnings) will be held separate from the funds of the Rhode Island Lottery.  No party, including the Rhode Island Lottery, will use your funds for any purposes other than the payment of winnings.  All funds are FDIC insured and are held for player prize payouts.  Any funds in an iLottery Account are subject to the Abandoned Property provisions described below.

iLottery Account Information - Any information you provide in setting up your iLottery Account is subject to the Rhode Island Lottery Privacy Policy.  You are responsible for keeping your iLottery Account login username and password secret and confidential.  If you fail to do so, you are responsible for any charges, costs, expenses, damages, liabilities, and/or losses that you or the Rhode Island Lottery may incur as a result.  If you discover fraudulent or unauthorized purchases or fund transfers, or suspect that your iLottery Account is being used by an unauthorized third party, you must notify the iLottery Player Support Line immediately by calling   Providing prompt notice will limit your liability for such fraudulent or unauthorized transactions.  You certify that any information provided to the Rhode Island Lottery in the registration form is complete and accurate.  The Rhode Island Lottery, in its sole discretion, reserves the right to require you to change your iLottery Account login username and/or password if the Rhode Island Lottery deems that your login information is offensive, inappropriate, or otherwise unacceptable. 

Closing Your Account – You may close your iLottery Account at any time by calling the iLottery Player Support Line at  You may be required to provide certain information to verify your identity before closing your iLottery Account.  You are responsible for payment of any outstanding balance owed on your iLottery Account.  The Rhode Island Lottery does not guarantee a specific time by which your iLottery Account will be closed.

 

5. Payment Methods

Funding Your iLottery Account – The Rhode Island Lottery wants to make the Rhode Island iLottery App and/or Website a convenient way for you to make Lottery purchases. After the initial activation, the Rhode Island Lottery allows you to fund your iLottery Account using further deposits by means of ACH, Debit Card, or from winnings on deposit in your iLottery Account. You may be required to provide certain financial account information in order to fund your iLottery Account, including, but not limited to, your bank account number, routing number, debit card account information, etc.

Third-Party Transaction Fees and Penalties – You agree to abide by all applicable terms and conditions required by your financial institution or payment processor.  You are solely responsible for any transaction fees or penalties of any kind imposed by any financial institution, payment processor, or other third party associated with processing your transaction.  You are required to reimburse the Rhode Island Lottery for any losses suffered as a result of any transaction fees or penalties of any kind associated with your transaction.  You hereby authorize the Rhode Island Lottery to hold and collect any amount owed to the Rhode Island Lottery, as a result of any such fees or penalties, from your deposits or winnings.  The Rhode Island Lottery reserves the right to pursue any other means to recover such losses.

Authority – When you provide a valid payment method to the Rhode Island Lottery, you confirm that you are authorized to use that payment method.  When you fund a transaction, you authorize the Rhode Island Lottery (and Rhode Island Lottery-designated payment processor) to charge the full amount to the payment method you designate for the transaction.

By initiating a deposit, you represent and warrant that you:

  • understand that funds you deposit into your iLottery Account may not be withdrawn or refunded, unless required by law;
  • have authority to use the payment source and method you select;
  • are not depositing funds derived from any fraudulent or unlawful source;
  • will not attempt to reverse, charge back, block, cancel, or in any way attempt to prevent the Rhode Island Lottery from receiving the deposit;
  • as a Registered Player, consent to the Rhode Island Lottery sharing your personal information with any third parties that the Rhode Island Lottery uses to process your requested deposit; and
  • as a Registered Player, consent to the Rhode Island Lottery performing any background check or investigation the Rhode Island Lottery deems necessary to ensure that your payment source and method are authorized.

The Rhode Island Lottery is not required to examine your authority to use a payment source or method and is entitled to assume you have authority.  The Rhode Island Lottery may require you to provide additional information and provide copies of documents, if necessary.  The Rhode Island Lottery does not guarantee that a deposit will be processed and made available in any specific period of time.  The Rhode Island Lottery does not guarantee that a deposit will be free from error.  The Rhode Island Lottery reserves the right to deny any deposit any time and without notice.  The Rhode Island Lottery is not liable for any damages or losses resulting from any delay, denial, or error in processing a deposit.

Terms of Use Relating to ACH Transfers – You authorize Global Payments Gaming Services, Inc. (Global Payments) or its Service Providers to initiate debit and credit entries to the account at the depository financial institution for which you have provided information.  All references to "Service Providers" in these Terms and Conditions shall refer to Service Providers retained by Global Payments in its sole discretion to perform some or all of the acts described herein and may include, without limitation, Certegy Check Services, Inc. (Certegy).  The debit for a transaction can post at your financial institution within twenty-four (24) hours from the time you initiate a transaction.  You further authorize all transactions to be debited from the same checking account, and such future debits will take place only when initiated by you; a receipt will be provided for each debit you initiate for the account.  Your authorization will remain in effect until Global Payments, or its Service Provider, has received written notification by you of its termination and up to thirty (30) days has been allowed to process the request.  You understand that checks or debits returned unpaid by your financial institution are subject to a service charge, which also may be debited electronically from your account or collected using a bank draft drawn from your account.

Disputes - Any dispute arising out of or relating to the Services regarding Global Payments, its Service Providers (including, but not limited to, Certegy) or any of their affiliates, shall be finally resolved by arbitration administered by the American Arbitration Association under its Commercial Arbitration Rules, and judgment upon the award rendered by the arbitrator may be entered in any court having jurisdiction.  The arbitration will be conducted in the English language in accordance with the United States Arbitration Act.  There shall be one (1) arbitrator, named in accordance with such rules.  The arbitrator shall decide the dispute in accordance with the substantive law of the State of Rhode Island.  The award of the arbitrator shall be accompanied by a statement of the reasons upon which the award is based.  Any arbitration arising out of the Services shall proceed solely on an individual basis without the right for any claims to be arbitrated on a class action basis or on basis involving claims brought in a purported representative capacity on behalf of others.  Claims may not be joined or consolidated unless agreed to in writing by all parties.  No award or decision will have any preclusive effect as to issues or claims in any dispute with anyone who is not a named party to the arbitration.

Authorization - You expressly authorize Global Payments, its Service Providers (including, but not limited to, Certegy), and their affiliates to contact you, via auto-dialer, pre-recorded messages, or any other method, on any of your mobile phone numbers or emails.  You further acknowledge that email addresses you provide are not shared or accessed by others and are not employer-related email addresses.

 

6. Actions the Rhode Island Lottery May Take

Inquiries – By registering for and using the iLottery Account, you acknowledge and agree that the Rhode Island Lottery may make any inquiries that the Rhode Island Lottery considers necessary, either directly or through third parties, concerning your identity.
        
Sharing of Information – The Rhode Island Lottery may contact your financial institution, law enforcement, or affected third parties (including other users) and share details of any payments or transactions associated with your iLottery Account and the purchase of iLottery products if the Rhode Island Lottery believes doing so may prevent financial loss or a violation of law.

Abandoned Property – If there is no activity in your iLottery Account for a period of three (3) years, the funds in the iLottery Account are deemed abandoned under Chapter of the State of Rhode Island General Laws (see Rhode Island General Statutes et seq.); and the Rhode Island Lottery will process your balance in accordance with its obligations under Rhode Island law.  After the Rhode Island Lottery turns funds over to the Rhode Island Office of the General Treasurer, the Rhode Island Lottery will have no further liability to you for the funds; and you must contact the Rhode Island Office of the General Treasurer to reclaim your funds.

 

7. Notices and Amendments to These Terms and Conditions 

Notice to You – By registering for an iLottery Account, you agree that the Rhode Island Lottery may communicate with you electronically to deliver any important information regarding your purchases or your iLottery Account.  The Rhode Island Lottery may also provide notices to you by posting them on the iLottery App and/or Website, or by sending them to an email address or street address that you previously provided to the Rhode Island Lottery.  Rhode Island iLottery App and/or Website email notices shall be considered received by you within twenty-four (24) hours of the time posted or sent; notices by postal mail shall be considered received within five (5) business days of the time sent.

Notice to the Rhode Island Lottery – Except as otherwise stated, you must provide notices relating to your iLottery Account by calling the iLottery Player Support Line at

Amendment Guidelines – The Rhode Island Lottery may update these Terms and Conditions at any time without notice as the Rhode Island Lottery deems necessary to the full extent permitted by law.  The Terms and Conditions in place at the time you confirm a transaction will govern that transaction.

 

8. Additional Terms

Courtesy Translations – These Terms and Conditions were written in English (United States).  To the extent any translated version of these Terms and Conditions conflicts with the English version, the English version controls.

Email Practices – By creating an iLottery Account, you acknowledge and agree that the Rhode Island Lottery may send you emails containing information about Rhode Island Lottery products, such as games and promotions.

In most cases, the Lottery will allow you to opt-in to any or all of these communications by updating your Notification Preferences in your "VIP Club" profile on the website. You may also opt-out by un-subscribing or requesting that the Lottery deactivate your account.

Text Messages (Short Code, SMS and MMS): You can also opt-in for text message service by updating your "VIP Club" Notification Preferences.  The Rhode Island Lottery will send you a message to confirm your signup. Message and data rates may apply. Message frequency varies by use. Text "HELP" for help. Text "STOP" to cancel.

If at any time you forget what keywords are supported, just text "HELP" to for instructions on how to use the service as well as how to unsubscribe.

Participating carriers: AT&T, Verizon Wireless, Sprint, T-Mobile, U.S. Cellular, Boost Mobile, MetroPCS, Virgin Mobile, Alaska Communications Systems (ACS), Appalachian Wireless (EKN), Bluegrass Cellular, Cellular One of East Central, IL (ECIT), Cellular One of Northeast Pennsylvania, Cricket, Coral Wireless (Mobi PCS), COX, Cross, Element Mobile (Flat Wireless), Epic Touch (Elkhart Telephone), GCI, Golden State, Hawkeye (Chat Mobility), Hawkeye (NW Missouri), Illinois Valley Cellular, Inland Cellular, iWireless (Iowa Wireless), Keystone Wireless (Immix Wireless/PC Man), Mosaic (Consolidated or CTC Telecom), Nex-Tech Wireless, NTelos, Panhandle Communications, Pioneer, Plateau (Texas RSA 3 Ltd), Revol, RINA, Simmetry (TMP Corporation), Thumb Cellular, Union Wireless, United Wireless, Viaero Wireless, and West Central (WCC or 5 Star Wireless).

T-Mobile is not liable for delayed or undelivered messages.

If you have any questions about your text plan or data plan, it is best to contact your wireless provider.

For all questions about the services provided by this short code, you can send an email to promotions@ingalex.de or call

 

9. Links and Third Parties

Third-Party Websites – The Rhode Island iLottery App and/or Website may contain links to third-party websites.  These links are provided solely as a convenience to you.  If you click on any of these links, you will leave the Rhode Island iLottery App and/or Website.  The Rhode Island Lottery does not control, and is not responsible for, any third-party websites or their content.  Therefore, the Rhode Island Lottery may not endorse or make any representations about third-party websites, or any information, products, or materials found there.  If you access any of the third-party websites linked to the Rhode Island iLottery App and/or Website, you do so entirely at your own risk.

 

Comments and Other Submissions

Ownership of Comments/Suggestions – The Rhode Island Lottery can claim ownership of any comments or suggestions that you may submit to the Rhode Island Lottery.  By submitting a comment or suggestion or any other material to the Rhode Island iLottery App and/or Website, such as through the "Contact the Rhode Island Lottery" section, you hereby authorize and grant the Rhode Island Lottery the non-exclusive right and license to use, display, reproduce, modify, and distribute the comment, suggestion, or material, in whole or in part, anywhere in perpetuity in any and all media outlets, whether alone or together, or as part of any material of any kind or nature.  Without limiting any of the foregoing, the Rhode Island Lottery will have the non-exclusive right and license to use, copy, display, perform, distribute, modify, and re-format the comment, suggestion, or material in any manner the Rhode Island Lottery may determine.  You waive any claims to compensation for any such right or license.  By submitting a comment, suggestion, or material, you represent and warrant to the Rhode Island Lottery that you have all necessary rights in and to all comments, suggestions, or materials you provide and all information they contain, and that such comments, suggestions, or materials do not infringe upon any proprietary or other rights of third parties or contain any libelous, tortious, or otherwise unlawful information.

 

Use of Information

Use of Information – TheRhode Island Lottery may use information about your use of the Rhode Island iLottery app and/or Website, our Services, and technical information, including about your device or from where you are accessing the Rhode Island iLottery app and/or Website, to optimize our Services and to improve the Rhode Island iLottery app and /or Website, games, services, direct and indirect marketing, advertising, player relationships, behavior profiling, experiences, and/or any other use permissible by law. 

 

  Ownership of Intellectual Property

Intellectual Property – The Rhode Island Lottery and licensors (and each of their respective successors and assigns) own the copyrights, trademarks, service marks, and trade dress rights to all materials and content displayed on and from the Rhode Island iLottery App and/or Website (collectively referred to as "Intellectual Property").  You may not reproduce, modify, create derivative works from, display, frame, perform, publish, distribute, disseminate, transmit, broadcast, or circulate any such materials or content to any third party (including displaying or distributing the Intellectual Property using a third-party website) without the prior written consent of the Rhode Island Lottery and/or licensors, as applicable, except to use the Rhode Island iLottery App and/or Website for the intended purpose.  The Rhode Island Lottery retains all rights that are not otherwise expressly granted in these Terms and Conditions.

Licensed Products - The licensed products used by the Rhode Island Lottery with permission include, but are not limited to, the following:
Powerball® and Power Play® are registered trademarks of The Multi-State Lottery Association.
Mega Millions® is a registered trademark of the Illinois State Lottery. Megaplier® is a registered trademark of the Texas State Lottery.
Lucky for Life® is a registered trademark of the Lucky for Life® Lotteries.
Instant Match® is a registered trademark of the Rhode Island Lottery.

 

Disclaimers and Limitation of Liability

Disclaimers and Liability - Except as otherwise expressly provided, the Rhode Island Lottery disclaims all warranties of any kind, either expressed or implied, including without limitation, implied warranties of merchantability or fitness for a particular purpose or non-infringement.  The Rhode Island Lottery does not warrant that your use of the Rhode Island iLottery App and/or Website will be error free.  Although the Rhode Island Lottery endeavors to provide accurate information, it does not warrant or make any representations regarding the accuracy or reliability of information on the Rhode Island iLottery App and/or Website.  Neither the Rhode Island Lottery nor any parties involved in creating, producing, or delivering the Rhode Island iLottery App and/or Website shall be liable to any person or entity for any direct or indirect loss, damage (whether actual, consequential, punitive, special, or otherwise), claim, or liability of any kind whatsoever based upon or resulting from any information provided on the Rhode Island iLottery App and/or Website.  Any claims for damages will be limited to the replacement or refund of a ticket purchased via the Rhode Island iLottery App and/or Website. 

All content on the Rhode Island Lottery's Website, and the Rhode Island iLottery App is the property of the Rhode Island Lottery and is protected by copyright law.  You agree that you will not reproduce, license, sell, publish, transmit, distribute, display, modify, create derivative works from, or exploit in any way, in whole or in part, any of the contents of or information on this Website without the express written consent of the Rhode Island Lottery.  If you download or print a copy of the materials from this Website for a personal, noncommercial use, you must retain all copyright and other proprietary notices contained therein.

The Rhode Island Lottery does not permit the use of its name, graphics, or logo in advertising as an endorsement for any product or service or for any purpose, commercial or otherwise, without prior written approval.

Disclaimer of Accuracy of Data – The Rhode Island Lottery does not make any warranties or representations as to the accuracy, completeness, or timeliness of the materials or content provided on the Rhode Island iLottery App and/or Website and assumes no liability or responsibility for any errors or omissions on the Rhode Island iLottery App and/or Website.  No warranty, expressed or implied, is made regarding accuracy, adequacy, completeness, legality, reliability, or usefulness of any materials or content.  This disclaimer applies to both isolated and aggregate uses of the materials or content.  If you find any errors or omissions, the Rhode Island Lottery encourages you to report them by calling the iLottery Player Support Line at

Official winning numbers are those selected in the respective drawings and recorded. If you have questions about winning numbers, contact the Lottery at or visit your nearest Lottery Retailer for the official winning numbers and game information. In the event of a discrepancy between the official winning numbers and the winning numbers identified herein, the official winning numbers shall prevail.

Disclaimer of Endorsement – The Rhode Island Lottery may, from time to time, distribute content supplied by third parties.  Any opinions, advice, statements, services, offers, or other information or content expressed or made available by third parties, including information providers, users, or others, are those of the respective author(s) or distributor(s) and do not necessarily state or reflect the opinion of the Rhode Island Lottery and shall not be used for advertising or product endorsement purposes.  Reference herein to any specific commercial products, process, or service by trade name, trademark, manufacturer, or otherwise does not constitute or imply its endorsement, recommendation, or favoring by the Rhode Island Lottery.

Use of the Rhode Island iLottery App and/or Website – Any use of the Rhode Island iLottery App and/or Website is understood to be on your own device.  The Rhode Island Lottery will not be responsible for any third-party charges arising from the use of your device, including but not limited to mobile data charges incurred while using the Rhode Island iLottery App and/or Website.

The Lottery makes no warranty that the functionality of the website will be uninterrupted or error free, that defects will be corrected or that the website or the server that makes it available are free of viruses or anything else which may be harmful or destructive.

Indemnity - You agree through the use of this website to indemnify the Lottery, its officers, directors, employees, agents, and affiliates from and hold harmless against any and all claims, damages, losses and causes of action arising out of your use of or reliance upon the information on this website or out of any breach by you of these Terms and Conditions.

Severability - In the event that any provision of this Agreement is declared by any judicial or other competent authority to be void, voidable, illegal or otherwise unenforceable or indications of the same are received by either you or us from any relevant competent authority, we shall amend that provision in such reasonable manner as achieves the intention of the parties without illegality or, at the Lottery's discretion, such provision may be severed from this Agreement and the remaining provisions of this Agreement shall remain in full force and effect.

 

Applicable Law

Disputes – Any dispute arising out o f your use of the Rhode Island iLottery App and/or Website or material or content from the Rhode Island iLottery App and/or Website shall be resolved according to the laws of the State of Rhode Island, United States of America.

Minimum Age – By using the Rhode Island iLottery App and/or Website, you represent that you are at least eighteen (18) years of age.  It is illegal for persons under the age of eighteen (18) to use the Rhode Island iLottery App and/or Website or obtain an iLottery Account. 

 

Internet Privacy and Security

Privacy and Security – While the Rhode Island Lottery takes measures to ensure the security of the Rhode Island iLottery App and/or Website, due to the design of the Internet, the Rhode Island Lottery cannot guarantee that communications between you and the Rhode Island Lottery will be free from unauthorized access by third parties or will be secure.  By agreeing to these Terms and Conditions, you expressly agree that your use of the Rhode Island iLottery App and/or Website is at your sole risk, and you agree that the Rhode Island Lottery shall not be liable if a security breach occurs, or if the Rhode Island iLottery App and/or Website malfunction, except as required by law.

 

Potential Disruption of Service

Potential Disruption of Service – Access to the Rhode Island iLottery App and/or Website may, from time to time, be unavailable, delayed, limited, or slowed due, but not limited, to the following:

  • scheduled daily maintenance;
  • emergency (unscheduled) maintenance;
  • hardware failure, including, but not limited to, bugs, errors, viruses, configuration problems, incompatibility of systems, utilities or applications, the operation of firewalls or screening programs, unreadable codes, or irregularities within particular documents or other content;
  • overload of system capacities;
  • damage caused by severe weather, earthquakes, acts of God, accident, fire, water damage, explosion, mechanical breakdown, or natural disasters;
  • interruption (whether partial or total) of power supplies or other utility or services (including the Internet); or
  • other similar disruptions.

 

Termination

Right to Terminate – The Rhode Island Lottery reserves the right to terminate your access to the Rhode Island iLottery App and/or Website at any time and for any reason, including for violation of these Terms and Conditions.  In the event of termination, you will no longer be authorized to access the Rhode Island iLottery App or Website (including your iLottery Account).  You shall have no recourse, and the Rhode Island Lottery shall have no liability, as a result of any such termination.  All provisions of these Terms and Conditions relating to warranties, confidentiality obligations, proprietary rights, and limitation of liability shall remain effective despite such termination.  If your access is terminated, and you believe you have remaining funds in your iLottery Account, you must call

 

Contact the Rhode Island iLottery Player Support Line

Questions – Any questions regarding these Terms and Conditions should be directed to the iLottery Player Support Line at .

 

Источник: [ingalex.de]

Rate Plans

FOR ALL WIRELESS SERVICE PLANS:

** Mo. charges excl. taxes & Surcharges [incl. USF charge of up to % (varies quarterly), up to $ Admin. & 50¢ Reg. /line/mo.) & fees by area (approx. 5 %)]. Surcharges are not taxes. See ingalex.de

In stores & on customer service calls, $30 assisted or upgrade support charge may be required. 

AutoPay: $5/mo. discount may not reflect on 1st bill.

Quality of Svc. (QoS): Quality of Service (QoS): During congestion, heavy data users (>50 GB/mo. for most plans) and customers choosing lower-prioritized plans (i.e. Essentials, 30 GB & 50 GB tablet/MBB) may notice lower speeds than other customers; see plan for details. Smartphone and tablet usage is prioritized over Mobile Hotspot Service (tethering) usage, which may result in higher speeds for data used on smartphones and tablets. Unlimited data on our Network. See ingalex.de for details.

Usage Limitations: To improve data experience for the majority of users, throughput may be limited, varied or reduced on the network. Sprint may terminate svc. if off-network roaming usage in a mo. exceeds: (1) min. or a majority of min.; or (2) MB or a majority of KB. Prohibited network use rules apply—see ingalex.de

WIRELESS SERVICE PLANS:

Sprint ONE/Sprint ONE 55+/Sprint ONE Military General Terms: Credit approval, deposit, and, in stores & on customer service calls, $30 assisted or upgrade support charge may be required. U.S. roaming and on-network data allotments differ: includes MB roaming. Unlimited talk & text features for direct communications between 2 people; others (e.g., conference & chat lines, etc.) may cost extra. Unlimited high-speed data US only. In Canada/Mexico, up to 5GB high-speed data then unlimited at up to kbps. Not available for hotspots and some other data-first devices. Video streams at up to Mbps. Optimization may affect speed of video downloads; does not apply to video uploads. For best performance, leave any video streaming applications at their default automatic resolution setting. Sprint with Hulu Offer Terms: Reqs. qualifying Sprint service plan and registration of Hulu account from Sprint phone while on the Sprint network at ingalex.de Incl. access to one subscription to Hulu (Hulu’s ad-supported plan) per each eligible Sprint account (excl. other Hulu plans and add-ons) while eligible Sprint plan is active and in good standing. Select Hulu content streams in HD on supported devices subject to connectivity. Tablets may stream Hulu content via included Sprint Hot Spot or may subscribe to separate unlimited data plan for tablets. For phones and tablets on a metered plan streaming will pull from monthly allotment. New or returning Hulu subscribers only. Valid also for certain existing Hulu-billed Hulu (Hulu’s ad-supported plan) subscribers (no third-party billed subscribers or premium add-on subscribers); no prorated credit or refund for current Hulu billing month, and remaining credit balances will be forfeited. Excludes CL accounts. Not redeemable or refundable for cash or gift subscriptions. Hulu may place account on inactivity hold based on Hulu usage. Cancel Hulu anytime. Subject to Hulu terms—see ingalex.de Hulu offer made available by Sprint and may be modified or terminated at any time without notice.  Tethering: 5GB high-speed data then unlimited on our network at max 3G speeds. For the small fraction of customers using >50GB/mo., primary data usage must be on smartphone or tablet. Smartphone usage is prioritized over Mobile Hotspot (tethering) usage, which may result in higher speeds for data used on smartphone. AutoPay Pricing for lines Without AutoPay, $5 more/line/mo. May not be reflected on 1st bill. Int’l Roaming: Calls from Simple Global countries, including over Wi-Fi, are $/min. (no charge for Wi-Fi calls to US, Mexico and Canada). Standard speeds approx. Kbps. Not for extended international use; you must reside in the U.S. and primary usage must occur on our network. Device must register on our network before international use. Service may be terminated or restricted for excessive roaming. Coverage not available in some areas; we are not responsible for our partners’ networks.  Gogo: on U.S.-based airlines; Wi-Fi Calling functionality, valid e address, & 1 prior Wi-Fi call w/ current SIM card req’d for messaging. Scam Shield: Capable device req’d. Turning on Scam Block might block calls you want; disable any time. Gogo: on U.S.-based airlines; Wi-Fi Calling functionality, valid e address, & 1 prior Wi-Fi call w/ current SIM card req’d for messaging. Stateside Int’l Talk: Calls must originate on T-Mobile’s U.S. network or in Canada/Mexico. Rates and included countries vary and may change.

Sprint MAX/Sprint MAX 55+/Sprint MAX Military General Terms: Credit approval, deposit, and, in stores & on customer service calls, $30 assisted or upgrade support charge may be required. U.S. roaming and on-network data allotments differ: includes MB roaming. Unlimited talk & text features for direct communications between 2 people; others (e.g., conference & chat lines, etc.) may cost extra. Unlimited high-speed data US only. In Canada/Mexico, up to 5GB high-speed data then unlimited at up to kbps. Not available for hotspots and some other data-first devices. Capable device required for some features. Activation required to deliver video streams at speeds that provide up to Ultra HD video capability (max 4K); some content providers may not stream their services in UHD.  May affect speed of video downloads; does not apply to video uploads. Sprint with Hulu Offer Terms:  Reqs qualifying Sprint service plan and registration of Hulu account from Sprint phone while on the Sprint network at ingalex.de Incl. access to one subscription to Hulu (Hulu’s ad-supported plan) per each eligible Sprint account (excl. other Hulu plans and add-ons) while eligible Sprint plan is active and in good standing. Select Hulu content streams in HD on supported devices subject to connectivity. Tablets may stream Hulu content via included Sprint Hot Spot or may subscribe to separate unlimited data plan for tablets. For phones and tablets on a metered plan streaming will pull from monthly allotment. New or returning Hulu subscribers only. Valid also for certain existing Hulu-billed Hulu (Hulu’s ad-supported plan) subscribers (no third-party billed subscribers or premium add-on subscribers); no prorated credit or refund for current Hulu billing month, and remaining credit balances will be forfeited. Excludes CL accounts. Not redeemable or refundable for cash or gift subscriptions. Hulu may place account on inactivity hold based on Hulu usage. Cancel Hulu anytime. Subject to Hulu terms—see ingalex.de Hulu offer made available by Sprint and may be modified or terminated at any time without notice. Tethering: 40 GB high-speed data then unlimited on our network at max 3G speeds. Service may be terminated or restricted for excessive roaming. For the small fraction of customers using >50GB/mo., primary data usage must be on smartphone or tablet. Smartphone and tablet usage is prioritized over Mobile Hotspot Service (tethering) usage, which may result in higher speeds for data used on smartphones and tablets. AutoPay Pricing for lines Without AutoPay, $5 more/line/mo. May not be reflected on 1st bill. Int’l Roaming: Calls from Simple Global countries, including over Wi-Fi, are $/min. (no charge for Wi-Fi calls to US, Mexico and Canada). Standard speeds approx. Kbps. Not for extended international use; you must reside in the U.S. and primary usage must occur on our network. Device must register on our network before international use. Service may be terminated or restricted for excessive roaming. Coverage not available in some areas; we are not responsible for our partners’ networks. Scam Shield: Capable device req’d. Turning on Scam Block might block calls you want; disable any time. Gogo: on U.S.-based airlines; Wi-Fi Calling functionality, valid e address, & 1 prior Wi-Fi call w/ current SIM card req’d for messaging. Stateside Int’l Talk: Calls must originate on T-Mobile’s U.S. network or in Canada/Mexico. Rates and included countries vary and may change.

Sprint Unlimited Premium Plan: Includes unlimited domestic calling, texting, GB LTE MHS, VPN & P2P & data. MHS reduced to 3G speeds after GB/mo. Third-party content/downloads are add’l charge. Plan not avail. for tablets or MBB devices. Select Int’l svcs are included for phone lines. See ingalex.de Subsidized devices incur an add’l. $25/mo. charge. Must remain on Premium plan for a minimum of 30 days.

Sprint Unlimited Plus Plan: Includes unlimited domestic calling, texting, 50GB LTE MHS, VPN & P2P & data. MHS reduced to 3G speeds after 50GB/mo. Third-party content/downloads are add’l charge. Plan not avail. for tablets or MBB devices. Select Int’l svcs are included for phone lines. See ingalex.de Subsidized devices incur an add'l. $25/mo. charge.

Sprint Unlimited Basic Plan: Includes unlimited domestic calling, texting, MB LTE MHS, VPN & P2P & data. MHS reduced to 3G speeds after MB/mo. Third-party content/downloads are add’l. charge. Plan not avail. for tablets or MBB devices. Select Int’l svcs are included for phone lines. See ingalex.de Subsidized devices incur an add'l. $25/mo. charge.

Sprint Unlimited 55+ Plan: Reqs. new account activation. Acct holder must be 55 or older. 2 line max. Includes unlimited domestic calling, texting & data with 3G Mobile Hotspot VPN & P2P data. Discounted phones subject to add'l $25/mo./line. Third-party content/downloads are add’l charge. Plan not avail. for tablets/MBB devices. Select Int’l svcs are included see ingalex.de

Sprint Unlimited Military Plan: Includes unlimited domestic calling, texting, MB LTE MHS, VPN & P2P & data. MHS reduced to 3G speeds after MB/mo. Third-party content/downloads are add’l. charge. Plan not avail. for tablets or MBB devices. Select Int’l svcs are included for phone lines. See ingalex.de Subsidized devices incur an add'l. $25/mo. charge.

Unlimited Line on Us Plan: Includes unlimited domestic calling, texting, & data. Third-party content/downloads are add’l. charge. Plan not avail. for tablets or MBB devices. Select Int'l svcs. are included for phone lines with a credit check. See ingalex.de If any lines are deactivated during first 12 months, discount will end. Hold line: line will be charged taxes and fees while being held for future use. Call and cancel hold at any time. Offer not transferrable. Only available to intended recipient.

2GB Plan: No discounts apply (except AutoPay discounts). Includes unlimited domestic Long Distance calling and texting. Third-party content/downloads are add’l charge. Includes selected allotment of on-network data usage for phone and mobile hotspot use and MB off-network data usage. Add’l on-network high-speed data allowance may be purchased at $15/GB. Mobile Hotspot Usage pulls from your data and off-network allowances. High-speed data is access to 3G/4G. Add’l $25 line/mo. applies with subsidized phone until the customer enters into a new device transaction that does not have an annual term service agreement.

Unlimited Tablet Plan: Video streams at up to p+ resolution, music at up to Kbps, streaming cloud gaming at up to 2 Mbps. 10 GB of highspeed MHS VPN and P2P data and unlimited 4G LTE for everything else. Accts. without an active handset will incur $50/mo. charge. Includes unlimited texting on capable tablets and data. Add Unlimited premium resolution streaming for additional $20/ mo./line and get video streams at up to p+, music at up to Mbps, gaming at up to 8 Mbps. After the 10 GB, Mobile Hotspot, VPN and P2P usage will be limited to 2G speeds. Third-party content/downloads are add’l charge. Int’l svcs. are not included.

Watch Unlimited Plan: Music at up to Kbps. While on the Sprint network. Reqs. 1 active handset per watch. Accts. without active handset will receive $10/mo. charge. Includes unlimited calls and texting on capable devices. Third-party content/downloads are add’l charge. Int’l svcs. are not included. Excludes roaming.

Apple Watch Standalone: Unlimited on US network only. Video streams at up to Mbps (p); may affect speed of video downloads. 3G-speed MHS. No Int'l svcs. Compatible phone required for initial activation.

Tablet/Mobile Broadband Plans: Credit approval req. Third-party content/downloads are add’l charge. Int’l svcs. are not included. After high-speed data allotment is used, speeds will be reduced to 2G until the end of your bill cycle. Add’l on-network high-speed data allowance may be purchased at $10/2 GB up to 20 GB.

Data Carryover: Only avail. for on-network domestic data. Unused mo. data allowance from prior mo. rounds up to nearest KB & carries over from mo.-to-mo. Total mo. data allowance, incl. carryover data, is capped at twice the original mo. data allowance. Unused carryover data is not redeemable for cash or credit, is not transferable & expires with plan change. Applies from first full mo. bill cycle.

Sprint Essentials: Includes unlimited domestic calling, texting, and data, & 3G-speed MHS, VPN & P2P. Third-party content/downloads are add’l. charge. Plan not avail. for tablets or MBB devices. Select Int’l svcs. are included for phone lines with a credit check.

Sprint Essentials 55+: Reqs. eBill & new account activation. Acct holder must be 55 or older. 2 line max. Includes unlimited domestic calling, texting & data with 3G Mobile Hotspot VPN & P2P data. Discounted phones subject to add'l $25/mo./line. Third-party content/downloads are add’l charge. Plan not avail. for tablets or MBB devices. Select Int’l svcs. are included for phone lines with a credit check.

DEVICE OFFERS:

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WIN Support

The AirLink RV50X can be utilized by WIN to send and receive text messages for Alarms and Reports.

The AirLink® RV50X requires WIN version or newer. If you're not sure which version of WIN you have, open WIN Workspace and navigate to System -> System Info, you will see the Release Version. You can also check Add/Remove Programs for the version number of the WIN Navigation module.

This guide will walk through the installation and setup of the Sierra Wireless RV50X for use with the WIN SMS Notifier module to send and receive text messages.

The RV50X configuration interface, called ACEmanager, is accessible via a Serial, USB, or Ethernet connection. For this document, our focus will be on Ethernet connectivity, which allows for a connection directly to a PC or a network switch within your LAN. 


Before configuring your modem, you will need to set up a wireless account with a supported cellular provider and obtain a Standard sized SIM card.

NOTE: You can use a Micro or Nano SIM card but you'll need the appropriate Standard SIM card adapter.

The RV50X currently has carrier approvals from Verizon, AT&T, T-Mobile USA, Southern Linc, Sprint, US Cellular, Rogers, Telus, and Bell. If your carrier is not listed, please contact Sierra Wireless to confirm support. 

NOTE: The RV50X is only capable of sending text messages containing ASCII characters.

WIN can potentially send many text messages so we recommend subscribing to an unlimited texting plan to avoid overage charges. Neither a data nor voice plan is required for use with WIN

It is possible to install the modem ahead of time without a SIM card, but WIN will not function correctly until the SIM card is installed in the modem.


A. Installing the SIM Card 

The RV50X has two standard SIM card slots. This feature allows users to install SIM cards for two different network operators, use one SIM card initially and later change network operators by configuring the new SIM card to be the Primary SIM card. For the purpose of this install guide, we are assuming you are using a single SIM card.

The upper slot is Slot 1 and the lower slot is Slot 2. Since we are using only one SIM card, Sierra Wireless recommends that you install it in Slot 1. If you're interested in supporting multiple carriers with two SIM cards, please refer to the Sierra Wireless RV50X User Manual.

To install the SIM card

  • Use a #1 Phillips screwdriver to remove the SIM card cover.
  • Orient your SIM card as shown. With the gold contacts of the SIM card face down, insert it in the upper SIM slot (Slot 1).
  • Gently slide the SIM card into the slots until it clicks into place.
  • To remove the SIM card, press the SIM card in, and release it. Gently grip the SIM card and pull it out.
  • Replace the SIM card cover.

If you purchased your modem from WIN Software, two antennas and a power adapter have been supplied with it.

  • Connect antennas to the Cellular and Diversity connectors.
  • Connect the power supply adapter to the DC Power connector.

There are two options for connecting the modem to your WIN system. First, you may connect the modem to a network switch and access it from anywhere within your network. Second, you may connect the modem directly to your WIN system with an Ethernet cable so it is only accessible from the WIN system. We will cover the details of both options. 


A. Connecting the Modem to a Network Switch / LAN

The RV50X is configured to be used as a router which means if you connect it to a LAN, out-of-the-box, it may begin assigning IP addresses to other devices on your network. We want to avoid this from happening, so we will be disabling the modem's router capabilities before connecting it to your LAN. 

We have found the easiest way to initially access and configure your modem is by connecting an Ethernet cable from the modem directly to a PC. You do not need to connect the modem to the PC running WIN for this step, this is only needed for the initial configuration. Once the configuration is complete, you can connect the modem to your LAN.

  • With the RV50X powered up, connect an Ethernet cable from the modem to your PC. Your PC should automatically connect the modem and receive an IP address. You can now access Acemanager, which is the configuration interface for the modem, by opening http:// in a browser.
  • You will be prompted to log in, use the default credentials below.
Default Credentials
User Name
user
Password

IMPORTANT: If the default no longer works due to a policy change from Sierra Wireless, there is also a password printed on the sticker on the bottom of the device that should be used to attempt the login.

  • Once logged in, click the LAN tab on the top and select Host Port Routing on the left.

 

  • Change Proxy ARP (Primary Gateway) to Disable and click Apply on the top right.

  • Click Ethernet on the left.

  • Since we are adding the RV50X as a network device on your LAN, you will need to assign a static valid IP address which is reachable by the WIN system. If you're not sure which address to use, consult with your IT team.

  • Under the General section, make the following changes. 
    • Device IP: Set the static IP address you were provided by your IT team.
    • DHCP Mode: Disable

NOTE: Leave Starting IP, Ending IP, and DHCP network mask at their defaults. When you disable DHCP, they're no longer used. 

  • Click Apply and then Reboot on the top right. Your modem is now configured to be attached to your LAN. Unplug the Ethernet cable from your PC and attach it to your network switch. Once connected, you should be able to open Acemanager from the WIN system. Once connectivity is confirmed, you are ready to configure the modem for use with WIN

B. Connecting the Modem Directly to a PC via Ethernet

The RV50X operates as a router so connecting your PC directly to the modem is a simple process. 

  • With the RV50X powered up, connect an Ethernet cable from the modem to your PC. Your PC should automatically connect the modem and receive an IP address. You can now access Acemanager, which is the configuration interface for the modem, by opening http:// in a browser.

  • You will be prompted to log in, use the default credentials below.
Default Credentials
User Name
user
Password

IMPORTANT: If the default no longer works due to a policy change from Sierra Wireless, there is also a password printed on the sticker on the bottom of the device that should be used to attempt the login.

  • Once you have Acemanger loaded in a browser, you are ready to configure the modem for use with WIN 

5. Configuring Modem SMS Settings

WIN and the RV50X communicate with UDP packets over a defined port. When WIN sends a text message, it creates and sends a UDP packet containing the recipient info and message contents. Once the modem receives the packet, it responds to WIN with an ACK message indicating the message was received and sends a text message to the recipient. When the RV50X receives a text message from an operator, it sends the message contents to a predefined IP address in the modem configuration. This IP address must be the WIN system and should be static. If the IP address of WIN were to change, it would stop receiving inbound text messages. The following steps will take you through configuring the modem to communicate with WIN 

NOTE: The following steps are the same if you have connected the RV50X to your LAN or directly to the PC running WIN 

  • Open Acemanager in a web browser and log in. 
    • You should know which IP address to use from the previous steps in this document. 

  • Select the Services tab and then SMS on the left and set the following settings. 

SettingValueNotes
SMS ModeControl and Gateway
SMS DestinationIP
Local Host IPIP Address of WIN System
Should be a static IP address, if it changes, the modem will stop sending messages to WIN
Local Host PortYou can use different UDP port values as long as the chosen ports are not in use by other applications.
ALEOS PortMust match the Local Host Port setting. 
  • Once you have changed the settings, click the Apply button and then Reboot.
  • Once the modem finishes rebooting, it is ready for use with WIN 

6. Configure Windows Firewall

You must configure the firewall on the WIN system to allow inbound UDP traffic over the port selected in the previous section. Follow these steps to create a firewall exception for the WIN SMS Runtime executable using the built-in Windows Firewall. If you're using a 3rd party firewall, refer to their documentation for creating firewall exceptions.


7. Configure WIN SMS Gateway

With your modem configured, you can set up WIN to use the modem with the following steps.

  • Open the WIN Workspace and navigate to Contacts > Gateways > SMS

  • Click the  button on the bottom left to add a new modem.

  • Name: Enter a unique name for the modem. 
    • You may find it useful to place the phone number of the modem in the name. E.g. Verizon Modem ()

  • Connection Type: Select UDP

  • Address: Enter the IP address and port number of your modem. This is the IP address and port you configured in a previous step. Leave  in the port field unless you configured a different port in a previous step.

  • Enable Incoming: When enabled, WIN will process incoming SMS messages for the purpose of remote acknowledgment and Alarm / Report requests. If you do not require such functionality, feel free to disable this option.
  • Click  to send a test message to a mobile phone.
     
  • Once you've tested your settings, select the  button to save your configuration.
  • WIN is now configured to properly use your modem. 

Technical Support

To create a support case, you can use your Maintenance Support number or your CD Tracking number. You can create a Case online or contact the product support line: ()

 

Источник: [ingalex.de]

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